## About The Pull Request
Makes admins who are ghosted show by their ckey when they LOOC instead
of their character name.
## Why It's Good For The Game
Makes it more clear if an admin is LOOCing to you in game if it's needed
## Proof Of Testing

## Changelog
🆑
admin: ghosted admins who LOOC now show by their ckey
/🆑
## About The Pull Request
Per the tin, it will remove clientless mobs from the subtle menu.
## Why It's Good For The Game
Clientless mobs can't hear your sex
## Proof Of Testing
Works
## Changelog
🆑
fix: Subtler will now filter out clientless mobs
/🆑
## About The Pull Request
Removes the subtler range and allows you to subtler anyone in view.
## Why It's Good For The Game
I noticed there was a TK exception that allows an increased subtler
range, and I don't see the reason why we need to cap it only to just TK.
## Proof Of Testing
I tested it on the AI holopad and in person. It works.
## Changelog
🆑
add: Uncaps subtler range. Now anyone can subtler anyone else in view.
/🆑
## About The Pull Request
"I'm going to extend my break" - Me, 2 days ago
"Hey I should start cleaning up the Skyrat modular folder" - Me, Today
I yet again fall victim to my own hubris
Left out some BUBBER TODOs, feel free to do these if you find them
manageable
## Why It's Good For The Game
We made some old mistakes with some edits (Like commenting out ruins
instead of making them unpickable for the ruin system) (This I fixed,
admins can now bus them in!)
We also made a lot of edits to Skyrat code, a lot of which can be
cleanly merged into their code now
## Proof Of Testing
If it compiles, it works.
Unlike my modularization PR from a year ago this is less fuckupable
## Changelog
N/A, not player facing
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request process. -->
## About The Pull Request
Renames the title of the text box from `Subtler` to `Subtler
Anti-Ghost`, both to reflect the verb's name, and to make it clearer
which one you're using.
## Why It's Good For The Game
teehoo
## Proof Of Testing
I looked at my code and it looked good.
## Changelog
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observed by players or admins you should add a changelog. If your change
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mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
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🆑
add: Subtler Anti-Ghost's text box name is now "Subtler Anti-Ghost", to
give it better distinction with the Subtle box.
/🆑
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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
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Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
## About The Pull Request
MEOW MEOW MEOW
Fixes meow and purr after TG added pet emotes. Also fixes a bunch of
third person keys used incorrectly.
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
MEOW
## Proof Of Testing
https://github.com/user-attachments/assets/313f0141-56fd-43e1-9133-44c462b6c05f
## Changelog
🆑 LT3
fix: Fixed meow and purr emotes playing the pet line instead of the
emote line
/🆑
## About The Pull Request
See name
Also please testmerge this. It's my first time doing prefstuff I beg
## Why It's Good For The Game
You can opt out of the subtler sound!
## Changelog
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observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
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should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
qol: Subtler sound can now be toggled in game prefs
/🆑
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Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
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request process. -->
## About The Pull Request
See name
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
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your PR mention it. -->
## Why It's Good For The Game
https://discordapp.com/channels/1059199070016655462/1071095123145924679/1176626744783016009
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
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## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
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and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
sound: Subtler now has a sound cue
/🆑
* Replaces Upgraded Cybernetic Ears with two new variants (#75931)
## About The Pull Request
Adjusts the placement of basic and upgraded cybernetic ears in the
research tree and adds two new variants: Whisper-sensitive Cybernetic
Ears, which make it slightly easier to hear whispers from a tile away,
at the cost of higher vulnerability to flashbangs and other loud noises;
and Wall-penetrating Cybernetic Ears, which allow you to 'hear through
walls' so to speak, also at the cost of higher vulnerability to loud
noises.
Basic cybernetic ears are now in basic medical tech node, meaning that
medbay can print them roundstart the same as other basic cybernetics.
The upgraded cybernetic ears are now unlocked with the other tier 2
cybernetics. The two new ear variants are unlocked with the other tier 3
cybernetic organs, and the luminiscent and welding shield eyes have also
been moved there from the cybernetic implants node for consistency
reasons.
