Cheridan
694e78ca03
Merge pull request #16566 from Iamgoofball/patch-17
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makes fastprocess EVEN FASTER #speed #MrFastOne
2016-04-07 21:28:05 -05:00
duncathan salt
11966e5508
Merge pull request #16660 from MrStonedOne/patch-186
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[ready]Makes SSair's initialize() faster.
2016-04-06 10:39:04 -06:00
MrStonedOne
546148cb33
Makes atmos init much much much much much faster.
2016-04-06 04:25:04 -07:00
Core0verload
04ce5e42cd
World "?status" expansion, Topic() rework
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* World "?status" expansion
* New helper procs for shuttles
* fix
* a fix
2016-04-06 02:15:25 -06:00
MrStonedOne
5098a3c884
Made more sleeps use stoplag
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This buffs a few things, but makes them handle lag better and tick at the rate of world.tick_lag without causing lag
2016-04-05 11:08:28 -07:00
Kyle Spier-Swenson
358c5fe0b4
Fixes ssair locking up the server while it initialized
2016-04-05 08:51:34 -07:00
duncathan salt
1cf07c2445
Merge pull request #16561 from MrStonedOne/ssairtweaks
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Tweaks atmos: excited groups and ssair
2016-04-04 20:54:37 -06:00
Cheridan
6037e82c47
Merge pull request #16606 from MrStonedOne/patch-184
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Makes the mc shit on dynamic wait subsystems a bit less
2016-04-04 21:53:32 -05:00
Cheridan
28092ea3a6
Merge pull request #16567 from bear1ake/GRJ-job.title
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Fixes Give Random (Head) Job
2016-04-04 21:27:43 -05:00
MrStonedOne
e514eb0f36
fixes some bugs with excited groups and ssair under duncmos
2016-04-04 14:22:41 -07:00
MrStonedOne
363f848bc8
Tweaks atmos: excited groups and ssair
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Excited groups will be much more aggressive about averaging out their turfs when air movement within has slowed down.
Excited groups will be less aggressive about sleeping simi-idle turfs to prevent deadlocking
Sleeping thresholds lowered.
SSair will now tick_check all loops, not just active turf processing.
2016-04-04 14:22:40 -07:00
duncathan
700bd10678
fixes plasma hanging out in space; removes debug messages
2016-04-04 00:32:40 -06:00
duncathan
7751f41d25
fixes compilation warnings; speeds up roundstart init a bit
2016-04-03 22:59:28 -06:00
Kyle Spier-Swenson
327a071a06
Makes the mc shit on dynamic wait subsystems a bit less
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So before, a subsystem with dynamic wait enabled, when paused mid run, would have to wait ss.wait until it could resume its run. Where as normally subsystems in these cases get resumed within 3 byond ticks, in most cases, only 1 byond tick.
This makes it so the subsystem resumes next tick, like normal subsystems, but only after every other subsystem has been checked once to see if they need to run, and ran if that's the case. so basically low priority
2016-04-03 18:09:19 -07:00
duncathan
a2a554c48a
Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
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Conflicts:
code/game/objects/explosion.dm
code/game/objects/items/stacks/sheets/mineral.dm
code/game/objects/structures/girders.dm
code/game/objects/structures/grille.dm
code/game/turfs/turf.dm
code/modules/events/spacevine.dm
code/modules/events/wormholes.dm
code/modules/mining/mine_items.dm
code/modules/mob/living/silicon/robot/robot.dm
2016-04-03 18:22:20 -06:00
Jordie
34dc64634d
Merge pull request #16564 from MrStonedOne/patch-178
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Makes lighting tick as fast as it can.
2016-04-03 21:03:49 +10:00
bear1ake
e690c83e51
Fixes Give Random (Head) Job
2016-04-02 14:10:34 +09:00
Iamgoofball
d6c3bb482b
makes fastprocess EVEN FASTER #speed #MrFastOne
2016-04-01 21:57:25 -07:00
Kyle Spier-Swenson
ac72a1449b
Fixes the mc deadlocking during high cpu
2016-04-01 21:31:55 -07:00
Kyle Spier-Swenson
0c133555e2
Makes lighting tick as fast as it can.
