Commit Graph

4 Commits

Author SHA1 Message Date
Jacquerel d8e62bc499 AI deploy to shell verb does not take an input (#94664)
## About The Pull Request

Fixes #94663 
It seems that using the "Deploy to Shell" verb as an AI will launch a
popup asking which mob in view you want to trigger the verb as, which is
obviously unintended behaviour.
I've resolved this by moving all of the behaviour to a proc which the
verb calls, so existing code which passes in a mob should still function
as it did previously.

There might be a different way to do this but I'll be honest I try not
to ever add verbs so I don't know what it is.

## Why It's Good For The Game

When you use a verb from the verb panel you implicitly expect to be the
mob using the verb, not to have to select yourself from a list first.

## Changelog

🆑
fix: AI shell deployment verb no longer requires you to select yourself
from a list first
/🆑
2025-12-31 11:53:27 -05:00
John Willard 2ef5704c30 Adds a keybind for 'precise' dropping (like SS14) (#93790)
## About The Pull Request


https://github.com/user-attachments/assets/531f1456-72a1-4215-ae9e-4f4bf143b8c5

<img width="429" height="93" alt="image"
src="https://github.com/user-attachments/assets/1440fb60-a6b8-46c3-9bee-5a30017e2265"
/>

## Why It's Good For The Game

There's been SS14 players moving to SS13 and finding dropping in 14 is
better, which I kinda agree as it allows you to be more precise with x/y
dropping.

## Changelog

🆑
qol: There's a keybind (default is Ctrl+X, rebindable) for the drop
hotkey to drop where your mouse is (similar to SS14).
/🆑
2025-11-18 17:39:20 -07:00
TiviPlus d53fb89b86 Keyboard presses (and thus keybindings) will now report the turf the mouse was over when a player presses or releases a key (#90480)
## About The Pull Request

Semi WIP cus I need to probably make an issue report for lummox, but
apart from that ready for review

Uses the new mouse-pos so we can combine it with screen size and size to
estimate very accurately the mouse position in turf terms. In future
also will need to add a way to continously poll the users mouse pos but
this alone is very useful

## Why It's Good For The Game

This isnt used yet, but the benefits are pretty damn obvious (hitting E
and dashing towards where your mouse??? 1990s features?????)

## Changelog
🆑
refactor: Added the possibility for keybindings to report the turf they
clicked on.
/🆑

---------

Co-authored-by: TiviPlus <572233640+TiviPlus@users.noreply.com>
2025-05-16 22:03:01 -07:00
Jackraxxus fcebe20043 Gives The AI Hotkeys For Disconnecting From and Reconnecting To A Cyborg Shell (#73871)
## About The Pull Request
<img src="https://i.ibb.co/0cM6NHQ/Hotkey-PRImage2.png">
What it says on the tin. Gives the AI hotkeys to connect and disconnect
from its shell. I'm open to suggestions for better default hotkeys, I
made sure to choose out-of-the-way keys with no overlaps because I have
a vague memory about code-side keybind conflicts leading to a threatened
forkening and I don't want that.

Also this is my first PR with more than 2 lines changed so I would
appreciate a thorough and critical review of my code.
## Why It's Good For The Game

Since there are so many AI player admins (Who are all universally
gigachads btw) it would be convenient to them to have an aghost-hotkey
analogue for the AI. This change was specifically requested of me by one
of these admins in fact.

I'm sure non-admin AIs would appreciate this convenience as well though.
## Changelog
🆑
qol: The AI now has hotkeys for its shells, make sure to bind them to
your preferred keys in your keybindings menu, under game preferences.
/🆑
2023-03-14 16:43:07 -06:00