266 Commits

Author SHA1 Message Date
Mathilde 6f2f46990f Bureaucratic Goat 2: the Reckoning (#5226)
## About The Pull Request
Credit to Seijan-Etroix for helping **_a lot_** with the design.

I have resprited and recoded the Bureaucratic goat's plush, my very
first PR.
Now, the plushie has two secret functions: one which allows the plushie
to pull back its shirt and reveal its belly (exactly like #5188) and
another which simply allows the plushie to eat paper/documents and act
as a folder. It also comes with its own custom sound.

<img width="320" height="320" alt="tianplush-export"
src="https://github.com/user-attachments/assets/5b6a5556-a1a7-4b8d-ba0f-1fe197dfe746"
/>

## Why It's Good For The Game

I'm better at coding and spriting now!

## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
<img width="170" height="120" alt="image"
src="https://github.com/user-attachments/assets/3f280207-8767-496d-8885-29dbf73652b7"
/>
<img width="352" height="164" alt="image"
src="https://github.com/user-attachments/assets/7ddccc27-0aa4-4e30-8b73-2f538388352c"
/>

</details>

## Changelog
🆑
add: Added new folder functionality to the Bureaucratic Goat plush, as
well as a revealable tummy.
image: Updated the sprite of the Bureaucratic Goat plush.
/🆑
2026-02-12 11:07:32 -05:00
Ghom 0b0c5ea91e Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request
Extends the part of the crafting unit test that ensures consistency
between the total mats of the components of a recipe (or rather, the
result of said recipe) and a generic instance of the same type as its
result, previously only implemented on food recipes.

## Why It's Good For The Game
This ensures a degree of consistency with the material composition of
various objects in the game. I couldn't do it in the original PR as that
one was too big already and it took months to get it merged, and have
the relative bugs fixed.

Currently a WIP as I slowly deal with the unit test reports.

## Changelog

🆑
refactor: Follow-up to the crafting/material refactor from months ago.
All objects crafted with stacks now inherit their mat composition (not
necessarily the effects and color) by default, while previously only a
few things like chair, sinks and toilets did. Report any object looking
or behaving weirdly as a result.
fix: The material composition of ammo boxes is no longer a 1/10 of what
it's supposed to be. It was a shitty hack to make it harder to recycle
empty ammo boxes. Instead, they lose materials as they're emptied now.
/🆑
2025-12-02 18:29:01 -05:00
Bloop 1627e53201 Adds support for custom stamp icons (#92995) 2025-09-20 15:38:41 -04:00
Tim a91d61d449 Photocopier Improvements (#91258)
## About The Pull Request
Photocopiers no longer initialize all their stored papers. Since the
only paper that can be stored has to be empty this is now just stored as
a number value. This prevents hundreds of blank papers from being
spawned during round start loading, since every station map has a dozen
of these machines scattered about.

Other stuff:
- Emag function where it breaks the payment system so people are no
longer charged for printing
- Stock parts now affect max paper storage, print time, and toner usage
(swapped servo part for matter bin)
- Can now load paper via paper bins
- Can now select which type of paper to print with (regular, carbon,
construction, natural)
- Fix stored paper counts being wrong
- Gave paper subtypes proper names so we can use them in our UI
- Paper and toner are now dropped when machine deconstructed
- Refactored item code to use `item_interaction()` instead of
`attackby()`

## Why It's Good For The Game
New functionality, bugfixes, refactored code, and optimizations are
good.

## Changelog
🆑
add: Photocopiers can now be emagged to disable the payment system that
charges you for printing copies
add: Photocopiers are now affected by stock part upgrades. Matter bins
affect paper capacity, lasers affect toner usage, and scanning module
affects time to print. The servo stock part was replaced with matter
bin.
add: Photocopiers can now be loaded with regular, carbon, construction,
and natural paper. You can select which kind to use in the UI when
printing copies if any are stored.
qol: Photocopiers can now be loaded with paper bins
fix: Photocopiers now display the correct amount of stored paper
fix: Photocopiers now drop toner and paper when machine is deconstructed
code: Paper subtypes (carbon, construction, natural) were given proper
names to use with photocopiers UI menu.
refactor: Photocopier code was refactored to not spawn paper when it is
initialized. Instead it stores blank papers as a numeric value. Also
switched the `attackby()` code handling to use the modern
`item_interaction()` proc.
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2025-06-08 16:09:56 +00:00
_0Steven c5578e4b7d Refactor folder attackby into item interaction procs, adding screentips and consistency (#91252)
## About The Pull Request

Folders still used `attackby(...)` where they should be using
`item_interaction(...)`, and this aims to resolve that.
Or, well, the primary thing that started this was the following code:

https://github.com/tgstation/tgstation/blob/a165e9e1ef8157c5a696512f965adfc36ee05cbf/code/modules/paperwork/paper.dm#L417-L421
Evil.

So this aims to rectify one of those issues, by refactoring folders'
interactions into the modern systems.
In the process we add screentips, and play some animations/sounds where
we didn't for consistency.

