Commit Graph

17 Commits

Author SHA1 Message Date
SkyratBot a1cf14373a [MIRROR] Add circuit component cameras (#28067)
* Add circuit component cameras (#83578)

## About The Pull Request
This PR introduces a limited set of camera components that can be used
by surveillance security consoles and the PDA/laptop camera app.

<img width="366" alt="components"
src="https://github.com/tgstation/tgstation/assets/80724828/0e628863-9998-46d6-8822-e0a44543b4c2">

There is four camera components, each limited to a specified shell
circuit type.

Additionally, drone circuit shells can now use the recharge stations
too, much like how mobs with BCIs can recharge.

### New Components

<img width="136" alt="drone camera"
src="https://github.com/tgstation/tgstation/assets/80724828/fd045871-56bf-44a6-bb4f-ebe895d56d3d">

* Drone Camera
This camera component captures the surrounding area. It has an option to
set the camera range (near 5x5/far 14x14).

<img width="136" alt="bci camera"
src="https://github.com/tgstation/tgstation/assets/80724828/16bf2dd1-823b-4d66-8249-5d0f1bb1b779">

* BCI Camera
This camera component uses the active user's eyes as a camera function.
If the user's sights are damaged, the range will be forced to the near
setting. If the user is unconscious/dead/blinded or has no eyes, the
stream will be cut off.
It has an option to set the camera range (near 5x5/far 14x14).

<img width="136" alt="polaroid camera"
src="https://github.com/tgstation/tgstation/assets/80724828/7c4d53df-b4af-4f7c-8942-a63842510720">

* Polaroid Camera Add-On
This camera component streams to a camera network. The camera range is
hardcoded to the near setting (5x5).

<img width="136" alt="airlock camera"
src="https://github.com/tgstation/tgstation/assets/80724828/5d9e9d55-49fc-45a7-99c8-aaf1ae08f6d1">

* Airlock Camera
This camera component streams to a camera network. The camera range is
hardcoded to the near setting (5x5).

### Features

* The cameras can be EMP'd and will be disabled for 90 seconds if
successful
* When the cameras are active, they will actively drain the cell's power
per second (near range uses 3kJ & far range uses 8kJ)
* Advance camera console/AIs can use these cameras, however the camera
light is disabled (they will be useless in dark areas)

### Screenshots In Action
<details>
This is the drone camera viewed on a security camera console<br>
<img width="425" alt="near"
src="https://github.com/tgstation/tgstation/assets/80724828/e5247828-0fee-4552-9e70-5e5ee897c117"><br>
This is the same drone, now set to the far range setting<br>
<img width="425" alt="far"
src="https://github.com/tgstation/tgstation/assets/80724828/e58e3e85-aa90-4f1a-9dff-957c65764b77"><br>
</details>

## Why It's Good For The Game
This promotes emergent gameplay and improves the overall usefulness for
drones as they can be 100% used remotely.

## Changelog
🆑
add: Added new circuit camera components
qol: Circuit drones can now recharge at recharge stations
/🆑

---------

Co-authored-by: Watermelon914 <37270891+Watermelon914@ users.noreply.github.com>

* Add circuit component cameras

---------

Co-authored-by: tmyqlfpir <80724828+tmyqlfpir@users.noreply.github.com>
Co-authored-by: Watermelon914 <37270891+Watermelon914@ users.noreply.github.com>
2024-06-09 09:24:56 +05:30
SkyratBot 23cda1571f [MIRROR] No roundstart playable MULEs / Trampling requires hacking [MDB IGNORE] (#22585)
* No roundstart playable MULEs / Trampling requires hacking (#76837)

## About The Pull Request

Prevailing feedback has been:
- The player base cannot be trusted to control MULEbots.
- It should be clearer what bots can and can't do.

The former is easy to fix.
The latter is sort of a matter for policy but I'm going to investigate
giving bots a rudimentary laws system. Plus that sounds much more
controversial than this so I am going to atomise this outside of that
PR.

MULEbots can still be set to allow sentience by cargo technicians, but
don't start that way.

ADDITIONALLY this PR just changes it so that MULEbots do not crush
people unless:
- They have been emagged.
- Their safety wire has been cut.
Either means works, so it's not too hard to access for nefarious
purposes, but hard to do to yourself.
Otherwise they just slow down for a few seconds instead.

Also fixed an unrelated name bug while I was there.

Closes #76926

## Why It's Good For The Game

Players would take them, not deliver any cargo, and repeatedly ask
people to lie down in front of them.
Plus Tram has 5 of the things which is frankly too many to be wandering
around the bar.

