Commit Graph

17 Commits

Author SHA1 Message Date
MrMelbert 4a618934e9 Removes message arg from Hear, free performance (#93020)
## About The Pull Request

The first argument of `Hear` is `message`, the message heard

OR SO YOU'D THINK

Actually the first argument doesn't do anything but get overridden by
ALL implementations of `Hear`

No other uses as far as I and Ephe can tell. Removing it makes it a ton
easier to understand and gives us some free performance in radio code by
not rendering messages twice

## Changelog

🆑 Melbert
code: Removed some redundant code from core hearing code. Report if you
hear anything weird.
/🆑
2025-09-20 12:29:40 +02:00
MrMelbert 7c0973ccf4 Refactors names and voices / potted plants no longer conceal voice (just appearance) / honorifics show on examine (#92781)
## About The Pull Request

Closes #92778
Closes #86829

<img width="347" height="39" alt="image"
src="https://github.com/user-attachments/assets/c50bd1ff-8c00-47a7-a31a-617fae2adc5b"
/>

1. Splits `TRAIT_UNKNOWN` into `TRAIT_UNKNOWN_APPEARANCE` and
`TRAIT_UNKNOWN_VOICE`

2. Renames some stuff like `getvoice` and `getspecialvoice`

3. Gets rid some crummy signals around `get_visible_name` and
`get_voice`

4. Heads now apply the disfigured trait when relevant (rather than
snowflake checking for damage amount)

5. Ling voice refactored into using special voice (it was only used by a
viro symptom anyways; I don't anticipate this overlap being problematic)

6. Mask voice changer refactored into a trait

## Why It's Good For The Game

Potted plants shouldn't have magical voice concealing powers -
especially not over radio, but not over in person either. It's a damn
plant

So I addressed this by refactoring our face and voice system. Overall
things should be a lot cleaner and easier to use.

## Changelog

🆑 Melbert
refactor: Refactored a lot of code relating to human face and voice, ie,
what shows up in examine and in say. Report anything odd when examining
people, with ID cards, when talking over radio, or when disguised
refcator: Refactored how you get disfigured when your head's super
damaged
refactor: Refactored ling mimic voice and traitor voice changer
del: Potted plants no longer hide voice. They still hide appearance,
though
qol: Honorifics now show in examine / in world, rather than only when
speaking.
/🆑
2025-09-12 17:11:06 +02:00
FeudeyTF 35494b93bb Telecomms Update: Ability to change existing radio channels and create new ones (#91647)
## About The Pull Request
I have added the ability to create and edit station radio channels
through the existing telecommunications system.
You can change the name of the radio channel and its color.

The channel settings are changed and created through the servers
(Frequencies Settings)

![ui](https://github.com/user-attachments/assets/cb010d75-bb00-4e3c-86b6-351b39b832e3)

Here i created my own channel:
1) Add frequency at Receiver (you will not see channel name):

![TestChannelInReceiver](https://github.com/user-attachments/assets/d3934e96-fb2d-492a-a1d6-84e8bfbd6628)
2) Add frequency at Bus (you will not see channel name):

![TestChannelnBus](https://github.com/user-attachments/assets/9955fb9c-9ca0-44f5-8d8f-caf02c0b3a9c)
3) Add frequency at Server
4) Add settings for your frequency

![NewChannel](https://github.com/user-attachments/assets/14a86eae-a000-4106-848b-a140ab678c3c)
5) See the result:

![TestChannel](https://github.com/user-attachments/assets/a720c660-43f6-47c0-8e85-fd313e8ce8d7)

Important Notes:
1) Headsets, radios, and intercoms will not see a change in
telecommunications, but will use standard names (Common, Security etc.).
2) There are still reserved names that cannot be used: CentComm,
Syndicate, Uplink, CTFs channels
3) Servers must filter frequency for applying settings on them

## Why It's Good For The Game

Now telecommunication channels names and colors depends on the settings
of the network servers, which makes it more flexible and logical. It is
also useful for foreign language servers, as you can translate channel
names.

## Changelog

🆑
add: Added ability to change existing radio channels and create new
qol: Added color for some buttons in Telecomms UI
/🆑
2025-06-28 01:19:18 +10:00
tmyqlfpir 53518e043b Circuit editor QoL and new circuit components (#82969)
## About The Pull Request

This PR introduces a number of minor quality of life improvements to
already existing circuit components, and adds three new components.

<img width="600" alt="preview"
src="https://github.com/tgstation/tgstation/assets/80724828/85d39b6d-b055-430e-8996-0da088616887">

## Why It's Good For The Game

This improves the overall experience for circuits.

### UI changes

<img width="550" alt="grid aligned"
src="https://github.com/tgstation/tgstation/assets/80724828/cc7b43b5-292f-4643-beab-e01ae675fb19">

Grid align is now an option for circuit designers. It will round objects
to the nearest 10px units internally, and can be toggled on/off by the
new additional button beside the component menu button. This makes
circuits easier on the eyes as things are pixel perfect aligned.

<img width="814" alt="tooltips"
src="https://github.com/tgstation/tgstation/assets/80724828/0d31c98f-3be9-46e0-ab37-20bac3799112">

All three buttons have been given tool tips.

### Tweaked Components

<img width="136" alt="voice activator"
src="https://github.com/tgstation/tgstation/assets/80724828/21dd0f65-cb98-4bd5-aeb0-63315e842cb6">

* Adds a on/off flag to the voice activator component
-- This saves power for circuits as you're not forced to use a compare
flag check to turn off voice activation

<img width="136" alt="speech"
src="https://github.com/tgstation/tgstation/assets/80724828/9137b76c-3077-4597-8411-2d9694b39e9e">

* Adds a quiet mode flag to speech component
-- This is ideal when you want a device to speak, but don't want other
people to hear. A good example would be a handheld translator that you
only want to hear yourself.

