Commit Graph
7 Commits
Author SHA1 Message Date
b9958bf2b6 [MIRROR] Changes signals In item_scaling to fix inventory scaling [MDB IGNORE] (#18873)
Changes signals In item_scaling to fix inventory scaling (#72696)

## About The Pull Request
Fixes #72601 which finally allows item scalable objects to properly
scale to large again when inside an inventory.
Replaces and removes signals that don't seem to effect the item itself.
## Why It's Good For The Game
Can finally see cards in ones binder easily, and allows future items
with item_scaling to properly work.
## Changelog
🆑
fix: fixed Item scaling objects not properly scaling in inventory slots.
/🆑

Co-authored-by: Ed640 <Ed.640@hotmail.com>
2023-01-22 18:55:34 -05:00
a70a6a8055 [MIRROR] Save 0.6-0.7s of init time by splitting registering lists of signals into its own proc, and optimizing QDELETED [MDB IGNORE] (#17670)
* Save 0.6-0.7s of init time by splitting registering lists of signals into its own proc, and optimizing QDELETED

* modular RegisterSignals

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-28 14:51:08 -05:00
b4fd13b16b [MIRROR] Improve the naming of the element argument hash index selector [MDB IGNORE] (#17588)
* Improve the naming of the element argument hash index selector (#71319)

So confusing name

* Improve the naming of the element argument hash index selector

* sr sync

Co-authored-by: oranges <email@oranges.net.nz>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-21 16:27:40 -05:00
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
magatsuchiandGitHub 4f9df17cb1 [FIXED MIRROR] Tsu's Brand Spanking New Storage: or, How I Learned to Refactor For Skyrat (#14868)
* Tsu's Brand Spanking New Storage: or, How I Learned To Pass Github Copilot As My Own Code

* Delete storage.dm

* yippee

* shit

* holy shit i am stupid

* more fixes

* fuck

* woops
2022-07-17 21:16:59 -04:00
6c3a287fed Upstream merge 65642 (#12446)
* Extra-large painting canvases: 36x24 and 45x27

* Update paintings.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2022-04-01 01:08:55 +01:00
cb1835b6be [MIRROR] Refactor card scaling into an element for general item scaling (#2821)
* Refactor card scaling into an element for general item scaling (#56102)

The current TCG code had some code for scaling its cards down when they're on the ground and then scaling them back in hand/inventory. This element aims to preserve this functionality and to allow it work for other items.

While the TCG makes the cards smaller on the ground, this element allows for items to be scaled up OR down when on the floor or in inventory.

While this particular element has to do with scaling, I am looking at ways to expand this sort of icon change functionality to icon_state as well, but there are additional issues with blood decals needing to be redrawn and possibly vis_contents.

* Refactor card scaling into an element for general item scaling

Co-authored-by: Koshenko <53068134+Koshenko@users.noreply.github.com>
2021-01-21 14:34:46 +01:00