2016-04-01 21:29:54 -07:00
duncathan salt
bcc92cf76f
Merge pull request #16471 from Core0verload/events
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Adds minimal players requirements for random events
2016-03-31 12:14:44 -06:00
duncathan
eeb0119acb
Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
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Conflicts:
code/game/gamemodes/nuclear/nuclearbomb.dm
code/modules/mob/mob_movement.dm
code/modules/recycling/conveyor2.dm
2016-03-30 22:55:00 -06:00
duncathan
3525bcfcbb
fixes huge roundstart bugs
2016-03-30 16:07:35 -06:00
duncathan salt
5ff2020202
Merge pull request #16357 from Iamgoofball/fast
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Foam and Conveyor Belts now process as fast as possible, Adds the Fast Process subsystem
2016-03-29 20:06:55 -06:00
Iamgoofball
68e752b461
Update fastprocess.dm
2016-03-29 18:45:22 -07:00
Iamgoofball
a03678419d
WHOOOOPS
2016-03-29 18:44:56 -07:00
duncathan
e86cf0f280
praise the good lord, for the game finally compiles
2016-03-29 19:04:37 -06:00
c0
9f4e6c6c42
Adds two new events-related config options
2016-03-30 02:16:04 +03:00
duncathan
3f1375ba39
Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
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Conflicts:
_maps/RandomZLevels/Cabin.dmm
_maps/RandomZLevels/beach2.dmm
_maps/RandomZLevels/caves.dmm
_maps/RandomZLevels/research.dmm
_maps/RandomZLevels/snowdin.dmm
_maps/RandomZLevels/undergroundoutpost45.dmm
_maps/map_files/DreamStation/dreamstation04.dmm
_maps/map_files/EfficiencyStation/EfficiencyStation.dmm
_maps/map_files/MetaStation/MetaStation.v41I.dmm
_maps/map_files/MiniStation/MiniStation.dmm
_maps/map_files/TgStation/tgstation.2.1.3.dmm
_maps/map_files/generic/z4.dmm
_maps/templates/lavaland_surface_automated_trade_outpost.dmm
_maps/templates/lavaland_surface_biodome_winter.dmm
_maps/templates/lavaland_surface_prisoner_crash.dmm
_maps/templates/lavaland_surface_seed_vault.dmm
code/controllers/subsystem/air.dm
code/game/asteroid.dm
code/game/atoms.dm
code/game/gamemodes/nuclear/nuclearbomb.dm
code/game/machinery/computer/arcade.dm
code/game/objects/effects/aliens.dm
code/game/objects/effects/overlays.dm
code/game/objects/items/apc_frame.dm
code/game/objects/structures/false_walls.dm
code/game/objects/structures/girders.dm
code/game/turfs/simulated.dm
code/game/turfs/simulated/floor/fancy_floor.dm
code/game/turfs/simulated/floor/mineral_floor.dm
code/game/turfs/simulated/floor/plating.dm
code/game/turfs/simulated/river.dm
code/game/turfs/simulated/walls_misc.dm
code/game/turfs/simulated/walls_reinforced.dm
code/modules/admin/verbs/buildmode.dm
code/modules/atmospherics/environmental/LINDA_turf_tile.dm
code/modules/events/spacevine.dm
code/modules/flufftext/Hallucination.dm
code/modules/holodeck/turfs.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mob/interactive.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living.dm
code/modules/mob/living/simple_animal/bot/floorbot.dm
code/modules/mob/living/simple_animal/guardian/guardian.dm
code/modules/mob/living/simple_animal/hostile/hostile.dm
code/modules/mob/mob_movement.dm
code/modules/power/singularity/narsie.dm
code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
code/modules/research/server.dm
2016-03-29 14:46:06 -06:00
duncathan
b9950c4358
turf/open and turf/closed
2016-03-29 13:38:56 -06:00
c0
23fb45ba6e
Adds minimal players requirements for random event
2016-03-29 08:49:17 +03:00
AndrewJacksonThe2nd
f54132e74b
Foam and Conveyor Belts now process as fast as possible, Adds the Fast Process subsystem
2016-03-25 03:56:01 -07:00
Incoming
1a61c5f4ec
Removes the human biases from preferences code. You can now run stations without any humans if you want.
