Robwo and GitHub
5cb8492ae9
Reworks Moon Station's Foundry Into an Outpost Because I Played Curator Once ( #5726 )
...
## About The Pull Request
Previously, the foundry was just two rooms. This changes it so the
mining vendors and the actual boulder machine are in two separate areas
with different access.
## Why It's Good For The Game
Curators can now use a mining vendor without having to go to the hop,
ask someone in cargo or break in, like every other map we have in
rotation. This also adds a nice little corner to chill and relax in.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
<img width="1344" height="960" alt="image"
src="https://github.com/user-attachments/assets/dab944a5-448f-414b-a3ef-49cc048e3beb "
/>
<img width="908" height="705" alt="image"
src="https://github.com/user-attachments/assets/5088a603-1e66-4f3a-a102-d7f695160706 "
/>
</details>
## Changelog
🆑 Robwo
map: Reworked the Moon Station foundry into a mining outpost
fix: Pod windows smooth with themselves
/🆑
2026-06-05 14:03:25 -04:00
19c2327893
I promise It's Not Wallening™ + New Tile Variations ( #5169 )
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## About The Pull Request
As the second half of
https://github.com/Bubberstation/Bubberstation/pull/4918 , this pr is
apart of my effort to comprehensively resprite many common assets to be
more cohesive in style and whatnot.
The extra tile variations are just thrown in for more mapper freedom.
They're not deserving of an entire pr dedicated to them.
## Why It's Good For The Game
Skyrat's walls and windows are for the most part ripped from other
codebases. While they have done a serviceable job, their implementation
is not all encompassing and many variations of the standard
walls/windows they intend to replace are simply not accounted for
(namely indestructible variants).
Not to mention, with walls specifically, what has been implemented is
incredibly tedious to modify as they do not use automated icon cutting.
Instead, the dmi is manually built and false wall variations are added
to them.
On top of replacing almost every wall and window tile, walls that were
previously bereft of icon smoothing, now have the capability to do said
smoothing.
Also it's not wallening™.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
<img width="2304" height="1600" alt="image"
src="https://github.com/user-attachments/assets/94c3ef7b-d754-4754-aac1-4ac36cc81086 "
/>
The tile variations:
<img width="1216" height="896" alt="image"
src="https://github.com/user-attachments/assets/cbc6707e-5258-4cbc-9a79-befaea5efb4e "
/>
<details>
<summary>Contextual Examples</summary>
**Station**
<img width="1216" height="960" alt="image"
src="https://github.com/user-attachments/assets/98357cc3-0b2b-4da4-b148-0aa8005b7efd "
/>
<img width="1216" height="960" alt="image"
src="https://github.com/user-attachments/assets/bef30efd-ae88-49f3-b706-fe34d1df97a7 "
/>
<img width="1216" height="960" alt="image"
src="https://github.com/user-attachments/assets/933786f6-a6f8-4fab-b222-fbcef88a440f "
/>
**Centcom**
<img width="1216" height="960" alt="image"
src="https://github.com/user-attachments/assets/7c92c645-4fdb-4e05-91c3-100508fcf0da "
/>
**Shuttle**
<img width="1216" height="896" alt="image"
src="https://github.com/user-attachments/assets/3304c842-8bac-40b0-8024-7c6616717331 "
/>
**Plastitanium**
<img width="1088" height="576" alt="image"
src="https://github.com/user-attachments/assets/cb252aab-b501-4218-bd0d-ab60492676a4 "
/>
<img width="448" height="704" alt="image"
src="https://github.com/user-attachments/assets/434bceb2-4884-4d2a-826b-b524ec054a56 "
/>
**Necropolis**
<img width="1216" height="960" alt="image"
src="https://github.com/user-attachments/assets/aed42870-c4a4-4255-9ff0-7544127469f5 "
/>
**Assorted With Notes**
<img width="1216" height="704" alt="image"
src="https://github.com/user-attachments/assets/01f826ee-ca4d-44dc-bc9f-9057f71cb9ea "
/>
Many variations of wall replacements were not previously accounted for.
The most immediate one I could think of were the indestructible wooden
walls in the Ghost Cafe.
<img width="1216" height="960" alt="image"
src="https://github.com/user-attachments/assets/1ad067c3-840c-4f78-a24d-b597dfc34743 "
/>
<img width="1216" height="960" alt="image"
src="https://github.com/user-attachments/assets/d0f44e35-46fe-4c38-865c-c3421a2c2282 "
/>
The "interior" of many of the wall sprites were kept intentionally flat
and dark as to more convincingly sell perspective*.
<img width="382" height="318" alt="dreamseeker_Cy4kIapjp6"
src="https://github.com/user-attachments/assets/fa5bd972-4a44-4eef-9faf-8992a768f144 "
/>
The standard walls are an exception to this rule as they need to be
readily apparent to unscrupulous ne'er-do-wells with mesons.
</details>
</details>
## Changelog
🆑 Robwo
add: Added new variations to small tiles and pod floors
image: Almost all of the wall and window sprites have been redone
image: The palette of wooden platforms now more closely match wooden
floors
image: New bronze table sprites
fix: Fixed rock wall sprites being incorrectly (un)colored
fix: Decal painter now sprays our override decals.
/🆑
---------
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com >
2026-05-12 00:09:07 +02:00