## About The Pull Request
This won't actually do anything on live, since those are all set to
UTC±0 currently
Pins logging and IC uses of time2text to UTC±0 instead of using the
system timezone (byond default)
Timezones not being set to utc0 caused issues before (and is again)
All timezones are now passed explicitly to make it more likely it's
cargo culted properly at least
Deletes worldtime2text cus it was gameTimestamp default args
## Why It's Good For The Game
Server timezone changes probably shouldn't affect logging, round times,
file hashes, IC time, when you caught fish, etc
## Changelog
🆑
refactor: Logging and IC timestamps will now always use UTC±0 and not be
affected by server system timezone changes
fix: Station and round times will not longer be incorrect if the system
timezone is not UTC±0
/🆑
---------
Co-authored-by: TiviPlus <572233640+TiviPlus@users.noreply.com>
Exempts horrible goose from tram hit counter (#72811)
Tram hitting the goose increments the hit counter, this fixes it so
mobs without clients don't increase the Tram's hit counter.
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
* Tram collision counter hazard lights (#72406)
## About The Pull Request
To the best of Nanotrasen's ability, valuable crew members are still
getting hit by the tram. To further encourage safe practices, a new
indicator with hazard lights has been installed outside medbay. It will
flash when tram collisions are occurring during times of lax safety for
extra visibility.

## Why It's Good For The Game
Go for the high score.
## Changelog
🆑 LT3
imageadd: Hazard lights added to the tram collision counter
/🆑
* Tram collision counter hazard lights
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
* Adds a tram collision indicator board (#70812)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Based off the delamination counter, adds a tram hit counter sign. Every
time the tram hits someone, a signal is sent and the sign increments.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Showing how many people have been hit by the tram is an amusing
statistic to display.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑 LT3
add: A tram collision counter has been added, hopefully encouraging
employees to be more careful. Don't become a statistic!
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Adds a tram collision indicator board
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Wall clocks are no longer described as powered by bluespace (#70198)
* Wall clocks are no longer described as powered by bluespace
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* "It has been 0 days since the last incident" sign (#70099)
Adds a fun sign to various places in engineering which tracks how many days (read: rounds) it has been since last time the engine delaminated.
* "It has been 0 days since the last incident" sign
Co-authored-by: Jacquerel <hnevard@gmail.com>
* Poster Pack 2 - Beyond Posters (#68235)
Adds a new selection of posters, poster-like objects, and wall decorations.
New entirely with this PR, shipping containers! These sprites were adapted from a base from TGMC, with brands and designs more fitting to our universe here on TG
Another new addition, flags! These draw upon Common Core lore, representing several major factions from the lorebase as a new mapping tool
Finally, there are two interactive wall objects- wall clocks, and calendars:
The wall clock shows both the "real time", represented as the Earth time, or Treaty Coordinated Standard Time, and the station time, represented as the local time, or Coalition Standard Time
The calendar gives the in-universe date, as well as any active holidays
Why It's Good For The Game
This adds a lot of fun aesthetic additions that I think will benefit our mapping team in creating new spaces and breathing new life into older ones. Additionally, it helps make our Common Core lore a bit more tangible to the playerbase, bringing it away from being "just on a wiki" and into the game proper.
A whole host of new posters have just become available.
For the architects among you: a number of new aesthetic options are available for mapping with. Let your creativity free!
* Poster Pack 2 - Beyond Posters
* add to dumb modular file
Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>