Commit Graph
123 Commits
Author SHA1 Message Date
d0ff76bed9 [MIRROR] Removes virtual-specific subtypes of drinking glass + adds a new fishing map [MDB IGNORE] (#24759)
* Removes virtual-specific subtypes of drinking glass + adds a new fishing map (#79423)

## About The Pull Request
Changed how loot signals work with bitrunning entirely, which allows map
creators to attach functionality to objects without creating subtypes of
the item

As a bonus I added a fishing minigame map which uses it
## Why It's Good For The Game
It's a messy solution to need to create subtypes just for the one-off
map that needs them
## Changelog
🆑
add: Added a new fishing map to bitrunning.
add: You are no longer limited to pina coladas on the beach bar domain.
Cheers!
/🆑

* Removes virtual-specific subtypes of drinking glass + adds a new fishing map

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2023-11-03 00:09:40 -04:00
JeremiahandGitHub a6b194c51c Removes virtual-specific subtypes of drinking glass + adds a new fishing map (#79423)
## About The Pull Request
Changed how loot signals work with bitrunning entirely, which allows map
creators to attach functionality to objects without creating subtypes of
the item

As a bonus I added a fishing minigame map which uses it
## Why It's Good For The Game
It's a messy solution to need to create subtypes just for the one-off
map that needs them
## Changelog
🆑
add: Added a new fishing map to bitrunning.
add: You are no longer limited to pina coladas on the beach bar domain.
Cheers!
/🆑
2023-11-03 02:19:26 +00:00
8495b00be9 [MIRROR] Cleans up signal use in bitrunning [NO GBP] [MDB IGNORE] (#24738)
* Cleans up signal use in bitrunning [NO GBP]

* Update avatar_connection.dm

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-11-02 17:47:36 -04:00
c1de69dbbf [MIRROR] Removes virtual-specific megafauna, fixes boss map issues [NO GBP] [MDB IGNORE] (#24737)
* Removes virtual-specific megafauna, fixes boss map issues [NO GBP] (#79424)

## About The Pull Request
Another atomization of the content patch-
Let's not subtype everything into virtual variants

This also fixes some bugs that were present with vdom boss maps
- Made the bubblegum map larger so he wouldn't teleport out
- Legion is just far too annoying to have to fix code wise, given that
few if anyone tries it with the base virtual equipment

<details>
<summary>what do you mean too annoying?</summary>

Legion doesn't handle dying like the standard megafauna - each time it
"dies" it looks to see if there's another legion in the entire game
world. Given the real one very likely exists, this basically means it
won't drop anything. I'd have to modify legion's death proc specifically
for the virtual domain. No other megafauna has this level of weirdness
(nor splitting behavior) and coupled with the fact I think no one tries
the domain, I'm just removing it.

</details>

## Why It's Good For The Game
Cleans up megafauna subtypes that were specific for the virtual domain.
Now, we won't need to keep adding to the list if there's ever a new one
Fixes #79203
Fixes #79200

## Changelog
🆑
fix: Bubblegum should no longer teleport out of the simulation when
threatened
del: Chamber of Echoes map removed as it conflicts with the actual
Legion
/🆑

* Removes virtual-specific megafauna, fixes boss map issues [NO GBP]

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2023-11-02 16:38:21 -04:00
JeremiahandGitHub 550ec9b1d9 Cleans up signal use in bitrunning [NO GBP] (#79426)
## About The Pull Request
Atomized #78997
Broke up duplicate signal usage - though they do the same thing, this is
convention & it makes it easier to debug
Removed custom alert subtypes in favor of just setting values directly
Removed some unnecessary vars like the console ref from the server
Since I'm just copying this over, it has added exam text for net pods,
which fixes an issue reported to me in Discord
## Why It's Good For The Game
Code improvement
## Changelog
🆑
add: Added some clarity to the range of netpods (4 tiles) in their exam
text.
/🆑
2023-11-02 13:23:48 +00:00
JeremiahandGitHub af00850356 Removes virtual-specific megafauna, fixes boss map issues [NO GBP] (#79424)
## About The Pull Request
Another atomization of the content patch-
Let's not subtype everything into virtual variants

