Commit Graph

122 Commits

Author SHA1 Message Date
jjpark-kb
5456b202d4 xenoarch addition (#8017)
* xenoarch addition

* botany icons

* bringing back some plants

* oh come on

* ah, the unit test

* there you go ashies
2021-09-06 22:50:46 +01:00
SkyratBot
92ceb04576 [MIRROR] Fixes + unit tests botany plants mutating into themselves, and makes mutatelists proper lazylists (#8004)
* Fixes + unit tests botany plants mutating into themselves, and makes mutatelists proper lazylists

* fixes merge issues

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2021-09-06 07:55:30 -04:00
Gandalf
e845d444d0 Kills a few hardels we created. (#7614)
* a

* Update liquid_effect.dm

* Update create_and_destroy.dm

* Update create_and_destroy.dm

* Update kink_collars.dm

* Update pillow.dm

* Update zombie.dm
2021-08-18 00:21:00 +01:00
SkyratBot
b0c01e40af [MIRROR] Del The World: Unit testing for hard deletes (#7589)
* Del The World: Unit testing for hard deletes (#59612)

Co-authored-by: SteelSlayer <42044220+SteelSlayer@ users.noreply.github.com>

* Del The World: Unit testing for hard deletes

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@ users.noreply.github.com>
2021-08-17 18:58:57 +01:00
SkyratBot
9f7d93f3f3 [MIRROR] Remove nanites (#7210)
* Remove nanites

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-29 00:45:17 +01:00
SkyratBot
227b722820 [MIRROR] Job refactor: strings to references and typepaths [This could seriously break things :)] (#7006)
* Job refactor: strings to references and typepaths

* 0

* holy fuck

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 21:12:42 +01:00
SkyratBot
8f0b4cc264 [MIRROR] Fix runtime when deleting crossbows/syringe guns (#7138)
* Fix runtime when deleting crossbows/syringe guns (#60421)

* Fix runtime when deleting crossbows/syringe guns

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-07-26 15:48:59 +01:00
Funce
ccdc7bcd97 Oh yeah baseline wounding bonus begone for testing.... (#7088) 2021-07-23 12:05:16 +12:00
Gandalf
778a589555 Removes a lot of redundant non-modular changes and maybe fixes cleanbots (#6615)
* oof

* Update _ai_controller.dm

* no need for this anymore
2021-06-30 21:50:50 +02:00
SkyratBot
5326760cb3 [MIRROR] Makes turfs persist their signals, uses this to optimize connect_loc (#6465)
* Makes turfs persist their signals, uses this to optimize connect_loc  (#59608)

* Makes turfs persist signals

* Splits connect_loc up into two elements, one for stuff that wishes to connect on behalf of something, and one for stuff that just wants to connect normally. Connecting on behalf of someone has a significant amount of overhead, so let's do this to keep things clear

* Converts all uses of connect_loc over to the new patterns

* Adds some comments, actually makes turfs persist signals

* There's no need to detach connect loc anymore, since all it does is unregister signals. Unregisters a signal from formorly decal'd turfs, and makes the changeturf signal persistance stuff actually work

* bro fuck documentation

* Changes from a var to a proc, prevents admemems and idiots

* Extra detail on why we do the copy post qdel

* Makes turfs persist their signals, uses this to optimize connect_loc

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-06-23 04:23:48 +01:00
SkyratBot
95cb271fee [MIRROR] Adds a unit test to make sure the right amount of colors are supplied to GAGS configurations (#6048)
* Adds a unit test to make sure the right amount of colors are supplied to GAGS configurations

* Mirror!

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-01 14:11:09 +12:00
SkyratBot
008c96c691 [MIRROR] Standardizes greyscale belt overlays (#6041)
* Standardizes greyscale belt overlays

* Mirror!

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-01 12:53:43 +12:00
SkyratBot
66df847bad [MIRROR] Adds a unit test for icon states on GAGS items and fixes some inhand sprites (#6015)
* Adds a unit test for icon states on GAGS items and fixes some inhand sprites (#59330)

This adds a unit test which goes through all items and makes sure all the icon states needed are in the greyscale configurations, if it has one.

