## About The Pull Request
This PR adds a new language, Federation legalese, the language of
Bureaucracy in the Federation (hence the name.) After reading Space Law
just once, you too can pretend you know Latin.
## Why It's Good For The Game
A new language for lawyers. This won't make lawyers played more, but
this will let me pretend to know Latin as one
## Proof Of Testing
It compiles
## Changelog
🆑 ReturnToZender
add: Federation legalese is now a selectable language
/🆑
---------
Co-authored-by: Alexis <catmc8565@gmail.com>
## About The Pull Request
Merges Chitinclick and Buzzwords into one language, as well as
Interslavic and Spinwarder, as they overlap with each other.
## Why It's Good For The Game
These languages are effectively the same, and we want players taking
these languages to be able to communicate with each other, to form
comraderie amongst themselves
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑 ReturnToZender
qol: Merges Interslavic and Spinwarder into one language
qol: Merges Chitinclick and Buzzwords into one bug language
/🆑
## About The Pull Request
This PR simplifies a lot of the language text, making them take up less
space in the languages menu. It also brings many of the language
descriptions in line with what our current lore for them is, and
prevents overlap.
## Why It's Good For The Game
Gets information across more readily and easily, creating a better
experience overall
## Proof Of Testing
It compiles
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑 ReturnToZender
qol: Various languages have been rewritten or simplified in the language
menu
/🆑
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Same as the previous PR with slimepeople, this PR washes the windows of
the old Tiziran description and adds a bunch of new details.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
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your PR mention it. -->
## Why It's Good For The Game
A little closer to what we're looking for with the Tiziran lore, gives
players lots of new information and tidbits to work with for their own
writing.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing
Fully functional after the fixes! Check it out!
<img width="907" height="455" alt="image"
src="https://github.com/user-attachments/assets/2b30aae5-bc35-4ab3-91bd-cd8f51000e8d"
/>
</details>
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
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🆑 ReturnToZender
fix: Updates the Tiziran lore to match the new lore for them, also it's
not "Tizirian"
fix: SpeciesPage tgui updated to match TG upstream
/🆑
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<!-- You can use multiple of the same prefix (they're only used for the
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<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
## About The Pull Request
WIP rework for the Xenomorph Hybrid species. This is a continuation of
my previous PR that went stale (The Bubbers burnout was real)
## Why It's Good For The Game
After the very powerful organs were removed from the species, Xenomorph
Hybrids have become very tame and not as unique as they could be. This
PR aims to add a little more spice back to the species without making
them egregiously powerful as they once were.
This PR also adds some very open-ended lore and descriptors so people
making a new character for the species have something to work off of!
## Proof Of Testing
Tested code via compile, localhosting and old testmerges before TG
became our upstream. Currently testing code on a self-host and utilizing
github's tests to eliminate any errors I may have missed.
## Changelog
🆑
balance: Increased Xenomorph Hybrid burn damage vulnerability to 15%
add: Xenomorph Hybrids now have innate Night Vision (same as quirk)
add: Xenomorph Hybrids now have innate claw attacks (same as quirk)
add: Xenomorph Hybrids may now select the 'Lesser Hivemind' language,
which functions identically to Shadekin Empathy.
add: Xenomorph Hybrids now have a basic, open-ended lore blurb on the
species select screen and on examine.
add: New talksound/bark: Xenohiss! Lets you hiss like a Xenomorph,
pretty self-explanatory.
add: Two new emotes: 'Xenogrowl' and 'Xenohiss'.