This also fixes some bugs that were present with vdom boss maps
- Made the bubblegum map larger so he wouldn't teleport out
- Legion is just far too annoying to have to fix code wise, given that
few if anyone tries it with the base virtual equipment

<details>
<summary>what do you mean too annoying?</summary>

Legion doesn't handle dying like the standard megafauna - each time it
"dies" it looks to see if there's another legion in the entire game
world. Given the real one very likely exists, this basically means it
won't drop anything. I'd have to modify legion's death proc specifically
for the virtual domain. No other megafauna has this level of weirdness
(nor splitting behavior) and coupled with the fact I think no one tries
the domain, I'm just removing it.

</details>

## Why It's Good For The Game
Cleans up megafauna subtypes that were specific for the virtual domain.
Now, we won't need to keep adding to the list if there's ever a new one
Fixes #79203
Fixes #79200

## Changelog
🆑
fix: Bubblegum should no longer teleport out of the simulation when
threatened
del: Chamber of Echoes map removed as it conflicts with the actual
Legion
/🆑
2023-11-02 13:21:04 +00:00
dc63586c02 [MIRROR] Fixes some bitrunning bugs [NO GBP] [MDB IGNORE] (#24682)
* Fixes some bitrunning bugs [NO GBP] (#79332)

## About The Pull Request
Atomized bug fix PR from the content patch. They seemed to be priority
## Why It's Good For The Game
Fixes #79329
Fixes #79164
Fixes #79289

## Changelog
🆑
fix: Paraplegics can now enter netpods.
fix: Fixes an exploit caused by teleporting out of a netpod.
fix: Outfit selection at netpods shouldn't give armor bonuses any
longer.
/🆑

* Fixes some bitrunning bugs [NO GBP]

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2023-10-31 11:18:58 -04:00
JeremiahandGitHub 918e4faeb1 Fixes some bitrunning bugs [NO GBP] (#79332)
## About The Pull Request
Atomized bug fix PR from the content patch. They seemed to be priority
## Why It's Good For The Game
Fixes #79329
Fixes #79164
Fixes #79289

## Changelog
🆑
fix: Paraplegics can now enter netpods.
fix: Fixes an exploit caused by teleporting out of a netpod.
fix: Outfit selection at netpods shouldn't give armor bonuses any
longer.
/🆑
2023-10-31 13:47:25 +00:00
e7a1ec5ba2 [MIRROR] Cuts the number of apply_damage copypaste procs from 3(.5) to 1, fixing a few bugs along the way [MDB IGNORE] (#24619)
* Cuts the number of `apply_damage` copypaste procs from 3(.5) to 1, fixing a few bugs along the way

* Update _species.dm

* Update damage_procs.dm

* Modular adjustments

* Update mutant_species.dm

* Update mutant_species.dm

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-10-27 18:22:32 -04:00
MrMelbertandGitHub 5bf6d09903 Cuts the number of apply_damage copypaste procs from 3(.5) to 1, fixing a few bugs along the way (#79207)
## About The Pull Request

- `apply_damage` is now uniform, handled, in a single place. At the
living level.
- Fixes people being held at gunpoint from being unable to flinch from
taking damage.
- Fixes a few signals (explodable, glass jaw) of apply damage maybe
potentially not having effects if the passed hit zone was a bodypart and
not a def zone.
- Fixes regenerator component always halting regeneration no matter what
damage taken.
- Fixes pressure damage being unaffected by `brute_mod` despite what
documentation claims.
- Signalizes the `check_species_weakness` proc on species. 

## Why It's Good For The Game

The copy+paste of this proc made it awful, awful to maintain or add
features to. And also made it very bug prone.

This just takes a step forward in making sustaining damage a lot more
consistent, not only across all mobs, but across all methods of...
taking damage. Unarmed attacks, hulk, item attacks, etc.

