* loopable looms (#79680)
## About The Pull Request
makes the looms `loom_me` proc loop for stackable items (such as
cotton).
## Why It's Good For The Game
its a looping do_after, which is satisfying (and you don't need to click
as much).
## Changelog
🆑
qol: looms will now attempt to loop through stackable items (cotton as
an example)
/🆑
---------
Co-authored-by: san7890 <the@ san7890.com>
* loopable looms
---------
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
* Fixes a possible dupe bug with looming (#76059)
## About The Pull Request
Title.
Adds a second amount check to once the do_after() is done to prevent a
possible epic dupe minecraft pay to win server lag machine server crash
glitch.
## Why It's Good For The Game
Bugs are bad
## Changelog
🆑
fix: You can no longer make extra cloth when looming cotton by spamming
do afters.
/🆑
* Fixes a possible dupe bug with looming
---------
Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com>
* Turns loomable component into a bespoke element (#74685)
## About The Pull Request
Thought https://github.com/tgstation/tgstation/pull/74552 was good?
YOU WON'T BE READY FOR THIS ONE...
## Why It's Good For The Game
free miniscule amount of performance by getting rid of some silly
component datums
## Changelog
player dont care
---------
Co-authored-by: san7890 <the@ san7890.com>
* Turns loomable component into a bespoke element
---------
Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>