Commit Graph

7185 Commits

Author SHA1 Message Date
WJohn
c67a698c7e Meta whiteship redesign (#39438)
Redesigned the white ship for metastation, this one's a salvage/cargo vessel!
The salvage pod is currently missing, however, as it doesn't work right now.
I'll add it further down the line. This ship is also filled with a few syndies
protecting it, one of them is ranged, the others are unarmed melee.
2018-07-29 22:37:59 -07:00
81Denton
ffc0a2dedd Improve supply remote desc (#39429)
The QM's door remote was lacking a description that hints at vault access.
2018-07-29 19:38:53 -07:00
bgobandit
8f71d71f1e Fix more spelling/grammar (#39450)
self explanatory
2018-07-29 16:19:42 -07:00
81Denton
cbcf41a6ed Increases handheld T-ray scanner range (#39427)
Right now, handheld T-ray scanners barely see any use since they have the same
range as T-ray glasses but still take up a pocket/hand slot. Increasing their
scan range will hopefully make them a viable alternative.

New T-ray ranges:
Engineering scanner glasses: 1
T-ray glasses: 2
T-ray scanners: 3
2018-07-29 11:18:59 -07:00
Grandmother of 50
9e4df6aa78 Adds PENLITE holobarriers (#39344)
Adds a simple way to quarantine individuals but doesn't make it roundstart, as it has potential to make 2 antags have a very difficult time: Bad virologists and (mainly) sentient diseases. Uses a sliver of silver because of this.

It uses the exact same proc as the MEDHUD, so it CAN be countered by buffing stealth. Virologists can also activate the free-access so long as they do it while not infected with anything bad.

That said, it has a build delay and is relatively easy to destroy. Think of it as a more obvious visual for people without huds to know "hey, I should probably avoid everyone else until I get better" and not necessarily an actual barrier device.

sprites edited by me if you like them, by someone else if you don't!
2018-07-29 13:40:47 +12:00
Tad Hardesty
59fa61113f [Ready] Communal Resource Storage II (#39118)
add: The vault now contains an ore silo where the station's minerals are stored.
add: The station's ORM, recycling, and the labor camp send materials to the silo via bluespace.
add: Protolathes, techfabs, and circuit imprinters all pull materials from the silo via bluespace.
add: Those with vault access can view mineral logs and pause or remove any machine's access, or add machines with a multitool.
tweak: The ORM's alloy recipes are now available in engineering and science protolathes.
2018-07-25 22:58:11 +12:00
Emmett Gaines
418ea4fa2a Fixes redirect component transfers (#39290) 2018-07-24 21:03:53 +02:00
Tad Hardesty
fc647c6533 Allow using large cartridges on partially-full RCDs (#39275) 2018-07-23 06:18:32 -04:00
81Denton
758946ac66 Adds buzzkill grenade to nuke ops uplink (#39257)
* Adds buzzkill grenade to nuke ops uplink

* Replaces single grenade with a box of three
2018-07-23 01:11:11 -04:00
Epoc
63073e95e9 Adds "Toggle Flashlight" to PDA Context Menu (#39229)
new verb for the PDA that toggles the flashlight, moved the toggle code to a
new proc

why: because i'm tired of having to open the PDA menu at the beginning of every
round to turn on the flashlight
2018-07-22 16:55:39 -07:00
81Denton
6709d4d9ed Improves chemical grenade descs (#39262)
Chem grenade casing descs are just "A do it yourself [initial(name)]!", which
means players have to either pull up the wiki or code dive to find out what the
hell they actually do.

I gave empty casings detailed descs so aspiring pyromaniacs can quickly see
what casings do.
2018-07-22 14:25:20 -07:00
81Denton
1d48674ba1 Improves Oldstation/Charlie Station (#39248)
* Improves Oldstation/Charlie Station

* Actually adds titanium

* Removes dvars
2018-07-22 11:04:03 -04:00
obscolene
7af93823ec Curator's whip now makes a whip crack sound effect (#39240)
A leather whip makes a cracking sound, not a metal chain sound
2018-07-22 03:47:13 -04:00
Time-Green
aba162f350 Medical Machinery: Organ Harvester (#39064)
Adds an organ harvester. It's a machine. A human goes in, and the machine starts removing organs and limbs and ejects them right next to the machine. The process can be stopped at any time by either disabling power or prying it open.

The machine does not work if the subject has clothes or appears alive. The health scan can be disabled by emagging, but they'll still need to be naked.

