* Tram mob throwing adjustments (#81617)
## About The Pull Request
- Corrects grille breaking related to PR
https://github.com/tgstation/tgstation/pull/81594
- Throw chance moved to a var on the controller instead of hardcoded
- Corrects a bit of documentation on tram controller landmarks
- Fixes the collision multiplier being set to a static value during
malfunction instead of the intended multiplier
- Includes throw chance in tram malfunction
- Cursed mobs now guaranteed to be thrown
## Changelog
🆑 LT3
code: Tram throwing now breaks grilles consistently
code: Tram malfunction lethality/throw chance are now a multiplier
instead of flat value
code: Tram throw chance can be adjusted
code: Unlucky trait is now used in tram throw calculation
/🆑
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Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
* Tram mob throwing adjustments
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Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
Adds tram throwing mobs through glass windows (#81284)
## About The Pull Request
- Adds a PASSWINDOW flag so that you can throw mobs through window
panes, smashing them
- Being thrown into the tram window by event only (not player thrown)
has a chance to break through the window
- Reduced throw range of tram emergency stop
## Why It's Good For The Game
Sometimes you don't want them to bounce off the window when they hit,
rather comically fly through it.
## Changelog
🆑 LT3
add: The tram has been equipped with enhanced safety glass to reduce the
severity of crew injuries
/🆑
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>