oranges
017cd65250
Merge pull request #18047 from kevinz000/embraceTheMemes
...
Reactive Table Armor - If you can't beat the memes, embrace them
2016-06-07 13:03:08 +12:00
PKPenguin321
d3ba2473cc
makes plant analyzers fit in belts again ( #18324 )
2016-06-06 20:01:51 -05:00
oranges
9d6936a607
Merge pull request #18197 from pudl/tank
...
adds high-capacity watertanks
2016-06-07 13:01:16 +12:00
oranges
04e882b365
Merge pull request #18259 from Iamgoofball/greytide
...
Refactors the Prison Break event into the Grey Tide event
2016-06-07 12:48:52 +12:00
TechnoAlchemist
9ef7ca5ee6
Unique spectral sword sprite. ( #18322 )
2016-06-06 18:26:17 -05:00
oranges
0714a272f0
Merge pull request #18237 from coiax/fix-18236
...
KA now use the timer subsystem
2016-06-07 10:26:05 +12:00
oranges
ccbc302876
Merge pull request #18282 from coiax/removing-spawn
...
Removes spawn() from some things
2016-06-07 10:21:54 +12:00
oranges
744b722a12
Merge pull request #18241 from phil235/BloodRefactor
...
Blood refactor stuff
2016-06-07 10:09:35 +12:00
oranges
24cf031cb1
Merge pull request #17968 from Bobylein/chem-bottles-rework
...
Pill icons based on master reagent and transparent chem bottles
2016-06-07 09:56:11 +12:00
Cheridan
cad969ce7b
Merge pull request #18257 from KorPhaeron/snow
...
redpills snow turfs
2016-06-06 00:40:40 -05:00
Kevin
e584256330
removed pill changes
2016-06-06 00:10:32 +02:00
KorPhaeron
8f03e896bc
Missing equal sounds
2016-06-05 16:50:50 -05:00
Jack Edge
a01b48aa48
Removes spawn() from some things
...
Yay, refactoring.
2016-06-05 20:08:36 +01:00
Jack Edge
5fa854e252
Fixes a runtime when the AI uses binary chat
...
Might fix some bugs? Bugs that I introduced, but phil mentioned a
runtime.
2016-06-05 18:52:39 +01:00
phil235
40a371296a
Adding lizard blood pack in medbay storage's freezer crate.
...
Added a var/exotic_bloodtype to species, instead of hardcoding a lizard type.
Fixes proc for objects who should never be bloodied.
2016-06-05 18:12:08 +02:00
oranges
69bd3575e3
Merge pull request #18228 from ChangelingRain/swordofRATVAR
...
Additional Ratvar conversion effects and related changes
2016-06-06 01:35:26 +12:00
oranges
e1055df57f
Merge pull request #18235 from coiax/when-it-happens-we-will-know
...
[s] Makes winning a pulse rifle little more noticable
2016-06-06 01:33:12 +12:00
oranges
227b404a5e
Merge pull request #18144 from coiax/robustin-blew-my-mind
...
Adds two Fun verbs for admins (and one boring one)
2016-06-06 01:32:50 +12:00
oranges
c09046e3f1
Merge pull request #18201 from PKPenguin321/cmo-implanter
...
Refines autoimplanter code, gives CMO single use autoimplanter for HUD augment
2016-06-06 01:25:52 +12:00
oranges
2bc1504007
Merge pull request #18226 from MMMiracles/evenMORERUINS
...
lava ruins
2016-06-06 01:24:43 +12:00
oranges
050c42ff5e
Merge pull request #18174 from coiax/holodeck-cold
...
Adds two new holodeck levels
2016-06-06 01:23:43 +12:00
oranges
cc99a4803c
Merge pull request #18233 from kevinz000/gravitygunspleaseworkedition
...
Remake: Gravity guns
2016-06-06 01:19:08 +12:00
oranges
a435f7dc74
Merge pull request #18150 from PKPenguin321/salty
...
gives salt shakers a suicide_act
2016-06-06 01:18:23 +12:00
Nerd Lord
e816738280
Merge branch 'master' of https://github.com/tgstation/tgstation into swordofRATVAR
2016-06-05 09:03:22 -04:00
AnturK
8edc244dc7
Merge pull request #18220 from KorPhaeron/ruin_runtimes
...