It consists of 4 micro-manipulators, each tier making it faster, but it shouldn't ever really go below 2.4 seconds for every iteration, barring magic fuckery


It's basically a slower acting gibber, but it preserves all limbs and organs.
Useful in conjunction with either a limb grower, bounties, extra food, organ replacement or for something yet to come
2018-07-20 11:30:55 +12:00
Irafas
90811b9786 Fixes players being unable to construct on the same tile as a directional window (#39088)
* Can build on top of windows

-Players can now build things while standing on the same tile as a directional window.

* Changed the check for fulltile

-This actually covers all fulltile windows

* No more stacking windows

-Full tiles can no longer be built on top of directional windows
-Directional windows can still be built on the same tile as long as they dont face the same direction

* Now contains 50% less IF!!

-Put both if's into one

* Still pretty fucky

-If the dir of the constructed object has var fulltile set to TRUE then FULLTILE_WINDOW_DIR will be passed to the method valid_window_location else the user's dir is passed.

* just a space

* Now gets initial dir of object being built and passes that to valid_window_location
2018-07-18 10:26:53 +02:00
81Denton
2f62e3c555 Lets RCDs load reinforced glass and plasma rglass sheets (#39170)
If RCDs can be loaded with glass/metal/plasteel, it only makes sense for them
to accept rglass and plasma rglass as well.

Rglass sheets add 6 matter (.5 metal, 1 glass). Plasma rglass sheets add 8
matter (1 metal, .5 glass, .5 plasma).
2018-07-17 20:24:47 -07:00
XDTM
43184b87a5 Limb damage rework (#38436)
balance: Limbs no longer need to have full damage to be dismemberable, although more damage means higher dismemberment chance.
balance: Damaging limbs now only counts as 75% for the mob's total health. Bleeding still applies normally.
add: Limbs that reach max damage will now be disabled until they are healed to half health.
add: Disabled limbs work similarly to missing limbs, but they can still be used to wear items or handcuffs.


Fixes #38445


Always felt odd how reaching max damage on a limb had no consequence. Now it does.
Currently i only added effects for disabling arms and legs; "breaking" heads and torsos has no effect as of now.
2018-07-17 20:34:02 +12:00
81Denton
06c591557d Fixes bounty console build_path (#39113)
Bounty console circuit boards no longer construct into supply request terminals.
2018-07-14 13:21:19 -07:00
Jordan Brown
a10c6b1337 Merge pull request #39092 from 81Denton/techwebs-locator
Adds locator to techwebs, tweaks name/desc
2018-07-13 18:12:46 -04:00
Jordan Brown
7b6f535a6e Merge pull request #39079 from 81Denton/oof
Replaces most static ingame manuals with wiki versions
2018-07-13 18:10:25 -04:00
Time-Green
6dd9c10392 [s]Fixes an exploit (#39081)
* nothing to see here

* Checks if it's in their contents

* i have the down

* Fixes another fuck up
2018-07-13 14:59:13 +02:00
Denton
f10487b7f0 Adds locator to techwebs, tweaks name/desc 2018-07-12 22:29:58 +02:00
Jordan Brown
d0184129b2 Merge pull request #38982 from 81Denton/shuttle-loans
Adds a new shuttle loan event, tweaks others
2018-07-12 12:01:51 -04:00
Denton
b0a22d05d5 Replaces most static ingame manuals with wiki versions
👌
2018-07-12 16:48:17 +02:00
81Denton
044279e845 Adds missing merge_type to mineral sheets (#39054) 2018-07-11 13:15:30 +03:00
Jordan Brown
2a3165e9c7 Merge pull request #39020 from vuonojenmustaturska/commandersword
Makes the ERT commander's sword great again
2018-07-10 13:57:05 -04:00
vuonojenmustaturska
d249f9feb1 henk 2018-07-09 23:02:59 +03:00
vuonojenmustaturska
d5bb2c58b1 make possessed chainsword great again 2018-07-09 22:01:28 +03:00
Jordan Brown
96c92d5eb7 Merge pull request #38938 from ninjanomnom/b-b-bump
Converts collide back to bump and fixes double bumping in another way
2018-07-09 14:50:27 -04:00
oranges
0d5001cea9 Merge pull request #38978 from TerraGS/multitool_soundfix
Makes hits from multitools sound as painful as they are.
2018-07-10 00:50:53 +12:00
81Denton
d54d841f18 Fixes smuggler's satchel typo (#38967) 2018-07-08 18:58:42 -04:00
Denton
6bb8eb514d just bee urself 2018-07-08 09:33:13 +02:00
Cruix
275aa2bfa2 AI detection multitools can show camera static and AI eyes (#38255)
The old color-change functionality of the multitool remains unchanged. The hud is toggled with an action button, because multitools already have an attack_self() that does something. When toggled on, you get the hud as long as the multitool is in any slot on your body.

