## About The Pull Request
Infinite capacity power cells and megacells were returning TRUE (which
evaluates to 1) instead of the actual amount used in their use()
methods. This caused bugs when large electrical loads were applied, as
the power system expected the actual amount consumed to be returned for
proper power accounting. Without this fix, the infinite capacity
megacell would not work properly on the main power grid of the station
as the load would be too big, and it would choke the power grid.
This is the use() method.
```C
/// Use power from the cell.
/// Args:
/// - used: Amount of power in joules to use.
/// - force: If true, uses the remaining power from the cell if there isn't enough power to supply the demand.
/// Returns: The power used from the cell in joules.
/obj/item/stock_parts/power_store/use(used, force = FALSE)
var/power_used = min(used, charge) // Calculate how much power we can actually provide
if(rigged && power_used > 0)
explode()
return 0 // Cell exploded, no power provided
if(!force && charge < used)
return 0 // Not enough charge and force=FALSE, no power provided
charge -= power_used // Reduce the cell's charge by the amount used
if(!istype(loc, /obj/machinery/power/apc))
SSblackbox.record_feedback("tally", "cell_used", 1, type)
return power_used // Return the actual amount of power provided
```
It is overridden in battery.dm and cell.dm but the override is
implemented inccorectly. This PR fixes that.
Changes:
- battery.dm: Changed infinite battery use() to return used instead of
TRUE
- cell.dm: Changed infinite cell use() to return used instead of TRUE
## Why It's Good For The Game
Its a bug fix.
## Changelog
🆑
fix: Fixed a bug where infinite capacity power cells and megacells
wouldn't work on large power grids (high loads).
/🆑
## About The Pull Request
Added an infinite capacity megacell with the same logic as the power
cell equivalent. Both code and sprite is updated.
<img width="32" height="32" alt="icellbig"
src="https://github.com/user-attachments/assets/d80e71ff-4b62-4317-adaa-01dde287960a"
/>
## Why It's Good For The Game
It helps long rounds of debugging when you just want to smack an
infinite capacity megacell into the SMES for infinite power.
## Changelog
🆑
add: New item "Infinite Capacity Megacell added, which can be used for
infinite power in the SMES.
/obj/item/stock_parts/power_store/battery/infinite
/🆑
## About The Pull Request
As the title says. A standard power cell now only stores 10 KJ and
drains power similar to how it did before the refactor to all power
appliances.
The new standard megacell stock part stores 1 MJ (what cells store right
now). APCs and SMESs have had their power cells replaced with these
megacell stock parts instead. Megacells can only be used in APCs and
SMESs. It shouldn't be possible to use megacells in any typical
appliance.
This shouldn't change anything about how much 'use' you can get out of a
power cell in regular practice. Most should operate the same and you
should still get the same amount of shots out of a laser gun, and we can
look at expanding what can be switched over to megacells, e.g. if we
want mechs to require significantly more power than a typical appliance.
Thanks to Meyhazah for the megacell icon sprites.
## Why It's Good For The Game
Power cell consumption is way too high ever since the power appliance
refactor that converted most things to be in joules. It's a bit
ridiculous for most of our machinery to drain the station's power supply
this early on.
The reason it's like this is because regular appliances (laser guns,
borgs, lights) all have a cell type that is identical to the APC/SMES
cell type. And it means that if we want to provide an easy way to charge
these appliances without making it easy to charge APCs/SMESs through a
power bug exploit, we need to introduce a new cell type to differentiate
between what supplies power and regular appliances that use power. This
is primarily what the megacell stock part does.
This moves us back to what it was originally like before the power
refactor, where recharging power cells wouldn't drain an exorbitant
amount of energy. However, it maintains the goal of the original
refactor which was to prevent people from cheesing power generation to
produce an infinite amount of power, as the power that APCs and SMESs
operate at is drastically different from the power that a regular
appliance uses.
## Changelog
🆑 Watermelon, Mayhazah
balance: Drastically reduces the power consumption and max charge of
power cells
balance: Added a new stock part called the battery, used primarily in
the construction of APCs and SMESs.
add: Suiciding with a cell/battery will shock you and potentially dust
you/shock the people around you if the charge is great enough.
/🆑
---------
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com>