## About The Pull Request
Inspired by the space dolphins of yogstation, resprited and rewritten
for your gaming pleasure.
Introduces two new neutral mobs - Space Dolphins and Space Manatees
Introduces new event that spawns these mobs. A new TAG_NEUTRAL was
introduced to storyteller, and aurora caelus was moved to it.
### Space Dolphins
- 25 health
- 10 damage
- Fast movement
AI is aggressive against space carp, but otherwise neutral until
attacked.
### Space Manatees
- 150 health
- 10 damage
- Slow movement
- Doubles the speed of a vehicle when driving it:
<img width="387" height="187" alt="image"
src="https://github.com/user-attachments/assets/8a0c1958-e133-4a18-be04-8c55b4000cb0"
/>
- Can't be gold extracted
AI is the same as dolphins
### Space Dolphin event
- Severity: Low/None
- Track: Moderate
Functionally identical to the space carp event, except dolphins don't
pathfind onto station. Shares the same weight and track as said event.
95% of spawns will be dolphins, with a 5% rare manatee.
The announcement message is the same as the space carp event. Reasoning
for this below.
## Why It's Good For The Game
I kept saying this back when I was maintainer, but we severely lack
event variety, both of the environmental and of the regular dangerous
kind. More events make rounds more interesting and diverse, and also
make us feel less like TG by giving our rounds a unique identity. (It
also means that in the future we can have unique storytellers that make
use of the TAG system in a cool way)
Also using meta knowledge on event announcements messes with the entire
paranoia aspect of the game, so this event fills in one possible hole of
"Oh it's space carps" and replaces it with "Shit is it space carps or
dolphins"
I have more stuff planned to expand the event pool, this is just a small
teaser. Next up will be an actual full set of 3-4 themed events of the
*magical variety*. Actual danger included. Probably in a month or
something idk [give me money](https://ko-fi.com/waterpig) to make me
work faster and maybe add an extra event :3 (I'm a sellout)
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
[Screencast_20260121_163640.webm](https://github.com/user-attachments/assets/f2ce7600-007c-420d-8e56-cc17e2a38638)
</details>
## Changelog
🆑
add: Space dolphins and space manatees might make their way to the
station. These silly space mammals are neutral, but might attack carp
they see.
image: Space dolphin and Space manatee icons
balance: Aurora caelus is now a Neutral event instead of a Positive one
inside storyteller
/🆑
## About The Pull Request
as PR title says
## Why It's Good For The Game
Currently dragon tends to absolutely get bodied almost always, and
dragon depression currently is 100% a death sentence, that is, the
slowdown being far too much for a mainly melee antag to survive.
## Proof Of Testing
tested the slowdown and the other one's just number changes
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑
balance: Dragon depression slowdown is now only 2.5, where it used to be
5.
/🆑
## About The Pull Request
As it says on the pr description
## Why It's Good For The Game
Currently space carp are barely threat, as anyone with any kind of
weapon can easily take them down, it's kind of pitifull really when many
guns take them down in barely 1-2 shots. I'd like them to be a bit more
of a threat, and also buff the space dragon's carp at the same time so
they're actually useful and helpful, instead of always instantly dying
and practically only being food.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑
balance: Space carp now have 50 health, up from 25
balance: Dragon's space carp now have 100 health, up from 50
balance: Mega carp now get extra 15-40 health
/🆑
## About The Pull Request
Makes Space Dragons immune to toxin + oxy damage because I saw a Space
Dragon die to simplemobs on Moonstation Once
## Why It's Good For The Game
This is pretty much a moonstation exclusive problem since a whole bunch
of toxic enemies spawn outside so yeah.
## Proof Of Testing
If it compiles, it works.
## Changelog
🆑 BurgerBB
balance: Makes Space Dragons immune to toxin + oxy damage because I saw
a Space Dragon die to simplemobs on Moonstation Once
/🆑