The only way I could find to reliably show exactly where an AI is looking was to place an image on every turf they are looking at. Because AI eyes move around a lot and I do not want them placing images all over the place when they do not have to, if there is nobody in the world currently using an ai detection multitool, they will not update the images until someone is.

Only AI eyes and multicamera zones currently appear. Advanced camera consoles do not appear on the hud, and no longer trigger the proximity color change. Also fixed multitools not appearing in-hands if their icon state changed.
2018-07-08 17:19:55 +12:00
Qustinnus
284f90a3ab Makes some requested changes to mood (#38851)
cl Floyd
del: removed beauty / dirtyness
balance: Mood no longer gives you hallucinations, instead makes you go into crit sooner
/cl

oranges requested these changes, i havn't coded in DM for a while so I might have made some mistakes
2018-07-08 13:50:54 +12:00
TerraGS
b04ad93a48 Makes hits from multitools sound as painful as they are. 2018-07-07 19:39:57 -05:00
ninjanomnom
059da44453 Converts collide back to bump and fixes double bumping in another way
This is in preparation for step_x support as the default behavior for these procs is necessary for proper functionality.

turf/Enter and atom/movable/Move default code got rewritten to replicate default byond functionality with minor changes.
2018-07-07 11:22:29 -04:00
Trevor Serpas
bee0b5b2c3 Afterattack() Signal (#38606)
* adds signal and modifies each call of afterattack to call it's inherited proc

* uses new macro for sendsignal()

* map fuck

* skip precommithooks

* combine and negate 2 ifs
2018-07-07 02:00:25 -04:00
Jordan Brown
9882ca5d51 Merge pull request #38888 from AnturK/ilovethisparser
Clears stuff detected by SM's parser.
2018-07-04 10:09:50 -04:00
Jordan Brown
041cd94994 Merge branch 'pr-38868'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-07-03 13:54:27 -04:00
zxaber
58e1e75921 Allows empty borg shells to be disassembled. (#38639)
* Adds the ability to deconstruct empty cyborg shells.

* Update robot_parts.dm

* Able to directly swap cells

Added ability to change out power cells with a screwdriver.

* Update robot_parts.dm

* Removing unnecessary `src` prefixes from code.

* Update robot_parts.dm

* Moved to wrench_act and screwdriver_act overrides

I think I did this right

* Replaced screwdriver code

* Swapping out qdeleted for an if-not

* Adds a check for cell-less shells when MMI is added.

* Update robot_parts.dm

* Adds the ability to just remove the cell

Re-organized the screwdriver section as well, and added the ability to add a cell to a shell with no cell.

* Whoops

Copypaste error

* Changed the screwdriver section from nested if statements to use a function

Also removed the line that forced the naked endoskeleton out of your hand in the wrench section.
2018-07-03 13:15:35 -04:00
AnturK
d71b205133 Clears stuff detected by SM's parser. 2018-07-03 12:32:06 +02:00
oranges
bdada64657 Merge pull request #38835 from AutomaticFrenzy/patch/watertank
Fix backpack water tank behavior, related fixes
2018-07-03 12:52:40 +12:00
AnturK
9875f19053 Should look before simplyfing names 2018-07-02 14:32:05 +02:00
AnturK
8710320ff2 Fixes blueprint overlays. 2018-07-02 14:12:42 +02:00
Jordan Brown
e34100dc54 Merge pull request #38832 from AutomaticFrenzy/patch/light-tile
Fix light tile creation
2018-07-02 06:26:11 -04:00
Dennok
4f64081276 deconstructable-TEG (#38656)
Make TEG deconstructable.
2018-07-01 00:59:34 +03:00
Tad Hardesty
6e72c777bf Fix backpack water tank behavior, related fixes 2018-06-30 14:49:13 -07:00
Tad Hardesty
211978cbb2 Fix light tile creation 2018-06-30 12:33:49 -07:00
ShizCalev
7d737259e0 Fixes PDA ID teleporting (#38795) 2018-06-30 12:09:29 -07:00
ShizCalev
4cc1c5214e Cleans up leftover telesci teleporter code (#38789) 2018-06-30 01:54:20 -07:00