Commit Graph
3 Commits
Author SHA1 Message Date
MrGloopyandGitHub 3fb538c11e Greyscale robotic tesh fish. I mean fix. (#5493)
## About The Pull Request
fixes https://github.com/Bubberstation/Bubberstation/issues/5489 by
creating wholly new limbs in order to get tesh clothing offsets
## Why It's Good For The Game
Bugfix good merge my eels
## Proof Of Testing
<img width="1808" height="944" alt="image"
src="https://github.com/user-attachments/assets/f38caad1-22b6-4679-9d19-39cf50ca3527"
/>
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
fix: Greyscale robotic tesh limbs not having clothing offsets and custom
sprites.
add: New-Old sprites for the greyscale robotic tesh limbs to work.
/🆑
2026-04-26 11:05:02 +02:00
MrGloopyandGitHub cc7699838a Ports MANY cybernetic limb options from Eriscode into the augs+ menu (#5444)
## About The Pull Request

Title! Ports 16 full body cybernetic sets from Eris. This was very
tedious and I had to chop up every single goddamn sprite. With Dream
Maker.
## Why It's Good For The Game
The game lacks cybernetic limb options, in my opinion. Many of these
This should allow for far more unique combinations and customisation.
IDEALLY I/someone adds a function to make your eyes completely invisible
in the character creator, as many of these are not intended for use
while having traditional eyes on your sprite.

## Proof Of Testing

<img width="489" height="675" alt="image"
src="https://github.com/user-attachments/assets/b41871c1-a00d-4d06-9bc1-ed140fe12c50"
/>

I have since fixed the legs on the North Star set (Row 4, column 3). I
had forgotten to rename the icon state for the legs and I can't be assed
to set this up again.

update:

i done fixed it



https://github.com/user-attachments/assets/9b0c3f67-28fd-490a-8921-79f8f707b0cf


<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
add: A fuckload of cybernetic sprites from Eriscode. Some have gendered
variants. Many are NOT intended for IPC screens. They are located in the
augs+ section.
image: Supporting sprites for the limb additions. The large detail
sprites are still included in the code, however are not visible ingame.
They're pretty cool, which is why I kept them for viewing purposes.
/🆑
2026-04-18 16:42:19 +02:00
864fcbef95 Greyscale Robotic Limbs + Other Stuff (Nova Port) (#5338)
## About The Pull Request
Title. Ports https://github.com/NovaSector/NovaSector/pull/7015 from
Nova Sector.
## Why It's Good For The Game
Customisation good. Enables creation of robotic versions of some
species.
## Proof Of Testing
Runs on my machine. Fixed up code with help from Artur and Waterpig
(thanks). Organs in robotic torso enabled via augs+ get EMP'd as normal,
seems to have no issues.
<details>
<summary>Screenshots/Videos</summary>
<img width="636" height="521" alt="image"
src="https://github.com/user-attachments/assets/0c088011-954c-4355-8d86-2f86e38e0357"
/>

<img width="1867" height="1117" alt="image"
src="https://github.com/user-attachments/assets/eddbf9a3-f543-4b20-9363-806ef8bf2f11"
/>


</details>

## Changelog
🆑
add: Robotic type body parts for the more unique species sprites. Akula,
Anthro, Lizard, Moth, Vox, Xenohybrid and Teshari. Please note these are
moreso intended for making non-standard synths, as they are identical to
the non-robotic versions visually.
add: Peg limbs to augs+
add: Default chassis Synth sprites for augs+
image: added E3N sprites for augs+
code: added handling for the new greyscale robotic limbs
/🆑

---------

Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
2026-04-14 13:31:43 +02:00