🆑 coiax
rscdel: The Nar'sie rune automatically disappears if somehow transported
to a non-station z-level.
rscadd: The Nar'sie rune automatically invokes itself when drawn, and
every tick subsequently, so the Cultists of the Geometer can focus on
the more important task of congragating.
/🆑
- Made can_invoke() not require a user argument (for that auto-invoke)
- Removed unused user argument from fail_invoke, made message display an
argument (for that auto-invoke)
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
🆑 coiax
rscadd: Wizards have been experimenting with summoning the slightly less
lethal "laughter demon". Please be aware that these demons appear to be
as dangerous as their slaughter cousins. But adorable, nonetheless.
/🆑
By popular demand.
Cheaper than a slaughter demon because it's not going to kill the crew,
it might even end up healing a bunch of people.