...Also adjusts the balloon alert played when trying to insert paper
into a closed biscuit card from `"unopened!"` to `"open first!"`,
because that feels clearer to the player as to what the issue is.
## Why It's Good For The Game

Less weird inventory jank.
Screentips good.
Having sounds and animations for interactions is good, having
_consistent_ sounds and animations is better.
2025-05-29 19:55:17 +00:00
MrMelbert 5261efb67f Re-refactors batons / Refactors attack chain force modifiers (#90809)
## About The Pull Request

Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

## Changelog

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-19 13:32:12 +10:00
Ghom 339616ae78 You can now interact with held mobs beside wearing them (feat: "minor" melee attack chain cleanup) (#90080)
## About The Pull Request
People can now pet held mothroaches and pugs if they want to, or use
items on them, hopefully without causing many issues. After all, it only
took about a couple dozen lines of code to make...

...Oh, did the 527 files changed or the 850~ lines added/removed perhaps
catch your eye? Made you wonder if I accidentally pushed the wrong
branch? or skewed something up big time? Well, nuh uh. I just happen to
be fed up with the melee attack chain still using stringized params
instead of an array/list. It was frankly revolting to see how I'd have
had to otherwise call `list2params` for what I'm trying to accomplish
here, and make this PR another tessera to the immense stupidity of our
attack chain procs calling `params2list` over and over and over instead
of just using that one call instance from `ClickOn` as an argument. It's
2025, honey, wake up!

I also tried to replace some of those single letter vars/args but there
are just way too many of them.

## Why It's Good For The Game
Improving old code. And I want to be able to pet mobroaches while
holding them too.

## Changelog

🆑
qol: You can now interact with held mobs in more ways beside wearing
them.
/🆑
2025-04-23 20:18:26 +00:00
MrMelbert 283084786b Burning paper (and similar) is now two way (you can hold a paper to your cigarette to burn it) (#90307)
## About The Pull Request

1. Burning paper (and similar) is now two way - rather than
necessitating you touch the paper with the burning thing, you can now
touch the burning thing with the paper

2. You can now light a cigarette on a lit candle

3. Candles no longer craft into flashlight eyes

## Why It's Good For The Game

1. Burning money with a cigarette larp 

2. Cool Frenchman larp

3. ??? I noticed you can't light a candle with a candle because it tried
to craft flashlight eyes.

## Changelog

🆑 Melbert
qol: Burning paper (and similar) is now two way. Rather than needing to
click on the paper with a burning item, you can now click on a burning
item with the paper. This means you can burn paper on your lit cigarette
like a badass.
qol: You can now light cigarettes on candles. 
del: Flares and candles can no longer craft into flashlight eyes, I
guess.
/🆑
2025-04-02 22:16:34 +01:00
TiviPlus 88c2213f1e Force UTC±0 for time2text logging and IC times (#90347)
## About The Pull Request
This won't actually do anything on live, since those are all set to
UTC±0 currently

Pins logging and IC uses of time2text to UTC±0 instead of using the
system timezone (byond default)
Timezones not being set to utc0 caused issues before (and is again)

All timezones are now passed explicitly to make it more likely it's
cargo culted properly at least

Deletes worldtime2text cus it was gameTimestamp default args

## Why It's Good For The Game
Server timezone changes probably shouldn't affect logging, round times,
file hashes, IC time, when you caught fish, etc

## Changelog
🆑
refactor: Logging and IC timestamps will now always use UTC±0 and not be
affected by server system timezone changes
fix: Station and round times will not longer be incorrect if the system
timezone is not UTC±0
/🆑

---------

Co-authored-by: TiviPlus <572233640+TiviPlus@users.noreply.com>
2025-04-01 22:08:15 +02:00
SmArtKar 431bf75d53 Color Code Audition: Human rendering hates me (#89702)
## About The Pull Request

This trainwreck of a PR is (hopefully) a final solution to all rendering
jank stemming from the new filter-based coloring system. I went over
every single instance of RESET_COLOR, either adding KEEP_APART or
rewriting them entirely so they render properly. I've also fixed blood
rendering issues by utilizing alpha filters and adding an abstract
"holder" appearance for worn items, which holds blood overlays on worn
clothing as to avoid coloring it. I've also fixed horrible
inconsistencies with atmos pipe coloring as a result (of getting sucked
down that rabbit hole) and converted all uses of COLOR_VERY_LIGHT_GRAY
in atmos code to ATMOS_COLOR_OMNI to avoid confusion.

MODsuit modules still get colored into MOD unit's color, need to
refactor their rendering for this.

Closes #88989
Closes #87526
Closes #89837

## Changelog
🆑
refactor: Audited all remaining coloring code - among noticeable
changes, blood should no longer get colored or "leak out" of item
bounds, atmos pipes no longer color weirdly and repairbots are white
again.
/🆑
2025-03-24 15:05:33 +01:00
_0Steven 128b453502 Paper actually resets its icon state to the clear one when cleared (#88765) 2024-12-31 13:32:06 -08:00
_0Steven 0a156e84bc Fix paper stamp overlays inheriting colour and sometimes sliding below the paper. (#88763) 2024-12-31 13:31:48 -08:00
_0Steven eb4579b862 Fix photocopying removing stamp overlays from the original instead of copying them to the copy (#88764)
## About The Pull Request

Photocopiers were trying to copy the stamp overlays from the new blank
paper onto the original, and cutting the original's old overlays in the
process.
This inverts that statement and removes the cutting part.
## Why It's Good For The Game