### New Components

<img width="136" alt="ntnet list literal"
src="https://github.com/tgstation/tgstation/assets/80724828/657c851b-d442-4a63-8650-410cb8e76089">

* An NTNet Send component that allows everything to be input much like
the list literal component
-- This makes sending stuff over NTNet easier for the user, and use less
power as it won't require an additional list literal component

<img width="136" alt="compare health state"
src="https://github.com/tgstation/tgstation/assets/80724828/0bed076c-3aa1-4931-af90-2b9eb8e1ae9a">

* A health comparison component that checks the entity's health state,
and can return true or false depending if the entity is alive, sleeping,
unconscious, critical or dead
-- This could be achieved by using a health sensor and a compare
component, however it lacks the ability to know when a entity is
unconscious or sleeping

<img width="136" alt="toggle"
src="https://github.com/tgstation/tgstation/assets/80724828/7017b6bf-937a-42ad-87f3-4f1134853ac3">

* A quick toggle component to allow the switching between a true and
false state
-- This could be achieved by using a logic component and self linking,
however this makes it far easier for newcomers to make something as
simple as an on/off switch (such as a handheld translator which uses the
front button to turn on/off)

## Changelog
🆑
qol: Add tooltips to circuit editor buttons
qol: Add grid alignment mode to circuit editor
add: Added new compare health state component
add: Added new NTNet send list literal component
add: Added new toggle component
qol: Added activity toggle to voice activator component
qol: Added quiet mode to speech component
qol: NTNet send component will not use power/trigger if NTNet is offline
/🆑
2024-05-15 19:31:18 +00:00
Watermelon914 569d8f5a72 Refactored the TTS subsystem to more properly handle message garbling. Added a volume preference for TTS. (#75559)
TTS subsystem refactor.
---------

Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2023-05-22 13:29:20 +00:00
Tim 48e36ef2c7 Saycode refactor, unit tests, and fixes (#69799)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

Fixes #69798
Fixes #71621

When using hypnosis on a victim, the language should be accounted for
and whether the victim can properly hear it. Before the hearing code
would magically translate any message, this is no longer the case.

This also fixes the language barrier involving hearing for:
- Mind echo trauma
- Phobia trauma
- Hypnotic trigger trauma
- Split Personality brainwashing trauma
- Codeword hearing
- Hypnotize status effect
- Impure Inacusiate reagent

## Why It's Good For The Game

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
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Better consistency, improved readability, and less bugs in the future.

## Changelog

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note that maintainers freely reserve the right to remove and add tags
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🆑
fix: Fix hypnosis, mind echo trauma, phobia trauma, hypnotic trigger
trauma, split personality brainwashing trauma, codeword hearing, and
impure inacusiate reagent all bypassing language and hearing checks. If
you try to give commands to a victim in a language they don't
understand, they will no longer magically understand the words.
fix: Fix sign language having accent modifications
refactor: Refactored saycode to be more robust, readable, and have more
unit tests.
/🆑

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Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-12-09 20:28:17 +01:00
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00
Mothblocks 04552deb5c Fix missing SIGNAL_HANDLERs (#63404)
More missing signal handlers caught by dm-lua
2021-12-17 11:57:48 +00:00
Watermelon914 bb8bcd2473 Made admin circuits more abstract, they no longer end up in the contents of the shell. (#62630)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-11-08 14:55:19 -08:00
Watermelon914 44a2af780d Integrated the component printer into the integrated circuit UI. You can now link integrated circuits to component printers (#62287)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-10-28 11:42:57 -07:00
Watermelon914 a80026018a Adds the "speaker name" port to the voice activator circuit component (#61602)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-09-21 17:03:15 -07:00
Watermelon914 126411f405 Refactors how components are triggered and refactors how ports are ordered (#60934)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-09-03 02:22:39 -07:00
Gurkenglas aa018a857a Circuit component descriptions and module names are now visible to the naked eye. (#60545) 2021-07-31 21:19:43 -07:00
Watermelon914 ac2efd9b86 Removes Destroy overrides from most circuit components (#60492)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-07-28 18:31:42 -07:00
Kylerace 44779b794c makes get_hearers_in_view() faster AGAIN, fixes issue with previous optimization (#60219)
fixes #60197
woke up today with a ridiculous idea of semi-automatic compile time loop unrolling, wasnt worth the complexity in the least but it made the basis of this PR which i then continued work on. makes area_sensitive_contents into a more general system of important_recursive_contents where we can define reasonable uses to replace recursive contents iteration of the type found in get_hearers_in_view() as long as everything that uses it isnt something incredibly common to the point that it noticeably increases memory usage.
2021-07-17 00:49:55 -03:00
Watermelon914 f92403f3ed Added circuit component UI details, added multiplexer and allowed inserting components directly into shells. (#59635)
Adds the multiplexer circuit component - en.wikipedia.org/wiki/Multiplexer
Circuit components can now be directly inserted into shells rather than having to take the integrated circuit out.
Special information can be accessed from components now through the "Info" button besides the eject button on a component.
2021-06-23 18:34:19 -03:00
Watermelon914 f2b39b6803 More circuit components. Restructures the circuit components folder to be more organised. (#59459)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-06-04 21:38:30 -07:00