## About The Pull Request
Modularises the scrapheap challenge shuttle. Adds support to allow
shuttles to load modularly.
TODO:
- [x] Make it work why does this not load any more I fixed this before
- [x] After above, check if weird airflow issues still persist
~Find a less unusual solution for holding the shuttle back until it
loads?~ Not unless I want to rewrite the entirety of shuttle loading or
something
## Why It's Good For The Game
Modular generation makes the scrapheap challenge feel more "scrappy",
with it being put together of different parts each time you see it.
Added modularisation support allows for more modular shuttle trickery in
future.
## Changelog
🆑
add: Added support for modularly loaded shuttles.
add: The Scrapheap Challenge emergency shuttle now comes in randomly
generated variants.
/🆑
## About The Pull Request
The sequel to https://github.com/tgstation/tgstation/pull/89234
> someone should do the rest at some point
guess what, I'm that someone :3
## Why It's Good For The Game
Same reasoning as the previous PR:
> less cluttered code is nice, and it should in theory be more optimized
as we avoid the need to run min, max, and locate.
## Changelog
No user-facing changes
## About The Pull Request
Fixes several errors to spelling, grammar, and punctuation.
## Why It's Good For The Game
Improves readability and user experience.
## Changelog
🆑
spellcheck: fixed a few typos
/🆑
## About The Pull Request
Emergency shuttles now:
- Display occupancy limits and prerequisites
- Has their own folder that is split into several subfiles
- Have documentation for a few variables
## Why It's Good For The Game

## Changelog
🆑
qol: Emergency shuttle now gracefully display occupancy limits and
prerequisites in the communication console.
/🆑