Nice if photocopying doesn't remove the stamp overlays on the original
just cause it feels like it.
## Changelog
🆑
fix: Photocopying no longer removes the stamp overlays from the original
paper, and actually copies them to the copy.
/🆑
2024-12-29 09:58:22 +01:00
Lucy a23fc0154d Fix a balloon alert runtime with folding paper planes (#88341)
## About The Pull Request

This fixes an `addtimer called with a callback assigned to a qdeleted
object` runtime with paper planes

Honestly at this point, it'd prolly be a good idea to stick a check to
just automatically use the parent's loc if the alerting atom is being
qdeleted

## Why It's Good For The Game

meow

## Changelog
🆑
fix: Fixed a runtime error related to the balloon alert from folding a
paper plane.
/🆑
2024-12-04 01:12:32 +01:00
norsvenska fc823c225b Corrects two typos in paper.dm (#88196) 2024-12-01 10:33:43 +01:00
grungussuss 0e1524c432 Writing sound (#87772)
## About The Pull Request
completes
https://github.com/orgs/tgstation/projects/19/views/1?pane=issue&itemId=85235611


https://github.com/user-attachments/assets/087c88bd-9ddd-4e57-972d-fe66084d19bc
## Why It's Good For The Game
maybe now someone will notice you wrote something
## Changelog
🆑 grungussuss
sound: writing something now produces sound
/🆑
2024-11-10 17:52:29 -05:00
Bloop c5fbfe9005 Lets you continue to read paperwork after putting it into a folder (#87064) 2024-10-07 10:02:40 +02:00
Ben10Omintrix 91baa94ac5 event based incapicated and able_to_run (#86031)
## About The Pull Request
this is a revival of #82635 . i got permission from potato to reopen
this, he did almost all the work. i only just solved the conflicts and
fixed all the bugs that were preventing the original from being merged
(but it should be TMed first)

## Why It's Good For The Game
slightly improves the performance of basic mob AI

## Changelog
🆑
LemonInTheDark
refactor: able_to_run and incapacitated have been refactored to be event
based
/🆑

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: ZephyrTFA <matthew@tfaluc.com>
2024-09-04 10:02:49 -04:00
Ghom 73081bcff0 Add messages (paper, photos, cash) in bottles. (#85703)
## About The Pull Request
This PR adds a new persistent feature: message inside bottles. These are
basically glass bottles with inside a piece of paper, a photo or space
cash (no holocredits, and most bills rarely go over 1000 credits anyway)
from a previous round, which can be fished at the beach, or from the
relative fishing portals.

Each piece of written paper or photo that isn't map-loaded has a roughly
a 0.2% chance to be added to the message bottles database at the end of
the round. However, you can also manually toss a glass bottle with
inside a paper/photo/bill into the ocean (or a fishing portal generator
with the ocean/beach module loaded) for guaranteed results.

The bottles are removed from the database once fished up by the by,
unless tossed back into the ocean.

I've also offset a couple bottle sprites that weren't properly aligned
(for the message overlays).

TODO:
- [x] add a couple (20 prob or less) message bottle spawners to the
beach away mission or something.
- [x] add a few sounds for adding and removing the message from the
bottle. (pickup/drop sounds already handle that)
- [x] test it properly.

## Why It's Good For The Game
I think it'd be neat to have a way to send photos, snarky "seek grass"
messages, as well as the occasional financial aid to future players, and
furthermore, another thing to tie fishing to.

## Changelog

🆑
add: You can place papers, photos and cash bills (no holochips) inside
bottles and then toss them into the ocean (or fishing portal gen with
relative settings) with right-click, for others to fish them up on
future rounds.
/🆑
2024-08-24 01:31:38 -04:00
Kocma-san 0d50c2f9e8 new keywords for paperwork (#83737)
## About The Pull Request

Adds new keywords for fields on paper:
%d or %date to set the current in-game date
%t or %time to set the current server time (because no one uses station
time)


![изображение_2024-06-05_193346902](https://github.com/tgstation/tgstation/assets/112967882/f7e12e6a-f4ac-4f14-a018-c966195ab3bf)

![изображение_2024-06-05_193428394](https://github.com/tgstation/tgstation/assets/112967882/9ccb6e4f-d130-434e-b02a-03cc3221a825)


## Why It's Good For The Game

Entering dates and times into documents is very frustrating. This makes
it faster and easier

## Changelog
🆑
add: Added new keywords (%d, %date, %t, %time) for fields
/🆑
2024-06-12 05:27:19 +00:00
The Sharkening 9975eabef6 Stamp papers quickly with a right click (#82993)
## About The Pull Request

Right clicking a paper with a stamp will quickly place down the stamp

## Why It's Good For The Game


![fast](https://github.com/tgstation/tgstation/assets/95130227/de3eab11-e8bf-4266-aab6-97c8434663d7)


## Changelog
🆑
qol: You can now quickly stamp papers with a right click
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2024-05-01 19:18:33 -06:00
MrMelbert a21742ff60 Adds ALLOW_RESTING to a bunch of items (#82761)
## About The Pull Request

Allows you to alt-click a bunch of items while resting. 

Fixes #82788

## Why It's Good For The Game

Some of these, such as storage, are bugfixes. You shouldn't need to be
standing up to configure a spray can, or change the direction of your
bedsheet

Others are just sensible changes. 