* Adds a unit test for icon states on GAGS items and fixes some inhand sprites

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-05-28 16:42:34 +01:00
Matthew J
aac40d2ed3 [TM-ONLY][DNM] Attempts to remove all instances where a list is accessed with a '?' (#5932)
* I hate TGUI even if its better than what we had before

* this is why linters exist

* you need to be a Head or the Warden to get items

* does this please you linter?

* foundation

* basic interactions

* yea I can spell okay?

* linters please leave me alone

* begone debug code

* if you are dead, no interacting

* linters leave me alone

* linters are stealing my soul

* forgot to do this

* sound framework, probably wont work though

* max length, and interaction cooldowns

* message can now be a list and minor code improve

* I am a slave and linters are my master

* fix improper static reference

* add json loading/saving functionality

* default for message is now a list

* jsonize def interactions; implement requirements

* bad

* bug fix; CtrlShiftClick to interact

* minor qol fix

* fix CtrlShiftClick and remove debug code

* haha docker has security measures

* this was painful

* why are you in this branch

* begone

* bruh

* begone

Co-authored-by: Matthew <matthew@tfaluc.com>
Co-authored-by: Matthew J <GoldenKeyboard@users.noreply.github.com>
2021-05-25 16:26:39 +01:00
SkyratBot
456f347dfa [MIRROR] USE SIGNAL_HANDLER REEEEEE (#5921)
* use SIGNAL_HANDLER REEEEEE (#59242)

makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did

* USE SIGNAL_HANDLER REEEEEE

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-05-25 03:42:11 +01:00
SkyratBot
56e52fb65e [MIRROR] Fix invisible powder breaking color blending, fixing a spurrious CI failure (#5816)
* Fix invisible powder breaking color blending (#59188)

Fixes a bug where egg glands (eggs with a random reagent) would runtime if they combined with invisible powder.

Invisible powder was setting their color to null, which broke everything. This doesn't change any behavior as invisible powder hardly works anyway.

* Fix invisible powder breaking color blending, fixing a spurrious CI failure

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-05-20 22:56:11 +01:00
SkyratBot
afb521f2ee [MIRROR] Micro-optimize TGUI_CREATE_MESSAGE for 70% (?) speed ups (#5753)
* Micro-optimize TGUI_CREATE_MESSAGE (#59142)

* Micro-optimize TGUI_CREATE_MESSAGE for 70% (?) speed ups

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-05-17 11:41:45 +01:00
SkyratBot
74eba88158 [MIRROR] Fixes some more holes in the ref tracker (#5701)
* Fixes some more holes in the ref tracker (#58972)

* Fixes some more holes in the ref tracker

The reference tracker was failing to check null keyed assoc list entries, along with being unable to check both
lists in a list(list() = list()) pair
This resolves that, and adds some new logic to the unit test to check for this sort of thing

* Seperates the ref tracking unit test into 6 subtasks as requested

* Fixes some more holes in the ref tracker

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-05-15 02:09:45 +01:00
SkyratBot
fd8d3975a8 [MIRROR] Fixes footprint stacking (#5693)
* Fixes footprint stacking (#58918)

* Fixes footprint stacking, replace_decal needed to return parent, and just, didn't. I'm not sure where the fuck
this came from, or even how to test for it, but here you are

* Adds a unit test to prevent regressions on this error in future

* Uses TEST_ASSERT_EQUAL instead of TEST_ASSERT

Thank you moth man

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Updates a comment to more accurately describe my pain

* maybe fixes it?