## Changelog

🆑
balance: You can't possess a MULE as soon as the round starts, someone
will have to give you permission.
balance: MULEbots no longer crush prone characters unless they have been
hacked (or emagged).
fix: Bots can put numbers in their names, what with being robots.
admin: Adds attack logging when certain wires are cut (for instance:
MULEbot safeties)
/🆑

* No roundstart playable MULEs / Trampling requires hacking

* add missing arg

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-07-21 02:02:40 -04:00
SkyratBot db35fc9a89 [MIRROR] Fixes some stupid airlock sleeps [MDB IGNORE] (#21931)
* Fixes some stupid airlock sleeps

* Fixes the conflicts before checking the merge conflicts

* Converts another wires = to set_wires() and removes another issue

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2023-07-01 15:33:12 -04:00
SkyratBot a70a6a8055 [MIRROR] Save 0.6-0.7s of init time by splitting registering lists of signals into its own proc, and optimizing QDELETED [MDB IGNORE] (#17670)
* Save 0.6-0.7s of init time by splitting registering lists of signals into its own proc, and optimizing QDELETED

* modular RegisterSignals

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-28 14:51:08 -05:00
Zonespace f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot 260df1bcf9 [MIRROR] Fixed airlock shells made from airlock electronics not triggering AAE circuit component [MDB IGNORE] (#16360)
* Fixed airlock shells made from airlock electronics not triggering AAE circuit component (#69992)

Airlock shells made from airlock electronic and door assemblies would not trigger the 'Airlock Access Event' circuit component because the registered signals did not include the signals called by regular airlocks. This fixes that.

* Fixed airlock shells made from airlock electronics not triggering AAE circuit component

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2022-09-25 18:53:57 -04:00
SkyratBot fbce7aa40f [MIRROR] Drastically improved the USB connection for air alarms. Any airlock can now be made into a shell [MDB IGNORE] (#15270)
* Drastically improved the USB connection for air alarms. Any airlock can now be made into a shell (#68632)

The USB connections for air alarms have been improved and now include scrubber control, vent control and the setting of the air alarm mode. Also fixes a bug where the limits were not being properly set.

The scrubber, vent and limit control can be duplicated in the circuit to allow multiple limits/scrubbers/vents to be controlled by one circuit.

Any airlock can be made into a shell during construction by configuring the airlock electronic before insert.

* Drastically improved the USB connection for air alarms. Any airlock can now be made into a shell

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2022-07-29 15:41:36 -07:00
SkyratBot bbc93ba3f0 [MIRROR] Stops silicons from opening circuit airlocks by bumping them open [MDB IGNORE] (#11174)
* Stops silicons from opening circuit airlocks by bumping them open (#63780)

Prevents silicons from easily opening circuit airlocks by simply bumping them open (This happened as airlock/bumpopen(mob/user) called door/proc/bumpopen(mob/user) which called door/allowed(mob/user) which calls obj/allowed(mob/user) which checks for silicons before it checks for check_access)

* Stops silicons from opening circuit airlocks by bumping them open

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-02-01 01:32:18 +00:00
SkyratBot 150088f510 [MIRROR] Allows shells that requiring anchoring to take power from APCs [MDB IGNORE] (#9570)
* Allows shells that requiring anchoring to take power from APCs (#62907)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Allows shells that requiring anchoring to take power from APCs

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-11-19 20:38:00 +00:00
SkyratBot 4c22c1f842 [MIRROR] Fixed animating filters with circuits and added special signal ports for instant circuit execution. [MDB IGNORE] (#8689)
* Fixed animating filters with circuits and added special signal ports for instant circuit execution.

* Update filter.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 19:39:00 +01:00
SkyratBot c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
SkyratBot dc1b0d01a2 [MIRROR] Adds instant integrated circuit execution for event handling circuits. (#8015)
* Adds instant integrated circuit execution for event handling circuits. (#61205)

* Adds instant integrated circuit execution for event handling circuits.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2021-09-06 08:07:51 -04:00
SkyratBot af8c0d2977 [MIRROR] Refactors how components are triggered and refactors how ports are ordered (#7951)
* Refactors how components are triggered and refactors how ports are ordered (#60934)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Refactors how components are triggered and refactors how ports are ordered

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-09-03 14:02:48 +01:00
SkyratBot 170863cfd7 [MIRROR] Circuit component descriptions and module names are now visible to the naked eye. (#7290)
* Circuit component descriptions and module names are now visible to the naked eye. (#60545)

* Circuit component descriptions and module names are now visible to the naked eye.

Co-authored-by: Gurkenglas <gurkenglas@hotmail.de>
2021-08-01 11:42:08 +01:00
SkyratBot 3e3c391aee [MIRROR] Removes Destroy overrides from most circuit components (#7216)
* Removes Destroy overrides from most circuit components (#60492)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Removes Destroy overrides from most circuit components

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-07-29 11:16:23 +01:00
SkyratBot 10c5d9cf60 [MIRROR] Fixes oversights and disables AI interaction with door shell (#6529)
* Fixes oversights and disables AI interaction with door shell (#59809)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Fixes oversights and disables AI interaction with door shell

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-06-25 22:34:07 +01:00
SkyratBot 07e35c019a [MIRROR] Adds the airlock shell, refactors USB code to be easier to use, implements USB cables for the binary valve and more. (#6496)
* Adds the airlock shell, refactors USB code to be easier to use, implements USB cables for the binary valve and more. (#59728)

Adds the airlock shell. The circuit has full control over the airlock.
Refactors USB code to be easier to use for less experienced coders.
Implements USB cables for the binary valve to be able to open/close the valve.
Adds a private channel for radios that only lets circuits with the same owner's ID to interact with it.

* Adds the airlock shell, refactors USB code to be easier to use, implements USB cables for the binary valve and more.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2021-06-24 23:02:43 +01:00