## Changelog

🆑 Melbert
fix: You can open bags with alt click while resting again
qol: Many items which previously required you to stand to alt-click now
don't, such as bedsheets and spray cans
/🆑
2024-04-20 21:30:10 -07:00
Jeremiah 8e3f635b98 Alt click refactor (#82656)
## About The Pull Request
Rewrites how alt click works. 
Based heavily on #82625. What a cool concept, it flows nicely with
#82533.

Fixes #81242 
(tm bugs fixed)
Fixes #82668

<details><summary>More info for devs</summary>

Handy regex used for alt click s&r:
`AltClick\((.*).*\)(\n\t.*\.\.\(\))?`
`click_alt($1)` (yes I am aware this only copies the first arg. there
are no other args!)

### Obj reskins
No reason for obj reskin to check on every single alt click for every
object. It applies to only a few items.
- Moved to obj/item
- Made into signal
- Added screentips

### Ventcrawling
Every single atmospherics machine checked for ventcrawling capability on
alt click despite only 3 objects needing that functionality. This has
been moved down to those individual items.
</details>

## Why It's Good For The Game
For players: 
- Alt clicking should work more logically, not causing double actions
like eject disk and open item window
- Added context menus for reskinnable items
- Removed adjacency restriction on loot panel

For devs:
- Makes alt click interactions easier to work with, no more click chain
nonsense and redundant guard clauses.
- OOP hell reduced
- Pascal Case reduced
- Glorious snake case

## Changelog
🆑
add: The lootpanel now works at range.
add: Screentips for reskinnable items.
fix: Alt click interactions have been refactored, which may lead to
unintentional changes to gameplay. Report any issues, please.
/🆑
2024-04-16 17:48:03 -06:00
John Willard aace5f46f4 You can do more things while floored (#81641)
## About The Pull Request

While on the floor, you can:
- Use the UIs of Atmos machinery (except thermomachine and bluespace gas
vendor), Holopads, Crayons (spray cans too), radios, and Disposal bins
- Close extinguisher cabinets with Right-Click
- Click and drag yourself onto a photocopier to climb onto it.

I also changed all instances of ``ui_status`` to have all the args it's
being passed, I was messing with it a bit but it's gonna be for a later
PR.

## Why It's Good For The Game

It's an extra layer of harmless realism, also nice QoL for people who do
not have functional legs and do not have a wheelchair.

## Changelog

🆑
qol: You can use atmos machines, holopads, crayons, spray cans, and
disposal bins while floored.
fix: You can close extinguisher cabinets while floored.
fix: You can climb onto a photocopier from the floor.
/🆑
2024-02-26 18:34:20 +01:00
John Willard 8d14688256 Fixes some issues with paper planes (#81453)
## About The Pull Request

1. paper's examine was defined twice, which made spacemandmm throw a
minor notice about
2. paper's altclick had a second arg for some item, which would never be
the case because that's not a real arg
3. there was a check for src's type, now just removed to the type's
altclick
4. some papercode was sitting in paper plane code file, now moved

the rest is misc changes such as replacing camelCase and using SECONDS.

## Why It's Good For The Game

None of this is player-facing but it's updating some rather old code to
more modern code standards.

## Changelog

Nothing player-facing.

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2024-02-17 17:41:10 +01:00
Watermelon914 69827604c4 Improves the RPG loot wizard event. (#77218)
## About The Pull Request
As the title says. Adds a bunch more stat changes to various different
items and a somewhat simple way of modifying them whilst minimizing
side-effects as much as possible.
Added a new negative curse of polymorph suffix that can randomly
polymorph you once you pick up the item.
Curse of hunger items won't start on items that are not on a turf.
Curse of polymorph will only activate when equipped.

Bodyparts, two-handed melees, bags, guns and grenades, to name a few,
have a bunch of type-specific stat changes depending on their quality.

Some items won't gain fantasy suffixes during the RPG loot event, like
stacks, chairs and paper, to make gamifying the stats a bit harder.
I'm sure there'll still be other ways to game the event, but it's not
that big of a deal since these are the easiest ways to game it.
High level items also have a cool unusual effect aura

## Why It's Good For The Game
Makes the RPG item event cooler. Right now, it's a bit lame since
everything only gains force value and wound bonus on attack. This makes
the statistic increases more type-based and make it interesting to use

It's okay for some items to be powerful since this is a wizard event and
a very impactful one too. By making the curse of hunger items not spawn
on people, it'll also make it a less painful event too.

## Changelog
🆑
add: Expanded the RPG loot wizard event by giving various different
items their own statistic boost.
/🆑

---------

Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2023-07-31 17:09:53 +00:00
YesterdaysPromise fb10121022 Icons folder cleaning wave two (#76788)
## About The Pull Request

Further continous organizing and cleaning the Icons folder. There are
still some minior nitpicks left to do, but I reached my daily sanity
expenses limit again, and the faster these get in the less issues for
both me and others later. Also cleans some mess I caused by my blindness
last PR.