## Changelog

🆑 Melbert
fix: People held at gunpoint can now flinch when being hit. 
fix: Regenerating mobs no longer stop regenerating no matter hit with
what.
fix: Pressure damage is now properly modified by a mob's brute damage
modifier.
fix: Fixes some occasions which some effects (glass jaw, explodable worn
items) won't respond to hits.
refactor: Refactored core code related to mobs sustaining damage. 
/🆑
2023-10-27 18:55:30 +00:00
cc5599d2c8 [MIRROR] Fixes infinite loop in bitrunning [MDB IGNORE] (#24534)
* Fixes infinite loop in bitrunning (#79194)

## About The Pull Request
Clears up some functionality in netpod disconnect cases that lead to an
infinite loop

Also fixes an errant message from #78959
## Why It's Good For The Game
Fixes #79190

## Changelog
🆑
fix: Entering a virtual domain should no longer give you a message that
it doesn't forbid items
/🆑

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fixes infinite loop in bitrunning

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2023-10-23 22:29:04 +00:00
83e6cc517b Fixes infinite loop in bitrunning (#79194)
## About The Pull Request
Clears up some functionality in netpod disconnect cases that lead to an
infinite loop

Also fixes an errant message from #78959
## Why It's Good For The Game
Fixes #79190

## Changelog
🆑
fix: Entering a virtual domain should no longer give you a message that
it doesn't forbid items
/🆑

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-10-23 23:22:25 +01:00
6f1ed08951 [MIRROR] Allows domains to forgo giving bitrunners their disk items and spells if that is desired [MDB IGNORE] (#24459)
* Allows domains to forgo giving bitrunners their disk items and spells if that is desired (#78959)

## About The Pull Request

Adds two variables to bitrunner domains, one for making them not spawn
disk items, and one for making them not grant disk abilities to
bitrunner characters on loading into the domain.

Not presently used in any domains, but will be a mystery tool that will
help us later.
## Why It's Good For The Game

I've thought of a few pretty good domains but the ideas behind them fall
apart a bit of joey bitrunner can bring a desword and fireball into
them.
## Changelog
🆑
code: Bitrunner domains can now have spells or items from disks disabled
if the domain maker wants such a thing
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>

* Allows domains to forgo giving bitrunners their disk items and spells if that is desired

---------

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
2023-10-20 02:55:04 -04:00
324dfb65c1 Allows domains to forgo giving bitrunners their disk items and spells if that is desired (#78959)
## About The Pull Request

Adds two variables to bitrunner domains, one for making them not spawn
disk items, and one for making them not grant disk abilities to
bitrunner characters on loading into the domain.

Not presently used in any domains, but will be a mystery tool that will
help us later.
## Why It's Good For The Game

I've thought of a few pretty good domains but the ideas behind them fall
apart a bit of joey bitrunner can bring a desword and fireball into
them.
## Changelog
🆑
code: Bitrunner domains can now have spells or items from disks disabled
if the domain maker wants such a thing
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2023-10-20 06:23:24 +00:00
03843c8c05 [MIRROR] Bitrunning hotfix 3 [MDB IGNORE] (#24209)
* Bitrunning hotfix 3

* Update netpod.dm

* Fixes modular paths

* Fixes modular paths

* Moves the food a bit

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-10-09 09:53:02 -04:00
JeremiahandGitHub 235ebba7e0 Bitrunning hotfix 3 (#78818)
## About The Pull Request
The next round of small changes to how bitrunning works - mostly from
feedback, bug reports etc.

- The loot crate delivery spot is now a buildable machine (the
byteforge), making it replaceable in the event of a disaster
- Same for netpods and quantum consoles. These boards are now
researchable and buildable.
- New icons for the byteforge and the health monitor
- Some bug fixes around despawning avatars
- Reimplements one of the bitrunning unit tests

<details>
<summary>Pictures ⬇️</summary>

Host monitor

![hostmon](https://github.com/tgstation/tgstation/assets/42397676/dc6811bc-7ce9-4eae-a91b-96975bd13c65)

Byteforge

![dreamseeker_LewhZG8bEl](https://github.com/tgstation/tgstation/assets/42397676/3071bc5f-b2c1-47d5-8a56-b0e6c216be20)

Spawning a crate

![dreamseeker_mHGSfoeMu5](https://github.com/tgstation/tgstation/assets/42397676/d5f84e91-b9bc-4bb8-8f1c-f8931154ff6d)
</details>

