Commit Graph
7 Commits
Author SHA1 Message Date
AylongandGitHub 7a817300fd Improve and extend fieldset_block and examine_block (#88678)
## About The Pull Request
Maked `fieldset_block` and `examine_block` more stylish and neat, also
`fieldset_block` no longer has a centred title.
Renamed `examine_block` to `boxed_message` and adds
`custom_boxed_message` which can be colored.

- AdminPMs, admin tickets and vote results has been wrapped into
`fieldset_block` for comfort and visibility
- Health Analyzer results painted to blue
- Vote notice and tips of the round wrapped to purple
`custom_boxed_message`
- Tooltip text border color, now uses text color, not just white

## Why It's Good For The Game
Demonstration in both themes

<details><summary>Dark</summary>


![image](https://github.com/user-attachments/assets/7175379b-b053-4fb7-bd25-65c744a21c56)

![image](https://github.com/user-attachments/assets/1728e72b-0110-4b81-9d61-8779f5fdc3a0)

![image](https://github.com/user-attachments/assets/5e6f9604-35b8-4840-b6b4-35a68f49a997)

</details>

<details><summary>Light</summary>


![image](https://github.com/user-attachments/assets/6a3d693b-e0dc-4a4b-b4d7-2ded54ce0d67)

![image](https://github.com/user-attachments/assets/c4f5e089-180f-4d13-806a-fa64f01740a3)

![image](https://github.com/user-attachments/assets/a46d52c4-ad37-4637-8cae-c4b00139efc1)

</details>

## Changelog

🆑
qol: AdminPMs, admin tickets, vote results and started vote notification
are now much more visible in the chat.
qol: Boxed messages in chat (like examine), has been restyled.
/🆑
2024-12-24 11:32:38 -08:00
d81eaae90c Build Mode Preview + better help text (#76095)
## About The Pull Request
Gives `Adv Build Mode` and `Fill` an item preview, and puts the help
text for build mode modes into an examine block.


https://github.com/tgstation/tgstation/assets/66640614/6751c721-6ddd-4761-8311-fb002ea905ac


![image](https://github.com/tgstation/tgstation/assets/66640614/3f6fe986-1767-4639-94d3-523f1039c947)


![image](https://github.com/tgstation/tgstation/assets/66640614/a7eae938-a575-46bd-b00e-865f04e0de20)


## Why It's Good For The Game
It's good to see what you're doing. 

## Changelog
🆑 Tattle
admin: build mode help text is in an examine block
admin: adv build mode and fill now have item previews
/🆑

---------

Co-authored-by: tattle <article.disaster@gmail.com>
Co-authored-by: san7890 <the@san7890.com>
2023-06-23 20:04:18 -06:00
JollyandGitHub b4fb8f3ed1 [MDB IGNORE] You can have your cake and eat it too. Remake of #66406 (Splitting up areas.dmi + code related stuff) (#66726)
Areas.dmi right now houses all of our mapped turfs icons (which is roughly 400 icons). Not an issue, but it's incredibly large and clunky to navigate right now. This isn't an issue for the average coder and/or player code diving, but it is for mappers wanting to add new turfs. Currently, the file has some organization, but its still an overall mess. This PR aims to slice the behemoth with multiple .dmi files corresponding to specific areas.

I also plan to repath /area/* -> /area/station/* for station turf only. This is to clean it up, as most other turfs follow this format (that being /area/turf_zone/*).

I'm also writing an update paths file as I go along.
2022-05-06 12:09:53 -06:00
Watermelon914andGitHub 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00
FikouandGitHub f4699372a6 Build Mode Update! (#58715)
Improves the experience of using build mode for building events and stuff.
You can now choose any from the eight dirs, not just cardinals and northwest.
Decals are now supported by build mode! This means that they can have any dir you want instead of always being south.
Areas are now filled in by default, you can still paint them manually with altclick.
Switches new tab width from 5 to 4, which means that the buttons for modes/dirs will be more naturally distributed, 4 per line when we have 8 dirs and 12 modes
2021-04-26 16:30:05 -07:00
LemonInTheDarkandGitHub f4160f26db Converts all uses of modifiers to lazy access to avoid memes in future (#56846) 2021-02-12 15:25:31 -08:00
Crazy LemonandAnturK 6a93ce9d7f Ports paradise's modular buildmode (#40105)
* Ports paradise's modular buildmode

* Axes logout callback of buildmode

* AnturK's changes

- Code formatting
- Gives mob to throw args
- Selection overlays are on ABOVE_LIGHTING_PLANE to be visible on space

Other:
- Doubleclicks of observers and AI no longer "double-tap" click
intercepts
2018-09-13 10:48:37 +02:00