* [BOUNTY] Re-adds Contractors
* I hate copy pasted overrides so much. BEGONE
* Fixes the merge conflict. It's still not gonna work, too many proc redefinition
* The sheer amount of overrides
* This is hell
* remove modular copy of spawn_contractor_partner
* part 2 of spawn_contractor_partner oops
* un-duplicate create_contracts proc
* Remove duplicate contract generate and finish_enter
* something to make the linter stop crying
* Receiving
* removes our contractor stuff in favour of parity
* Update SyndicateContractor.tsx
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Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* addresses reviews on the tram pr made after merge, fixes diagonal movement bugs (#68033)
* addresses reviews on the tram pr made after merge, fixes diagonal movement bugs
* wew
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>