## Why It's Good For The Game
Bitrunning bug fixes and personal requests
Fixes #78571 
Fixes an issue reported in discord - players stuck as gondola spawn

## Changelog
🆑
fix: Added extra checks to bitrunning domain cleanup so avatars are
deleted properly.
add: Quantum servers now look for a new machine called a byteforge to
spawn loot on- no longer on an invisible landmark. This should make the
rooms rebuildable after disasters.
add: *Most* bitrunning machinery is now researchable and buildable via
circuits in the engineering protolathe.
/🆑
2023-10-09 00:26:16 -04:00
59e1231c8b [MIRROR] A thorough audit of damage procs and specifically their use in on_mob_life() (with unit tests!) [MDB IGNORE] (#24087)
* A thorough audit of damage procs and specifically their use in on_mob_life() (with unit tests!)

* Modular changes--bonus, removes a bunch of completely unused code signals code that was taking up resources needlessly

---------

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-10-03 05:27:34 -04:00
BloopandGitHub 68b798efa0 A thorough audit of damage procs and specifically their use in on_mob_life() (with unit tests!) (#78657) 2023-10-03 04:01:32 -04:00
591d7b649f [MIRROR] bitrunning hotfix 2 [NO GBP] [MDB IGNORE] (#24011)
bitrunning hotfix 2 [NO GBP]

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-09-30 00:16:11 -04:00
964fc99589 [MIRROR] Feature: bitrunner, a new supply role (READY) [MDB IGNORE] (#23865)
* Feature: bitrunner, a new supply role (READY)

* Delete bepis.dm

* Conflicts

* Update dynamic_rulesets_midround.dm

* Fixing this invalid icon file path

It was trying to use the aesthetics one

* Bepis is dead

* New digi sprites courtesy of CandleJaxx!!

Now in the correct branch!

* Fixing merge conflict

* bitrunning hotfixes [NO GBP]

* Modular health adjustments

* Revert "Modular health adjustments"

This reverts commit 0ff3c48d398f6c1aac51cdf8fecaf869491bbc86.

* Modular health adjustments

Only this one should be necessary

* The screenshot test

* Bitrunner den for voidraptor (FOR #23865) (#23891)

* no shower in sight

* lets bitrunners actually get to their room and spawn there

* New digi sprites courtesy of CandleJaxx!!

* Revert "New digi sprites courtesy of CandleJaxx!!"

This reverts commit eea9f47de256dd407c78450bc8f2a09b814f93e9.

---------

Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>

* Removes bitrunning unit tests (#78607)

## About The Pull Request
Removes the fraction of unit tests I thought would be safe.
Not thrilled that I have to exclude ALL unit tests now, but hey.

The issue is that atmos attempts to process on a turf which hasn't
initialized yet.
## Why It's Good For The Game
Other PRs can pass checks now
## Changelog
N/A

* Update birdshot.dmm

* Tweaks the BEPIS category of the bitrunning order console

* Adds back the flashdark that we had skyrat edited in

* Update tgstation.dme

* Fixes Voidraptor bitrunning den not being connected to the powergrid

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
Co-authored-by: Profakos <profakos@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2023-09-29 20:53:36 -04:00
88c3f4bfa4 bitrunning hotfix 2 [NO GBP] (#78633)
Bitrunning releated fixes
---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2023-09-29 08:58:05 +02:00
JeremiahandGitHub ca00c19ce7 bitrunning hotfixes [NO GBP] (#78530)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
small tweaks for bitrunning

- ability disks grant a huge power spike which should let me balance
megafauna health more closely to the real thing
- added a check for bit avatars to skip dynamic midround checks
- more info for netpods mostly

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
fixes #78513
fixes #78575
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
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🆑
add: Netpods and quantum servers now have more examination info
fix: You no longer lose antag status if you receive it in the vdom.
fix: Beach bar shouldn't have visible atmos piping anymore.
fix: Adds more lighting to the vaporwave vdom level.
balance: Buffed vdom megafauna health to compensate for new ability
disks.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2023-09-25 23:58:44 +01:00
a3849062b8 Feature: bitrunner, a new supply role (READY) (#77259)
## About The Pull Request
[Design doc](https://hackmd.io/@shadowh4nd/r1P7atPjn) 

Adds a new supply role centered on short dungeon-esque runs with a focus
on unifying the job with the fun part. Some virtual domains are combat
related, some are silly, some focus on "objectives". Avatar health is
linked to your physical presence and retries are limited.