## Why It's Good For The Game

Saner spriters = better sprites
2023-07-14 18:36:41 +00:00
distributivgesetz 997210290e Robust Photocopiers + Adds the Access Request blank (#76048)
## About The Pull Request
Currently, photocopiers parse the `blanks.json` file in `ui_data` and
send the entire thing to the client. Then, the client sends the entire
blank back to the server to commit it into the paper, in raw form. This
is a detriment to server performance. This PR puts paper blanks into a
global associative list that uses the `code` field as an index.

Printer toner color for some reason would check if the charges were
below 10, even though default cartridges only go up to 5. The value has
been changed to 2, which is still a high number. Toner cartridges are
scams.

Also photocopiers now have to hold actual paper and no longer
materialize it out of thin air. It's done similarly to paper bins, where
there is a starting integer value dictating how much paper is inside so
paper is lazily loaded into existence, as well as a paper stack list
that holds newly inserted paper. Photocopier paper starts out at 30 and
can go up to 60.

Additionally, the photocopier copying loop has been refactored to be a
lot more sane. The previous version ~~ab~~used timers for copying,
making a timer for each i interval to num_copies. I changed it to be a
proc that loops from i to num_copies, sleeping for a short amount of
time whilst playing a sound. This is a lot tidier and nicer since we
don't deal with timers, plus we get to play a printing sound too.
`make_thing_copy` now works by returning the copied object, or null if
something went wrong, so we know when to continue or exit.

This PR refactors UI code so entire blanks aren't sent to the client,
instead relying on the IDs for the blanks. Also, photocopiers now store
actual paper and also run out of it instead of materializing some out of
thin air.

Also, while I am already editing `blanks.json`, I added the Access
Request blank because people asked me to.

I can revert the config changes if it's too much of a hassle.

<details>
<summary>Screenshots/Me testing a printer for 5 minutes</summary>


![dreamseeker_gZ4Kl3QZbF](https://github.com/tgstation/tgstation/assets/47710522/b601b79a-1b2f-4d7f-b72a-f62dad217698)


https://github.com/tgstation/tgstation/assets/47710522/11c4b63b-7cfc-4425-96c6-970d4a5f51ca


https://github.com/tgstation/tgstation/assets/47710522/2f7a4a15-3400-49f3-9aca-c4d04c886bec


https://github.com/tgstation/tgstation/assets/47710522/14afe7d9-53ea-4d17-870f-1e90319284eb

</details>

<details>
<summary>Access Request form</summary>


![image](https://github.com/tgstation/tgstation/assets/47710522/0cf99542-24d1-41ca-8aa9-26bb201a79c0)


![image](https://github.com/tgstation/tgstation/assets/47710522/36418c42-eb82-4c13-ab65-08f6486cf613)


![image](https://github.com/tgstation/tgstation/assets/47710522/7acde2ff-040a-40bf-8898-398c2150655e)


</details>

## Why It's Good For The Game
Speeb. Also having photocopiers relying on an ingame stock of paper is
also very cool.

## Changelog
🆑 distributivgesetz
add: Photocopiers now use actual paper instead of materializing it out
of thin air.
add: Adds the "Access Request" form.
refactor: Greatly improve the reliability and performance of
photocopiers.
qol: Changed the blanks so they look nicer, whilst also fixing the
lawsuit request form.
qol: Nanotrasen's bureaucracy division has ""improved"" the quality of
their printer toner after many complaints from furious customers.
/🆑
2023-06-18 18:45:09 -06:00
LemonInTheDark cb4a836d41 Removes all uses of text() (#75766)
## About The Pull Request

Apperantly it's deprecated. Also people misunderstand how to use it,
which leads to silly looking code and redundant wraps.

It is potentially useful to do a sort of format style string embedding,
but we don't have anything that really warrents it IMO.

## Why It's Good For The Game

Maybe byond will break on version upgrade slightly less now.
Also the code's less cluttered, and boomer posting has been excised.


![image](https://github.com/tgstation/tgstation/assets/58055496/c630e522-962c-4344-80f7-36d5df00a8b5)

![image](https://github.com/tgstation/tgstation/assets/58055496/f4cb3eb5-f07f-4489-8813-f59b19406bda)

![image](https://github.com/tgstation/tgstation/assets/58055496/6df7eb62-dae8-43b5-a511-1130ab4a2870)
2023-06-01 16:13:33 -04:00
Lufferly 07912a8bd0 Fixes some missing textures on the labcoat suit storage + makes the paper hat a craftable item (#75681)
## About The Pull Request

Fixes epipens, pillbottles, and test tubes having a missing texture when
put into suit storage.
Makes pills and patches invisible on the player when put into suit
storage.
Turns the paper hat into a craftable item, and by extention fixing an
issue where a paper hat would appear on your head when you put paper
into suit storage.

fixes: #69504

## Why It's Good For The Game

Fixes some missing texture sprites, makes it so the paper hat does not
appear on your head when you put it in suit storage.
Pills and patches also appeared on your body when put into suit storage,
which I thought looked weird, since they would be in your pocket or
something.

## Changelog

🆑 Seven
fix: Fixes epipens, pillbottles, and test tubes missing texture when put
into suit storage
fix: A paper hat no longer appears on your head when putting paper into
suit storage
add: The paper hat is now a craftable item
image: Pills and patches are no longer visible on a person when put into
suit storage
/🆑
2023-05-27 22:35:56 -06:00
ChungusGamer666 dff70625e7 Bible refactor (#75350)
## About The Pull Request

This started as a simple addition where burning a bible would curse you,
but then I realized... Bibles aren't even proper books, thus can't be
burned!
So yeah, since that is not necessary due to how atom_storage works, I
reworked that.

