## About The Pull Request
One of the development hell cycles with mapping is how long it takes to
fix quality or run issues with maps.
By adding a prefix called "maptest_" to some of the unit tests it allows
mappers to only target some tests instead of the usual 350+ tests to run
each time or trying to trigger them individually and faffing.
This does not rename the unit test files themselves to preserve history
but just the "/datum/unit_test/" in each file.
This does not break the current CI or obstruct other tests - A few other
map files that call these tests specifically have been edited to point
at the new datum name.
This assumes you are using the TG testing extension to do this.
| All Tests | maptest_ |
|--------|--------|
| <img width="426" height="106" alt="image"
src="https://github.com/user-attachments/assets/d1d6f81e-16bd-473a-88da-e8b56f8bd3d0"
/> | <img width="434" height="96" alt="image"
src="https://github.com/user-attachments/assets/ea1c47fe-a6ce-40c6-b2cb-65b9c8e94a29"
/> |
| <img width="360" height="886" alt="image"
src="https://github.com/user-attachments/assets/65bcd774-79ad-432e-8211-c67fb9d3e443"
/> | <img width="370" height="833" alt="Screenshot 2025-10-01 204609"
src="https://github.com/user-attachments/assets/ad360796-5698-42fd-bd2e-51de1a02ab87"
/> |
## Why It's Good For The Game
- Should make it easier for mappers to test locally, saving CI/Github
resource for TG
- Mappers can now test their work 56% faster
## Changelog
🆑
code: Mappers can now run just mapping unit tests - Should be 56% faster
- Should have no player impact
/🆑
Co-authored-by: loganuk <falseemail@aol.com>
## About The Pull Request
I find the proc hard to read honestly. There's no reason we can't split
this into two functions - the secondary functionality is used only once,
in reader.dmm.
## Why It's Good For The Game
Code improvement
Glorious snake case
## Changelog
N/A nothing player facing
---------
Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
## About The Pull Request
This is required for view() checks to work as we expect, and is the
typical state of the game
The only reason things like the strippable test functioned is because we
had tests that were improperly New()ing turfs instead of using
changeturf
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Adds some new procs relating to baseturfs that replaces some code that
reads and sets them directly. Moves them to their own file. **To
reviewers: Any proc in baseturfs.dm that is snake_case is mine, anything
else is just moved**.
Adds tests for the existing procs of baseturfs.
I'm going to be doing some optimizations to baseturfs that change the
actual representation of baseturfs, and so I'm prepping these to be
implementation agnostic.
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>