## About The Pull Request
Improves some blackbox logging for bitrunner domain creation, by also
logging how much information they had when they chose it.
Also some minor code improvements, by making methods for whether the
name/reward of a domain is visible.
## Why It's Good For The Game
Right now, if we just look at blackbox logs, we cannot easily tell if a
domain is being deliberately avoided when possible, as we cannot tell if
it's run unintentionally or intentionally. Now we will record that
information, so we can act on it, and hopefully perform actions to
improve the domains that people attempt to avoid.
## About The Pull Request
Completing a combat bitrunning domain grants 0.8 score bonus per player
that escaped without being hit
## Why It's Good For The Game
I figured it be a fun challenge to try to nohit these things, especially
the megafauna ones. For a bonus.
## Changelog
🆑 Melbert
add: Nohitting a combat bitrunning domain rewards a higher score.
/🆑
## About The Pull Request
While working on another PR, I noticed that there wasn't any real
distinction between subsystems that function as a network for various
logical components/systems in the code, and subsystems that are meant to
represent what is actually an in-game network. As such, I moved what
seemed to be clear representations of the functions of in-game networks
under their own subfolder.
This should have no effects otherwise.
## Why It's Good For The Game
Per an .md I added in the folder, it helps to clearly demarcate what are
backend programmatic networked systems, and what are meant to actually
be a network in the game itself; the radio jammer disrupts your suit
sensors and headset, not your signal relationships with DCS, and I
believe having that distinction be clear at a glance of the file
structure is valuable.
## Changelog
🆑 Bisar
code: Subsystems that are meant to represent a network in-game have been
moved into their own category inside the codebase.
/🆑