* Grand Ritual: Alternate Wizard objective (Wizard Events II) (#72918)
Adds an alternate greentext objective for Wizards known as the "Grand
Ritual". This was initially the gimmick of a different wizard-related
antagonist downstream. I didn't get permission to port it, so I'm
attaching it to regular Wizards instead.
Wizards will spawn in with a new Grand Ritual button next to their
antagonist info button. Pressing it will pinpoint them towards their
next Ritual Location (a randomly chosen region of the space station).
Once within that location, pressing it will summon a magic circle and
obliterate any dense objects which are in the way. This also puts the
ability on a two minute cooldown.
Clicking on the magic circle with an empty hand will begin a three-stage
invocation to gather magical power. You can interrupt this invocation at
any time and will resume from the last stage you completed (if you
finished two stages you only need to do one more).
Once you complete a ritual, a random event will be triggered based on
how many rituals you have performed so far. These tend to be ones which
annoy the crew in some manner, and Wizard Events are included in the
list. Additionally, something weird will usually happen to the room you
are in.
Then you are assigned a new location and can toddle off to do it again.
Once you have done this three times, you will be picked up by the
station's sensors every time you start a subsequent ritual and should
expect annoyed company to come investigate.
Once you have done this six times, you can finally spend all of that
accumulated power on the seventh Grand Finale ritual. Completing this
grants you victory at the end of the round and will have a larger,
flashier effect which you can pick from a list of options, think of it
like a wizard equivalent of a Traitor Final Objective or Heretic
Ascension.
After that you can still keep doing rituals if you want to pester the
crew further by summoning more random events, you've already "won" at
this point so now it's your job to make them want to go home.
I think it'd be more fun to just find out what the Finale ritual can do
by seeing it happen but maintainers will probably want a list of its
precise capabilities, so here it is:
Currently completing a ritual also has a chance to create Heretic
Reality Tears (of both varieties, available for Heretics to eat and
visible to crew) as a kind of cross-antagonist interaction which seemed
to make sense to me but if this seems thematically or mechanically
inappropriate it's easy to strip out.
* wew
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Co-authored-by: Jacquerel <hnevard@gmail.com>
* Refactors Admin Setups on Forced Events + Refactors Vending Sentience + Refactors Shuttle Loans (#72998)
- [x] TEST EVERYTHING
tested:
- Pirates
- Vending Machines
- Shuttle Catastrophe
- Anomalies
- Immovable Rod
- Sandstorms
- Scrubber Overflow
- Stray Meteor
- Madness
- Department Revolt (Well obviously, it is my super robust code after
all)
- Shuttle Loan
- Mass Hallucination
- Heart Attack
- False Alarm
Disease Outbreak is probably fine aha... It correctly reports that there
are no candidates before aborting.
allow you to let the game decide where previously you had to choose!
I need to refactor and datumize how admins set up special conditions on
forced events, so I did! Now `/datum/event_admin_setup` handles admin
settings, with a few prototypes to make it easier to give events admin
options in the future. This was exhausting and what 90% of the pr is.
The code was so bad I could not datumize the admin part of it so I
cleaned it up, making a lot of things in the event get decided in
`setup()` where they should.
The code was so bad I could not datumize the admin part of it so I
cleaned it up AS WELL, by datumizing the shuttle loans. Should be easier
to add more types in the future, actually kinda stoked.
This is preparation for a tgui change to ForceEvent.ts an admin has
requested. Phew!
🆑
refactor: Refactored a bunch of admin-related event code, hopefully you
won't notice much
admin: ... But you specifically may notice some minor differences. Raw
inputs changed into tgui ones, minor soul removal, etc.
/🆑
* remove override
* merge conflict
* dm update
* merge conflict
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Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* fix missing negation (#58758)
Mothblocks made a slight oopsie in #58389, reversing the shuttle selection logic for the Shuttle Catastrophe event from selecting only shuttles that can normally be purchased to selecting only shuttles that normally can't be purchased. Combined with the other check that limits it to selecting shuttles with a non-infinite price, this had the hilarious consequence of only being able to select Disco Inferno every single time the event triggered.
So this PR, y'know, reverses that to restore the old intended behavior.
Fixes: #58754 (Shuttle Catastrophe appears to only choose Disco Inferno)
Even if Disco Inferno is the very definition of "Shuttle Catastrophe", it was disabled for a reason
* Fixes Shuttle Catastrophe only picking Disco Inferno
Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
* shuttle catastrophe now cant trigger if it already happened (#55114)
Shuttle catastrophe now cant trigger if it already happened
* shuttle catastrophe now cant trigger if it already happened
Co-authored-by: Fikou <piotrbryla@onet.pl>
* Fixes shuttle catastrophe triggering when Build Your Own Shuttle kit purchased and ghosting people (#53532)
The Shuttle Catastrophe event now checks for the /obj/docking_port/mobile/emergency/shuttle_build subtype rather than checking for a specific mobile docking port name when checking to see if it should spawn. This should keep Shuttle Catastrophe from triggering when Build Your Own Shuttle has been purchased and ghosting/qdeling everyone and everything onboard.
* Fixes shuttle catastrophe triggering when Build Your Own Shuttle kit has been purchased
Co-authored-by: msgerbs <msgerbs@users.noreply.github.com>
* Fixes the arena shuttle (#53458)
This splits the actual arena of the arena shuttle into its own map file that is loaded onto it's own z-level. The old method of including a non-shuttle area in the shuttle map file doesn't work with the current shuttle loader. It also fixes shuttles being loaded twice when purchased which created problems with landmarks being left behind in the reserved z-level.
* Fixes the arena shuttle
Co-authored-by: YPOQ <30683121+YPOQ@users.noreply.github.com>
* fixes shuttle catastrophe working when shuttle docked or is flying to centcom (#53139)
* fixes shuttle catastrophe working when shuttle docked or is flying to centcom
Co-authored-by: Fikou <piotrbryla@onet.pl>
* New Event: Shuttle Catastrophe (#53003)
The shuttle runs into some kind of horrible event, and is no longer servicable. The station is given a new one!
* New Event: Shuttle Catastrophe
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>