<details>
<summary>Photos, WIP</summary>

Net pod stasis

![netpod](https://github.com/tgstation/tgstation/assets/42397676/d99073a4-2438-4600-83c0-cafb7b3fee55)

Server loaded

![](https://cdn.discordapp.com/attachments/1131433451841662996/1135304774976278759/dreamseeker_N14j6dwLcK.gif)

Server cooldown

![](https://cdn.discordapp.com/attachments/1131433451841662996/1135304775945179217/dreamseeker_NkIwWLJZma.gif)

the quantum console UI
![Screenshot 2023-08-05
105742](https://github.com/tgstation/tgstation/assets/42397676/3a45feaf-8c80-46b2-81c9-355932d1b014)

Cyber police antag page
![Screenshot 2023-08-16
205303](https://github.com/tgstation/tgstation/assets/42397676/fc28bcdd-2a2a-487b-927c-904f224c1b89)

A safehouse

![image](https://github.com/tgstation/tgstation/assets/42397676/c22ac115-4e00-432a-aeeb-b6afdb1ef750)

Domain info page, every domain gets this (and sometimes help text)
![Screenshot 2023-08-04
141859](https://github.com/tgstation/tgstation/assets/42397676/ba9ed6d9-a318-4466-b246-d2da0fa05676)

Me getting steamrolled in one of the missions

![syndicant](https://github.com/tgstation/tgstation/assets/42397676/3eb3099a-f9b2-4431-854d-50d8cad9b7f0)

Ghost roles getting notified that server is kicking them out
![Screenshot 2023-08-04
135454](https://github.com/tgstation/tgstation/assets/42397676/edab916c-6255-4b83-b2e7-155df2f03aab)

Players enjoying the new combat missions
![Screenshot 2023-08-05
005727](https://github.com/tgstation/tgstation/assets/42397676/e302a66f-610d-4fe1-82e0-7c8aec3913ea)

Players exploring some of the virtual maps
![Screenshot 2023-08-06
220919](https://github.com/tgstation/tgstation/assets/42397676/75a92a0b-6aa1-4bac-8fd1-c9fb47c955da)

(Not part of the PR, but)
![Screenshot 2023-08-06
221527](https://github.com/tgstation/tgstation/assets/42397676/012475ec-bfa5-4fd3-9dcb-31d222bb7bef)

New bitrunner vendor

![dreamseeker_V62h2BGdEl](https://github.com/tgstation/tgstation/assets/42397676/37ca8f69-f75e-45c9-b324-e6b31696c7b7)

</details>

## Why It's Good For The Game
Content, firstly, and moreso being supply department content.

The framework that this implements is a great (preauthorized)
replacement for two systems which are collecting dust: BEPIS and the
gateway. They integrate into this system and it's a direct upgrade.

This adds a way for the players on station to generate materials (if
that remains). The nice part about it is that I can throw balance and
believability to the wind, as unlike its unrelated predecessor VR or
away missions, bitrunning entirely washes its hands of the map and mobs
each reboot.

It offers a very expandable map framework to add content and it's all
fairly well documented.

I'd like to add a feature that represents the idea that jobs don't have
to be mundane and "external" jobs can stay tied to the main gameplay
loop.

## Changelog
jlsnow301, kinneb, mmmiracles, ical92, spockye
🆑
add: Adds Bitrunning to supply department- a semi-offstation role that
rewards teamwork.
add: Adds new machines to complement the job- net pod, quantum server,
quantum consoles, and the nexacache vendor.
add: Adds several new maps which can be loaded and unloaded at will.
add: Some flair for the new bitrunning vendor.
add: Adds a new antagonist for the virtual domain only. Short lived
ghost role that fights bitrunners.
del: Removes the BEPIS machine, moves its tech into the Bitrunning
vendor.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Ical <wolfsgamingtips@gmail.com>
Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-09-23 11:14:12 +02:00