## Why It's Good For The Game

Because burning bibles and getting cursed for it is funny.

![image](https://github.com/tgstation/tgstation/assets/82850673/2a8489ce-ecd6-45ee-9eb9-168ff820af65)

![image](https://github.com/tgstation/tgstation/assets/82850673/ebe98ad6-2d0d-4d20-9ea1-5d472d6ca465)

## Changelog

🆑
add: You can burn bibles now! But heresy has a steep cost...
/🆑

---------

Co-authored-by: san7890 <the@san7890.com>
2023-05-15 04:27:43 +00:00
Iajret d097ad44b9 Fixes paper text length not counting correctly for cyrillic characters (#75021)
## About The Pull Request

It turns out someone used regular length() in papers code which caused
all cyrillic and some other characters to count as two symbols even
though tgui itself shows and counts them as one. Should be working fine
now.

## Why It's Good For The Game

less bugs = better game

## Changelog
🆑
fix: papers should count cyrillic and other non-ascii characters
correctly both server and client-side
/🆑
2023-04-29 18:18:18 -06:00
Zephyr 4178abcc33 Allows the book binder to remember font typing (#75007)
use that for book binding
## About The Pull Request

Closes https://github.com/tgstation/tgstation/issues/74996
## Why It's Good For The Game
## Changelog
🆑
fix: Bookbinder no longer takes your pen's font and throws it out the
nearest window
/🆑
2023-04-28 21:18:40 -06:00
ChungusGamer666 0d75ee8e6e Adds book burning (#74873)
## About The Pull Request

For some reason, unlike other paper items, you couldn't ignite books
with a lighter or other hot item.
Now, you can!

(Also made it so the odd obscure mechanic of cutting pages out of books
can be done by any sharp item, not just wirecutters or knives)

## Why It's Good For The Game

Consistency. 
~~Burning copies of WGW.~~

## Changelog

🆑
add: Books can now be burned just like any other paper item.
add: You can cut pages out of books with any sharp item, not just knives
or wirecutters.
/🆑

---------

Co-authored-by: san7890 <the@san7890.com>
2023-04-23 17:26:17 -06:00
ChungusGamer666 a0e368930f Reworks burning objects to be a component (#74688)
## About The Pull Request

Title.

## Why It's Good For The Game

Simply put, allows for atoms which are not /obj but use atom_integrity
to burn up too, which is nice and good.
But also, it allows for neat behavior like burning particle effects
(only structures use that right now to spawn smoke)

![image](https://user-images.githubusercontent.com/82850673/231595051-2a8d0574-33cc-4cd9-9d61-65566decf4ef.png)

## Changelog

🆑
add: Burning structures spawn smoke particles. Sick.
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-04-13 22:19:25 -06:00
Timberpoes 93025aca76 Fixes a major source of papercode lag and optimises paper for less (but still some) lag. (#73628)
## About The Pull Request

Doesn't quite fix but helps mitigate #71697 - The issue report is still
valid, just less so.

Marked.js is just... Slow when used in BYOND's web browsing environment.
New markdown elements **and HTML tags** add significant fractions of a
millisecond to parsing time on my local.

However, I suspect I messed up with using the custom extensions and
every parsing pass it may have be appending a new extension to the
extension list.

I'm not sure why this never manifested in my 6 minutes of testing gif
from the original PR, mind you. I checked out that commit and local and
everything worked the same as I remember. Perhaps a change or version
bump in the interim modified the behaviour.

That aside, on current master it's MASSIVELY obvious something is
fucked.

Spamming 1000 characters of
```
# Slow
## Slower
### Slowest
```
then saving it, then puting **another** 1000 characters of the same
thing for 2000 previewed characters total gave the following performance
metrics:

![image](https://user-images.githubusercontent.com/24975989/221262868-c98d9b1a-e9d2-4a41-89e1-5ca6fb244cc6.png)

The marked.js parse time was about 150-180ms for the saved text and
220+ms for the input box text.

Moreso, if you leave the paper open for for a few minutes...

![image](https://user-images.githubusercontent.com/24975989/221263091-ae021caf-912d-4424-a33f-a91591ddf47e.png)

Yeah. That's 500+ms per parse (with 2 per render - one from the paper's
saved text and one from the input box) and the game will basically
crash.

Similar results using this template provided to me for testing purposes:
```
<center><b>Department Psychological Evaluation Survey</b></center>
<center><i>Test Log 230126-01</i></center>

<b>Question 1</b>
What department do you work in?
[_____________________________________]

<b>Question 2</b>
Which department are you least likely to recommend to a friend that they should work in?
<i>Please only choose one</i>
* Command [__]
* Security [__]
* Service [__]
* Cargo [__]
* Medical [__]
* Science [__]
* Engineering [__]

<b>Question 3</b>
Which department are you most likely to recommend to a friend that they should work in?
<i>Please only choose one</i>
* Command [__]
* Security [__]
* Service [__]
* Cargo [__]
* Medical [__]
* Science [__]
* Engineering [__]

<b>Question 4</b>
What is your favorite animal?
[_____________________________________]

---
Please sign here to confirm you are completing this survey voluntarily:
[_____________________________________]
<i>All Nanotrasen brand pens have an automatic signature system. Please write % s to automatically sign it.</i>
```

On first input + save, render time is normal but you can see it clearly
rising each second...

