## About The Pull Request
<img width="908" height="878" alt="image"
src="https://github.com/user-attachments/assets/7262576b-f7d9-4be4-8cff-6662f85698fd"
/>
Our application of Ubuntu 22.04 versus Ubuntu 24.04 (which is presently
the version for `ubuntu-latest`) is pretty inconsistent even within the
same suites, I figure we bump it up and set one standard moving
forwards. This PR was originally set to autoset it to `ubuntu-latest`
but wow the issues are agonizing so let's just bump it up and keep it
synchronized
also bumps python to `3.11.0` and whatever dependency versions needed
that as that was necessary
## About The Pull Request
Scripts should be ignored, as one was causing a (harmless) error
Fixes another bun download issue on machines that don't have avx2
instruction by adding the -baseline tag
https://bun.sh/docs/installation#cpu-requirements-and-baseline-builds
## Why It's Good For The Game
Fixes#91699
## Changelog
## About The Pull Request
Swaps out node & yarn in favor of [bun](https://bun.sh/)

sub tasks
- [x] add bun setup script
- [x] fix tgui-dev-server (bun glob is different)
- [x] set juke to run bun
- [x] remove all yarn stuff
- [x] convert all tests from vitest to bun
- [x] fight with CI/tgs
## Why It's Good For The Game
Yarn has served us over the years as our package manager but the method
it bundles dependencies has lead to issues and setbacks, notably needing
to wait on rspack support, but more recently in trying to switch to
biome
1. I can add in packages that do not need these workarounds, like god
intended
2. We won't need to [keep around
sdks](https://yarnpkg.com/getting-started/editor-sdks) which rely on
yarn to even publish
3. We're not committing the yarn cache or .pnp file, which kind of
defeats the purpose
4. Native typescript support and testing
5. Because it'd be cool
## Caveats
Rspack was throwing errors on TGS while doing this. I needed to switch
back to webpack/swc, which seems to work flawlessly. It was too tiring
for anyone involved to debug and this was the simplest route. It adds a
completely negligible amount of time to build. It might even resolve
some issues elsewhere.
Making this switch extends that very first setup time! I'm working on
cutting it down, but as of right now, it takes about 80 seconds just for
TGUI to download all the packages. Afterwards, it's the same.
## Changelog
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not be viewable. -->
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request process. -->
## About The Pull Request
This might very well only happen to me, there were no issues, but
running `bin\tgui-build` rather than
<kbd>CTRL</kbd><kbd>SHIFT</kbd><kbd>B</kbd> would error. The default
windows powershell (5.1 for me) is the culprit. This routes it to an
[upgraded
powershell](https://learn.microsoft.com/en-us/powershell/scripting/install/installing-powershell-on-windows?view=powershell-7.4),
if you have it installed.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
I hate red letters in my terminal >:(
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
Dev only
## About The Pull Request
- Node 22 LTS and Yarn 4.5.1
- Removes windows 7 compatibility support
- Set to install for you on the next build
- CI also bumped to Node LTS
## Why It's Good For The Game
Oil change for TGUI. Up to date and fresh!
## Changelog
N/A
Hey you. Yes you.
Have you ever experienced Access Denied when trying to compile the
codebase for seemingly no reason?
Tried to fix it and gave up?
Its because Windows sucks ass and node will corrupt when you run it if
closed improperly.
Well now the build scripts verify that its not corrupt!
## About The Pull Request
Puts a switch inside our build tools that will download the appropriate
node version based on your OS.
#82334
## Why It's Good For The Game
Closes#83076
Allows players to play the game
## About The Pull Request
By default this will install node v20 LTS, but if a user is detected to
be using win 7 it's node v14
This lets us run higher node versions (with presumably more stable and
performant content) while allowing win 7 users to play
I should note that this is making clean tgui builds run at ~6.7sec which
is about a 6.9% speed increase (nice) from the previous #80310
## Why It's Good For The Game
Better tools
## Changelog
N/A nothing player facing
This should stop people from getting "corrupt" copies of node.exe in
their `./tools/bootstrap/.cache` directory. I checked before making this
commit that WebClient.DownloadFile can definitely result in a
half-written file.
Mothblocks forgot to update the bootstrap script to the new python
version when they changed the python dependency version
That path descriptor file is now automatically generated during
bootstrap, which will prevent this issue from happening again in the
future, unless they change the path descriptor format
* Change bootstrapped NodeJS on Windows from 32-bit to 64-bit
* Last node version to support Win7
* Skip platform check
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
As @SpaceManiac said:
A big part of the point of the bootstrap scripts is to provide a reproducible environment
Here I am, web-removing the bit of code that allows using a system-wide version of NodeJS. Now we're vendored only.
From quick test all our helper scripts work fine on 3.7.