(Hopefully) Fixes some ruin runtimes
2016-06-05 14:44:26 +02:00
AnturK
cd67c17a80
Merge pull request #18175 from Iamgoofball/patch-57
...
fixes gibtonite runtime
2016-06-05 14:43:30 +02:00
AnturK
edbddb0aad
Merge pull request #18194 from KorPhaeron/fix2
...
Fixes centcomm commander corpse outfit/Mob spawner edits.
2016-06-05 14:39:52 +02:00
Jack Edge
b082011d22
Adds mass zombie cure, for the boring people
2016-06-05 13:05:21 +01:00
Jack Edge
a35a0d3306
Adds two Fun verbs for admins
...
- Mass Zombie Infection - gives all humans a zombie infection organ to
all humans, which will make them reanimate on death.
- Polymorph All - This applies a bolt of change to all living mobs.
Slightly laggy.
2016-06-05 12:54:35 +01:00
TechnoAlchemist
9db2f57f36
Kills me, fucking, like, blows my brains out or something. ( #18231 )
2016-06-05 03:10:13 -05:00
Nerd Lord
f3fa0c3f38
is this a turf
2016-06-04 21:56:10 -04:00
KorPhaeron
9fe108be27
Uses proper defines
2016-06-04 19:50:48 -05:00
Joan Lung
eb138256d5
Merge pull request #18227 from lzimann/med
...
Fixes medbeam not stopping properly when equipped to a slot
2016-06-04 20:50:31 -04:00
Joan Lung
4277d9bca2
Merge pull request #18215 from KorPhaeron/lava_staff_fix
...
[s]Fixes lava staff being used through walls
2016-06-04 20:48:50 -04:00
Razharas
93f8605753
Merge pull request #18224 from ChangelingRain/shuttlecrush
...
Slightly improves shuttle crushing
2016-06-05 02:46:33 +03:00
Joan Lung
4d7a3836a1
Merge pull request #18192 from lzimann/bz
...
Adds a way to filter BZ gas in air alarms and trinary filters
2016-06-04 19:43:25 -04:00
AndrewJacksonThe2nd
620f1dadc0
Refactors the Prison Break event into the Grey Tide event
2016-06-04 15:35:55 -07:00
KorPhaeron
84bda094ba
Fixes snow
2016-06-04 17:23:49 -05:00
Joan Lung
715e97e4b0
Merge pull request #18151 from RemieRichards/SlimeAttack!
...
Slimes may now be ordered to attack
2016-06-04 17:25:34 -04:00
Joan Lung
d81db92008
Merge pull request #18214 from coiax/follow-link-define
...
Refactors all (F) links into using a define
2016-06-04 14:36:31 -04:00
phil235
bd20c313b9
Merge branch 'master' of https://github.com/tgstation/-tg-station into BloodRefactor
...
Conflicts:
code/__DEFINES/genetics.dm
code/modules/mob/living/carbon/human/species_types.dm
2016-06-04 17:41:43 +02:00
phil235
b482764a19
- I made human/handle_blood() less shitty.
...
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
2016-06-04 17:33:16 +02:00
Nerd Lord
9405446e08
important check
2016-06-04 11:20:59 -04:00
Nerd Lord
c51b1503ac
clockwork windoors
2016-06-04 10:27:27 -04:00
Jack Edge
57e921e4bd
KA now use the timer subsystem
...
🆑 coiax
bugfix: Kinetic Accelerator reloading is less intensive for the server.
/🆑
2016-06-04 13:25:11 +01:00
Nerd Lord
f8bd263eec
Merge branch 'master' of https://github.com/tgstation/tgstation into swordofRATVAR
...
Conflicts:
icons/effects/effects.dmi
2016-06-04 07:34:13 -04:00
Jack Edge
1453c4c089
Makes winning a pulse rifle little more noticable
...
🆑 coiax
rscadd: When someone wins a pulse rifle via arcade games, everyone dead
and admined are notified. Also it comes with a firing pin now.
/🆑
2016-06-04 12:22:37 +01:00
kevinz000
0073ffc45d
naming
2016-06-04 02:45:43 -07:00
kevinz000
e8ddb7a4d7
why the fuck
2016-06-04 02:44:25 -07:00
kevinz000
8b79a21698
why
2016-06-04 02:39:38 -07:00