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Caveat: All humanized monkeys will still be human, I tried to fix this but thanks to what seems to be a race condition doing so made roughly 50% of all humans drop dead at the first life tick.
Updates the race list in game_options.txt. Our servers don't auto update config files, so this is just for anyone who makes a server going forward.
2016-03-25 00:26:18 -04:00
AndrewJacksonThe2nd
d70279e203
Merge branch 'master' of https://github.com/tgstation/-tg-station into goon_port
2016-03-22 16:13:17 -07:00
Kyle Spier-Swenson
94dbb51347
Removing from active needs to happen before excited group garbage collection
2016-03-20 03:40:49 -07:00
Kyle Spier-Swenson
f81ec7fc44
remove_from_active now handles unsimulated turfs properly
2016-03-20 03:27:37 -07:00
oranges
d4a5d61ea5
Minor tweak and fixes to subsystem logic
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-only process roundstart spawners when they're needed
-use the same method to call atom_spawners for template loading.
Assuming user is adding to the appropriate process list, this will not
cause issues
2016-03-19 22:41:38 +00:00
oranges
f9e6e2bca7
Add subsystem for safely spawning atoms at roundstart
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This system is called just before initialize and does not use a world
loop, so it is safe to spawn and create new atoms.
Any atom can inherit this behaviour by overriding the
spawn_atom_to_world proc and spawning atoms there at roundstart
Make sure you register the atom in question to the list of spawner atoms
by doing SSobj.atom_spawners += src, and then remove when you are done
spawning objects
2016-03-19 22:41:38 +00:00
MrStonedOne
17672765e6
Makes the code compile under 509
2016-03-15 04:28:42 -07:00
MrStonedOne
5945c38608
Adds lag checks to SSsmooth
2016-03-15 03:44:41 -07:00
MrStonedOne
9829b34abb
Config option for generating minimaps, defaults to disabled, for coder's sanity
2016-03-15 03:39:45 -07:00
MrStonedOne
e1f86855b4
dynamic wait subsystems will not priority run in any situation, even when paused.
2016-03-15 03:39:44 -07:00
MrStonedOne
aa328e404f
Adds lag check to diseases and events (and removes lighting from dwait)
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lighting removed from dewait because lag checks are better for it and lag checked subsystems that are also dwait systems are given lower priority, we don't want that to happen to lighting.
2016-03-15 03:39:44 -07:00
MrStonedOne
bc8ff11f3f
Lag check on initialization (and on a missed del-all proc)
2016-03-15 03:39:43 -07:00
MrStonedOne
cdfce3046e
Removes cap on bomb cap
2016-03-15 03:39:43 -07:00
MrStonedOne
3bff5f8ea5
Adds defines
2016-03-15 03:39:42 -07:00
MrStonedOne
09fb8c2b10
Explosions and singulo use spiral range (and other changes)
2016-03-15 03:39:41 -07:00
MrStonedOne
257d3eb701
Adds a way to slow down the mc via var edits under new system, for testing.
2016-03-15 03:39:41 -07:00
MrStonedOne
093668a445
fixes deadlocking
2016-03-15 03:39:40 -07:00
MrStonedOne
2887dc7ce0
Removes lag.
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This setup allows subsystems to pause themselves until next mc fire if they are about to go over a tick, and resume on the next mc tick
It also makes it so we prioritize running subsystems we skipped because there wasn't enough time in the current tick to run them based on their avg tick usage. (as well as subsystems paused mid way thru)
Adds a macro for adding this to non-mc procs. just drop it in the loop. There is a define version as well for if checks if you want to know if you just slept to avoid lag.
This is all inside #if DM_VERSION defines, so once i test that 509 still works to compile/test this should be good to merge
2016-03-15 03:39:39 -07:00