![image](https://user-images.githubusercontent.com/24975989/221263763-a0974f94-a95d-472a-881a-99ebf435239c.png)

![image](https://user-images.githubusercontent.com/24975989/221263878-5ed49878-aac2-49d1-9658-a7ff019e0947.png)

You get the idea.

Fixing the problem by using the proper markdown method for accomplishing
the same thing:

Markdown # Slow # Slower # Slowest test:

![image](https://user-images.githubusercontent.com/24975989/221264079-c58ec945-c130-4d3a-9dd7-b271b79321a3.png)

HoPaperwork Form

![image](https://user-images.githubusercontent.com/24975989/221264012-da121a5f-e4a8-4514-ab07-fb314ba50454.png)

And these numbers don't increase over time. So I think I nailed an
interim fix.

Ultimately, marked.js in tgui/BYOND just seems slow as molasses. But it
can at least be **usable** for now and this should majorly mitigate or
even eliminate problems players have been having with paper (depending
on how loaded it is with HTML and markdown tags).

All the features we had before seem to still work after I feex. So
hopefully good for now?

![image](https://user-images.githubusercontent.com/24975989/221267657-03fb0536-63a5-43a2-8f2b-b09bf7686d75.png)

## Beeg edit
I decided I'd go a step further and implement some basic caching logic.

![image](https://user-images.githubusercontent.com/24975989/221320748-54d60715-f8b8-48f7-9690-34467b526df2.png)

This means that you don't pay a parsing cost from already saved text
while writing new text, allowing complex forms to be created in multiple
saved or one big copy-paste.

This means that reading paper and filling in input boxes in paper is
free after the first parse, using the cache afterwards.

This is a workaround for the fact a parse can take longer than we'd like
for complicated paper forms.

## Why It's Good For The Game

Paper good.
## Changelog
🆑
fix: Papercode has been significantly improved and trivially filled
paper forms should no longer lag or crash players' game clients.
/🆑
2023-03-04 11:44:00 -05:00
Timberpoes d1aad1de83 Fixes text input fields not working on copied paper. (#73633)
## About The Pull Request
Fixes #71698

The paper copying proc was incomplete and didn't copy over the total
field count, which is used for sanity checking/user input verifying.

Because this wasn't copied over, none of the copied fields passed
validation checks for text input and the ui_act would have rejected the
inputs as invalid.
## Why It's Good For The Game
I feex.
## Changelog
🆑
fix: Fixes broken input fields on photocopied paper.
/🆑
2023-02-25 23:45:43 -07:00
Zonespace 1eea329ac7 Allows admins to skip some paper sanitization (#72553)
## About The Pull Request
This PR allows admins with R_FUN to create paper that doesn't sanitize
as much HTML as the default, player-accessible paper. Specifically, the
ability for admins with R_FUN to add images that papercode would
normally sanitise via HTML img tags.

## Why It's Good For The Game
I'd like to make some fancy papers to send as faxes, but the current
sanitization doesn't allow for images.


![image](https://user-images.githubusercontent.com/41448081/211176186-c33d611d-8ac3-4683-bef8-10016e34eaf4.png)

This was a fax I threw together in a few minutes after making the logo
## Changelog
🆑
admins: Admins with the appropriate permissions can now use HTML image
tags in paper and faxes.
/🆑
2023-01-14 20:42:09 +00:00
RedBaronFlyer 39154adf37 Adds a stamp sound effect when stamping papers (#72367)
## About The Pull Request

This pull request adds a .ogg file of a stamp stamping a paper, a
playsound function for stamping a paper, stamping a paper while blind,
and stamping yourself in the head to commit suicide.

In addition, it modifies the attributions.txt file to include credits to
the creator of the stamp noise.

## Why It's Good For The Game

Most item interactions tend to have a sound effect that plays. Putting
most items down, throwing them, cutting certain items with the knife,
scanning bounty cubes, putting a destination tag on a package, etc. all
play sounds, which makes it a bit odd that stamping papers doesn't. This
PR adds audio feedback to stamping papers.


https://user-images.githubusercontent.com/45489195/210032424-d3168a16-3d4b-47d3-95f3-75a1d3a6aac9.mp4

## Changelog

Stamping paper now makes noise.

🆑
soundadd: Added a new sound for stamping papers with a stamp. On an
unrelated note, there are reports of stamp-based suicides becoming more
noisy.
/🆑
2023-01-01 20:18:28 -08:00
Yaroslav Nurkov ec1115efff Add a few networks to fax, which send papers to request manager, and staff can answer on them from fax panel. (#71129)
## About The Pull Request

This PR adds the ability to send faxes to a central command or
syndicate, which will be delivered to the admins in request format. And
also, a fax panel for admins has been added, which will allow them to
conveniently send a fax already back (including stamps)

![image](https://user-images.githubusercontent.com/78199449/200159547-4e5f1759-2879-459c-b84f-e6dedd5f1ccb.png)

![image](https://user-images.githubusercontent.com/78199449/200159551-951e235f-e2ac-4f92-a96f-72cba643e634.png)

![image](https://user-images.githubusercontent.com/78199449/200159552-57f3dcf6-5875-4b11-af58-22c0b0fb4ae2.png)

![image](https://user-images.githubusercontent.com/78199449/200159553-57fbf90c-f141-4c12-8879-81a842afe30f.png)


## Why It's Good For The Game

More bureacracy gaming.

