3591 individual conflicts
Update build.js
Update install_node.sh
Update byond.js
oh my fucking god
hat
slow
huh
holy shit
we all fall down
2 more I missed
2900 individual conflicts
2700 Individual conflicts
replaces yarn file with tg version, bumping us down to 2200-ish
Down to 2000 individual conflicts
140 down
mmm
aaaaaaaaaaaaaaaaaaa
not yt
575
soon
900 individual conflicts
600 individual conflicts, 121 file conflicts
im not okay
160 across 19 files
29 in 4 files
0 conflicts, compiletime fix time
some minor incap stuff
missed ticks
weird dupe definition stuff
missed ticks 2
incap fixes
undefs and pie fix
Radio update and some extra minor stuff
returns a single override
no more dupe definitions, 175 compiletime errors
Unticked file fix
sound and emote stuff
honk and more radio stuff
## About The Pull Request
this is a revival of #82635 . i got permission from potato to reopen
this, he did almost all the work. i only just solved the conflicts and
fixed all the bugs that were preventing the original from being merged
(but it should be TMed first)
## Why It's Good For The Game
slightly improves the performance of basic mob AI
## Changelog
🆑
LemonInTheDark
refactor: able_to_run and incapacitated have been refactored to be event
based
/🆑
---------
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: ZephyrTFA <matthew@tfaluc.com>
* Basic Mob Raw Prophet (#78733)
## About The Pull Request
Might as well start on these now, should be easy enough.
The Raw Prophet actually comes with a couple of new components.
The `wheel` element is sort of like the `waddling` element in that you
give it to any movable atom to have it move like a raw prophet.

Whee!
The focused attacker component can be attached to any mob or item and
causes it to escalate its damage every time you attack the same target.
I'll be honest I consistently forget that the Raw Prophet does this.
The ones in the Ruin have the blinding gaze attack inherited from
Watchers instead of the point-target Blind spell in order to ensure that
you can actually "dodge" it.
I tried to make it jaunt if it got stuck but ran into too many problems.
Another time.
## Why It's Good For The Game
I do this to relax now.
## Changelog
🆑
refactor: Raw Prophets now use the basic mob framework. Please report
any unusual behaviour.
/🆑
* Basic Mob Raw Prophet
---------
Co-authored-by: Jacquerel <hnevard@gmail.com>
## About The Pull Request
Might as well start on these now, should be easy enough.
The Raw Prophet actually comes with a couple of new components.
The `wheel` element is sort of like the `waddling` element in that you
give it to any movable atom to have it move like a raw prophet.

Whee!
The focused attacker component can be attached to any mob or item and
causes it to escalate its damage every time you attack the same target.
I'll be honest I consistently forget that the Raw Prophet does this.
The ones in the Ruin have the blinding gaze attack inherited from
Watchers instead of the point-target Blind spell in order to ensure that
you can actually "dodge" it.
I tried to make it jaunt if it got stuck but ran into too many problems.
Another time.
## Why It's Good For The Game
I do this to relax now.
## Changelog
🆑
refactor: Raw Prophets now use the basic mob framework. Please report
any unusual behaviour.
/🆑