/🆑
---------
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
Co-authored-by: Shadow-Quill <44811257+Shadow-Quill@users.noreply.github.com>
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
## Why It's Good For The Game
resolves https://github.com/Bubberstation/Bubberstation/issues/3716
## Proof Of Testing
idk man i didnt change anything
## Changelog
🆑
refactor: changed bounty hunter and tongue default languages from
spinwarder to panslavic
/🆑
## About The Pull Request
BASED ON SANITY SHADEKIN EMPATHY WILL:
-Take more or less time to send
-At lowest levels of sanity the message starts to break down some
-Be a different color in chat
## Why It's Good For The Game
Shadekin empathy is communication through FEELINGS so it being
better/worse based on how you're FEELING makes sense (to me)
## Proof Of Testing

<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑
balance: shadekin empathy is better/worse based on mood
/🆑
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Resolves [this
issue](https://github.com/Bubberstation/Bubberstation/issues/2991). It
should be noted that this fix should be mirrored to any other species
with such unique organs, but I can not think of another.
## Changelog
🆑
fix: Shadekins with the fluffy ears had the fluff trimmed, allowing them
to hear the hive mind again
/🆑
## About The Pull Request
Title.
## Why It's Good For The Game
My love of VTM cannot stand things such as 'blah-sucker', 'vassels' or
'archive of the kindred'.
The Blah-Sucker language has been renamed to Enochian, reflecting the
First City of Vampires, Enoch, in the land of Nod east of Eden where the
Dark Father Caine was exiled from.
(Front facing) mentions of vassels have been replaced with the accurate
Ghoul. They drink vitae to establish a bond with their master, not
blood, vampires do not produce blood, they drink vitae.
The Archive of the Kindred has been replaced with the Book of Nod. Well,
a version of it. Cainites are protective of the hidden knowledge kept
within and would be unhappy with the mortals (you) having a copy.
Objectives have been re-written to mention lore aspects.
## Proof Of Testing
🆑
spellcheck: Various Bloodsucker things have been renamed after the
Inconnu paid a visit.
/🆑
---------
Co-authored-by: Waterpig <wtryoutube@seznam.cz>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Title. This WILL break shit. Probably. Help me sweet Jesus.
## Why It's Good For The Game
House of Leaves is less confusing than our file structure.
## Proof Of Testing
## Changelog
🆑
fix: MASSIVE File Structure clean-up.
/🆑
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Adds Marish and Shadekin Empathy
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
Species lore shadekins.
## Proof Of Testing
https://github.com/Bubberstation/Bubberstation/assets/77420409/ce047836-57e6-4dcb-a9a2-82cdb42ad7d0
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
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## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑 nevimer, roachwitharoach
add: Added Marish and Shadekin Empathy as languages.
icon: added two icons for shadekin languages
/🆑
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<!-- You can use multiple of the same prefix (they're only used for the
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## About The Pull Request
This PR adds Fulpstations bloodsuckers into the game, this is based on
https://github.com/Bubberstation/Bubberstation/pull/386 which also has
good info on the abilities that it can do, although fulp also has their
own wiki page on it, https://wiki.fulp.gg/en/Bloodsucker.
This was built upon from the last PR and with the major known issues
fixed.
Balance changes:
- Bloodsucker snow need 0.4 of your max blood level for each level up
- Bloodsuckers can no longer stockpile more than two level ups.
- Draining mindless humans gives the same draining inefficiency as
draining monkeys does, which gets twice as bad if you are above level 4.
- If you are at level 4, you inherit the snobbish blood drinking quality
just like venture always have, with the exception of the nosferatu. This
means you'll refuse to drink bad blood, to encourage conflict if you
desire even more power.
- Frenzy no longer kills you as quickly, tested it and it was incredibly
fast.
- Night timer for vampires is now 20 minutes.
- All vampire type species and bloodsuckers get hurt more by silver
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
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your PR mention it. -->
## Why It's Good For The Game
New antags add variety and fun. Probably
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: Add bloodsuckers, a new reason to fear maintenance and the dark.
Don't go out there alone, or you might wake up pale and fainting.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
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---------
Co-authored-by: destrucktoid <39823128+destrucktoid@users.noreply.github.com>
Co-authored-by: Ldip999 <60290575+Ldip999@users.noreply.github.com>
Co-authored-by: StrangeWeirdKitten <95130227+StrangeWeirdKitten@users.noreply.github.com>