* Experimental Mineral Balance PR. (#75437)
Good morning fokes, this PR is going to attempt to tweak around some of
the values of mineral costs in-game in the hopes of making the mineral
economy more engaging to the base gameplay loop, in the hopes that by
making it more self-realized, it would allow for better integration with
the rest of the gameplay loop as well as so that it doesn't completely
overshadow the credit economy. That said, **this pr only makes changes
to mined and station minerals**.
So, the base change is as follows: items with designated costs of
minerals below 1000 minerals, as designated in #75052 as
`SMALL_MATERIAL_AMOUNT`, have been left alone. Any item above 1000 or
2000, from `HALF_SHEET_MATERIAL_AMOUNT` and `SHEET_MATERIAL_AMOUNT` have
been adjusted, as sheets will now contain **100 minerals each**.
For example, if an object costed 4000 iron, 1000 glass, and 500 diamond
with the old numbers, with the changes to these defines, that item would
cost 2000 iron, 500 glass, and 500 diamond.
* Experimental Mineral Balance PR.
* materials
* more mats
* more mats
* Update medical_designs.dm
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Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
* Renames Datum Parts above tier 1 accordingly to their tier.
* Makes it so all of our machine also use the datum stock parts, because that's also important
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Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
* Changes the missing food icon test to cover ALL /obj's
* Update implant.dm
* Hopefully fixes all the failing integration tests!
* Fixes more missing icons
* Even more icon fixes
* Hopefully that was all of them
* Okay now SURELY that's all of them
* I'm tired of this shit man
* Hopefully that's all, for real this time!
Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
* TGUI for Techfabs II: The Great Recategorizing (AND ICONS) (AND MECHFABS) (AND AUTOLATHES)
* Still doesn't compile but there's no more conflicts
* [PR PR] Makes #16616 Compile And Work (#16656)
Oh hey, it compiles!
Co-authored-by: scriptis <scriptif@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: RimiNosha <106692773+RimiNosha@users.noreply.github.com>