## Changelog

🆑 Vishenka0704
add: A way to send faxes to CentCom/Syndicate
admin: New fax panel(with stamps!!!)
/🆑

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-21 07:44:29 +00:00
tattle ad5debaaa1 Add investigate_deaths (#71112)
## About The Pull Request
Adds INVESTIGATE_DEATHS, an investigate category intended to better show
causes of death.


![image](https://user-images.githubusercontent.com/66640614/200142461-c17b5e51-1116-4eef-bbfb-49bc024c0953.png)


![image](https://user-images.githubusercontent.com/66640614/200147306-09bef76e-68c6-4f0a-bdf9-0211eb274e66.png)

Also makes suicide_act take a `mob/living` as an argument instead of a
`mob`, and some minor style improvements since apparently I hate
atomicity.

## Why It's Good For The Game
Inspired by a mysterious death and dusting. More logging and leads for
admins investigating deaths.

Also fixes #59028

## Changelog
🆑 Tattle
admin: added investigate deaths to shed some more light on unusual
demises, dustings, and gibbings
/🆑

Co-authored-by: tattle <article.disaster@gmail.com>
2022-11-07 16:22:37 -08:00
ArcaneMusic c1b65b9100 Fixes paper hats by giving them a worn_icon path (#70752)
About The Pull Request

Wearing paper hats is tradition, or a chronic problem when you just auto-store it with the keybind. However, it appears that they lost their worn_icon with #70060. Easy mistake, easy fix. Sets worn_icon for obj/item/paper to the costume helmet .dmi file.
2022-10-23 23:39:58 -07:00
tattle bec80d4856 Bureaucracy logging (#69554)
Sent fax messages' contents and printing out books is now logged to paper.log.
Renaming fax machines is logged to game.log (and to individual players' logs).

Mostly because I was annoyed earlier looking for who printed out books. And then faxes seemed like a logical continuation.
Plus it seems like an interesting way to see how often certain books are printed out!
2022-09-02 13:30:51 +01:00
distributivgesetz 2f9716d4e9 [MDB IGNORE] Fix ticket machines behaving unexpectedly and causing runtimes (#69406)
* Adds a unique ID to the ticket machine in an icebox ruin, preventing it from getting mixed up with the HoP's.
* Adds more text on examining ticket machines and the tickets from them, allowing people to know what position in queue they are.
* Tickets now properly display their number, and is named after their position in queue.
* Adds more user alerts to certain actions around the ticket machine, such as when there are no more people in queue.
2022-08-25 07:18:15 -04:00
Timberpoes 786ac5c855 [MDB Ignore][Bounty][Complete Refactor] Papercode Redux: Too Many Damn Files <Map Conflict Edition> (#68612)
Papercode refactor
2022-08-02 19:27:42 +02:00
Tim 0c5b3ac1fd New illiterate quirk (#66648)
* New illiterate quirk that makes a person unable to read or write. This applies to books, PDAs, paper, computers, and other electronics.
* New brain trauma dyslexia that makes you illiterate until fixed.
* Ashlizards are now illiterate as a default starting trait. The mining shuttle computer has been updated to compensate illiterate mobs randomly smashing buttons that causes a shuttle launch.

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2022-05-23 20:06:52 -04:00
Tim aaef545968 Revert "Add stamped requisition forms now give bonus credits (#66230)" (#66851)
This reverts commit f021767645.

This reverts commit f021767 from:

    Add stamped requisition forms now give bonus credits #66230

This bug was encountered when we were testing this PR but I thought it got fixed.
Why It's Good For The Game

Cargo crates will now reappear.
2022-05-10 15:28:10 +12:00
Tim f021767645 Add stamped requisition forms now give bonus credits (#66230)
Requisition forms now grant bonus credits when they are stamped by the appropriate stamp listed under "Authorization Required:" on the form. Initially I was just going to have the req forms give the same amount of credits as the manifest but I was convinced to lower both of them so it doesn't unbalance crate returns too much.
2022-05-08 11:28:26 -07:00
SmArtKar 442ef897bc Refactors firestacks into status effects (#66573)
This PR refactors firestacks into two status effects: fire_stacks, which behave like normal firestacks you have right now, and wet_stacks, which are your negative fire stacks right now. This allows for custom fires with custom behaviors and icons to be made.

Some fire related is moved away from species(what the fuck was it even doing there) into these as well.
Oh and I fixed the bug where monkeys on fire had a human fire overlay, why wasn't this fixed already, it's like ancient.

Also changed some related proc names to be snake_case like everything should be.

This allows for custom fire types with custom behaviours, like freezing freon fire or radioactive tritium fire. Removing vars from living and moving them to status effects for modularity is also good.
Nothing to argue about since there's nothing player-facing
2022-05-04 23:52:07 -07:00
Tim d24de64f5f Segregate blindness code out of reading check (#66383) 2022-04-30 17:54:36 -05:00