Why 3.7.9 instead of latest 3.7.12 ? Embed zips for these versions are missing from python.org ftp. (They apparently do not ship binaries for security-fix only releases)
* Juke Build 0.9.0
* Fix a small bug with build.js
* Distill cmds
* Return sonar
* Revert those build.cmd changes
* Some improvements
* Treat all sonar warnings as errors because they should fail the sonar target
* Do not clean up bootstrap cache because it locks up on removing it
* Fix finding of dreamseeker instances and not die on cache copy failures
* Upgrade dependencies, resolve webpack dependencies explicitly
* Preload tgui asset to fix reloading of a not yet sent tgui asset
* Rewrite node bootstrap and DM build task
* Redundant array accessor
* Add install-state.gz to tgui build dependencies
* Update build.js
* Use a proper dmlang vscode var
Script tools/bootstrap/node_.ps1 will now only download a single node.exe file (32-bit variant) and nothing more.
Since we don't need to unzip, we removed a dependency on a .NET component.
Removed logging, because TGS4 already logs stdout/err, while all this fancy output redirection breaks on older PowerShell versions.
node.bat uses a system-wide node exe if available
CBT will not mislead users by printing things like "missing tgstation.dmb"
Fixes#56676 (can't test because author didn't answer my inquiries on discord)
- Script `tools/bootstrap/node_.ps1` will now only download a single `node.exe` file (32-bit variant) and nothing more.
- Since we don't need to unzip, we removed a dependency on a .NET component.
- Removed logging, because TGS4 already logs stdout/err, while all this fancy output redirection breaks on older PowerShell versions.
- `node.bat` uses a system-wide node exe if available
- CBT will not mislead users by printing things like "missing tgstation.dmb"
Add Common Build Tooling
## Information for Developers
On Windows, the build scripts will automatically install Node. Other
platforms should use their package manager or download it from
https://nodejs.org/en/download/
Pick one:
- VSCode: `Ctrl+Shift+B`
- VSCode: `F5` (build & run with debugger) or `Ctrl+F5` (build & run
without debugger)
- Windows: double-click root `Build.bat` (pause to see output) or
`tools/build/build.bat` (no pause)
- Git Bash and non-Windows: `tools/build/build`
## Information for Server Admins
- TGS scripts will automatically install the version of Node specified
in `dependencies.sh`
- Either use this build script, or compile tgui by running any script
in `tgui/bin` folder.
## Details
Both dm and tgui are now built with a single script. It's pretty easy
to launch: just press `Ctrl+Shift+B` in VSCode, and tada! 🎉
**It's smart.** It will skip certain steps if source files were
untouched for that step. So, if you're only touching dm code, it will
only rebuild dm code, and will skip tgui.
**Syntax is fairly readable and maintainable.**
```js
const { Task, runTasks, exec } = require('./cbt');
const taskTgui = new Task('tgui')
.depends('tgui/yarn.lock')
.depends('tgui/packages/**/*.js')
.provides('tgui/public/*.bundle.*')
.provides('tgui/public/*.chunk.*')
.build(async () => {
await exec('tgui/bin/tgui');
});
runTasks([taskTgui]);
```
**This is a long term solution to the js bundle hell.** Now that we
have a single script to build everything, bundles have been excluded
from the repo, and they will no longer cause conflicts in PRs. This
results in quicker PR turnaround time and less time wasted on
rebuilding tgui for PRs.
**CI pipelines have been updated.** They're not coded in the most
optimal way, just making them green for now.
## Possible future work
- Support compiling with DM defines by passing them as an argument,
like `-D LOWMEMORYMODE`.
- Instead of explicitly listing the task sequence in `runTasks()`,
support specifying tasks in `.depends()`, which in turn will allow
building a graph of dependencies and running things in parallel.
Co-authored-by: Tad Hardesty <tad@platymuus.com>
- Add root Build.bat
- Add trio of tools/bootstrap/ scripts for Node
- Add tools/build/README.md
- Ensure build script and VSC configuration works properly on Linux
- Update TGS4 PreCompile scripts
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
- Keep PreCompile scripts compatible with TGS3 as well
- Update LinuxOneShot PreCompile scripts
- Update TGS4 configuration
* Add tools/bootstrap/python
* Add dependencies.sh entry for Python
* Use bootstrapped Python for HitboxExpander
* Use bootstrapped Python when installing hooks
Also:
- Adds tools/hooks/Uninstall.bat
- Removes the need to re-run Install.bat when a .hook file changes
Python path temporarily includes tools/mapmerge2 as before:
- PYTHONPATH in tools/hooks/python.sh handles Linux/virtualenv
- python36._pth handles Windows portable
* Move DMI merge driver to its own directory
* Use bootstrapped Python for makeChangelog.bat
* Set window title in bootstrap PS scripts
* Use slashes in hook paths
* Use relative imports in mapmerge2
* Use bootstrapped Python for mapmerge
* Update mapmerge2 readme
* Skip non-3way conflicts
* Fix relative path issue in posthoc merger
* Add missing call and %* to .bat files
* When installing hooks, don't uninstall them all first
* Make dependencies.sh POSIX
* Move update_paths.py to its own folder
* Use line buffering for Python stdout/stderr
It was switching to fully-buffered mode due to being piped, meaning we
wouldn't see output until the script ended. This is undesirable.
* Use new path to dmi.test in CI suite
* Validate system Python version in bootstrap script
* Add install advice to bootstrap script
* Update path to requirements.txt in CI
* Add upgrader for existing installations