The whisper ears allow you to clearly hear whispers from up to seven
tiles away, the same range where you can hear normal speech. The
wall-penetrating ears allow you to hear normal speech within seven tiles
even through walls. Due to technical limitations, runechat popups do not
show up for people you can't see, but the messages will still show up in
chat.
## Why It's Good For The Game
Currently, upgraded cybernetic ears are very underwhelming compared to
other high-tier cybernetic organs. All other high tier organs provide
some sort of benefit; even if the benefit is minor like a built-in
flashlight, a slightly higher tolerance to alcohol and toxins, or higher
tolerance to disgusting food. This change is intended to grant similarly
minor but useful benefits to the cybernetic ears.
## Changelog
🆑
add: Added whisper-sensitive cybernetic ears, which make it much easier
for the user to hear whispers at the cost of being more vulnerable to
loud noises
add: Added wall-penetrating cybernetic ears, which allow you to hear
speech through walls
balance: Basic cybernetic ears and upgraded cybernetic ears are now
unlocked with the other basic/normal cybernetics
balance: The welding shield and luminiscent cybernetic eyes are now
unlocked with the other upgraded cybernetics
/🆑
* Replaces Upgraded Cybernetic Ears with two new variants
* Modular adjustments
* Linters
* Linters
---------
Co-authored-by: GPeckman <21979502+GPeckman@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
* Standarized silicon examine stuff.
* There we actually go
* Fuck, finally.
* Let's do something to amend the double-messages
* fixing a dumb copypaste
* How dumb of me
* Amendments
* oh well, this should take care of some runtimes
* this too
* Okay now it should compile
* Oh well, might as well do this too
* Dear got, subtler is full of spaghetti. Even before I touched it. It legitimately deserves a fucking rewrite.
* one way to resolve a conflict
* ordered tgstation.dme correctly now
* fiiiixed
* Better emotes and auto-punctuation.
* Making ' and " work, adding ' to the characters that cause the space to get removed
* Making one part use RegEx
* Makes this even better.
* Removing auto-punctuation
* Improving subtler code, again.
* Time to test this out instead
* Properly fixing it, while also making it more efficient, yeet!
* EFT
* E
* EEE
* E
* INTO TO ORBIT
* I hate this but I'm going to ignore it.
* Seriously, fuck this.
* Update CentCom_skyrat_z2.dmm
* Update tgstation.dme
* oops
* Update positronic_alert_console.dm
* E
* tgui Preferences Menu + total rewrite of the preferences backend
* nah, we dont need to ping those people
* trying to remove the funny stuff
* unmodularizing this
* prefs reset
* this may need to be reverted, who knows
* okay, this part
* perhaps
* EEEEEEEEE
* unsanitary
* E
* Stage 1 + loadout system
* more fixes
* E
* I mean, it launches?
* More fixes and reorganisation
* E
* customisation code is spaget.
* disable ERP prefs
* Update erp_preferences.dm
* Update erp_preferences.dm
* E
* Slowly getting there
* It may be time for help :)
* tri...colors... help
* preferences now pass preferences
* Update dna.dm
* Fuck this man
* missing savefile return, set_species works, removed dumb stuff from updateappearance
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224
* https://github.com/tgstation/tgstation/pull/61519
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278
* e
* le butonAZARAK HELLO
* hhh
* Proper recognition where it's due, MrMelbert!
* EEEE
* examine block
* Better gen hit sounds from whitedream
* final loadout touches, more bug fixes im sure to come
* i said there would be bugfixes
* Update LoadoutManager.js
* Missing preferences in the html menu
* LIVE TESTING PHASE BABY
* Update LoadoutManager.js
* EEE
* LAUNCH TEST FIRE
* Update job.dm
* Update new_player.dm
* 50gb DAY ONE PATCH
* EEE
* Update preferences.dm
* buggle fixes
* Update examine.dm
* >LOOC starts on
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
* haha no bypassing your OOC mute bucko
* this should do what I intend it to do
* haha, maybe actually let them use it I think
* Update code/modules/admin/admin.dm
Oops
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Matthew <matthew@tfaluc.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Fixes and a little cleanup.
* False by default.
* Apply suggestions from code review
Co-authored-by: Azarak <azarak10@gmail.com>
* Modularization and comments.
* #include
Co-authored-by: Azarak <azarak10@gmail.com>