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fixes footprint stacking

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-05-14 22:14:07 +01:00
SkyratBot
27f9b1041f [MIRROR] Fix Wizard Loadouts from the Wizard Spellbook crashing the server. (#5566)
* Fix Wizard Loadouts from the Wizard Spellbook crashing the server. (#58939)

* Fix Wizard Loadouts from the Wizard Spellbook crashing the server.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-05-09 23:39:05 +01:00
SkyratBot
5880be0168 [MIRROR] (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc (#5524)
* (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc

* WHEW THAT WAS EASY

* Update ammo.dm

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-07 22:39:27 +01:00
SkyratBot
ff1ed23942 [MIRROR] Fix connect_loc not reconnecting turf changes (#5040)
* Fixes connect_loc not reconnecting turf changes (#58507)

* Fix connect_loc not reconnecting turf changes

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-04-20 16:28:25 +01:00
SkyratBot
c0a0c8055c Fixes edge cases revolving who can strip and who can't (#58445) (#4946)
Fixes all simple mobs being able to strip, as well as being able to strip when your hands are blocked (e.g. cuffed).

Fixes #58260.

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-04-16 13:25:55 +02:00
SkyratBot
7e00730859 [MIRROR] Some more harddel fixes (#4836)
* Some more harddel fixes (#58305)

* Some more harddel fixes

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-04-12 04:42:55 +01:00
SkyratBot
f5478b7dce [MIRROR] Allows the connect_loc element to have a listener different from the tracked object (#4818)
* Allows the connect_loc element to have a listener different from the tracked object (#58276)

* Allows the connect_loc element to have a listener different from the tracked object

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-04-11 03:51:14 +01:00
SkyratBot
37a04ef096 [MIRROR] Remove Uncross() and CheckExit(), add connect_loc element to cover the cases we used it for (#4756)
* Remove Uncross() and CheckExit(), add connect_loc element to cover the cases we used it for (#58188)

* Remove Uncross(), add create_loc element

* Update on ChangeTurf

* Explicit return

* Hold onto elements and remove TEST_FOCUS

* Remove UNIT_TESTS compile flag

* Follow my own advice.

* Comment about Uncross + CRASH

* Remove /atom/Exit ..()

* Apply suggestions from code review

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>

* Use keyed locs

* Re-add Bump()

* Superfluous check

* Correct change turf signal, remove old continue check

* Fix compile failure

* Fix tests

* Don't create element for fulltile windows

* Correctly unregister old location

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>

* Fixed (?)

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-04-11 02:34:12 +02:00
SkyratBot
7e45890f63 Fix connect_loc runtiming when connecting to the same turf. (#4799)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-04-10 20:23:00 +01:00
SkyratBot
62cf66483a [MIRROR] Xenomorphs can now strip humans again, create granular tgui state compositors (#4498)
* Xenomorphs can now strip humans again (#58007)

* Xenomorphs can now strip humans again, create granular tgui state compositors

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-03-29 13:29:39 +01:00
SkyratBot
a3f6a41ee9 [MIRROR] Ref Tracking: Revengance (#4413)
* Ref Tracking: Revengance (#57728)

* Ref Tracking: Revengance

Fixes reference tracking ignoring self references due to a poorly thought out tick checking system.
Fixes reference tracking ignoring the contents of assoc lists
Makes the reference tracking printouts actually describe what list the ref is in, rather then just saying "list"

Adds REFERENCE_TRACKING_DEBUG, a define which toggles tracking info for the ref tracking procs, which allows for
oversight on how the proc is working

Allows for direct calls of qdel_and_find_ref_if_fail(), makes it use ref rather then REF(), fixing it breaking
for mobs. (Ditto for the qdel hint which does the same thing)

Moves REAGENTS_TESTING out of the reftracking define block
Makes unit tests define REFERENCE_TRACKING, REFERENCE_TRACKING_DEBUG, and FIND_REF_NO_CHECK_TICK

Adds a unit test that sanity checks the reference finder proc

* Ref Tracking: Revengance

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-03-26 10:30:59 +00:00
SkyratBot
70f4b22b18 [MIRROR] Thermomachine rework (#4324)
* Thermomachine rework

* Create gun_hud_component.dm

* Update gun_hud_component.dm

* Revert "Update gun_hud_component.dm"

This reverts commit 50afb747c3a3c6935d5ae121d13475fd0503dd7a.

* Revert "Create gun_hud_component.dm"

This reverts commit bd5da24bc9bcb62afe074456c7fbb7a5a0ff648f.

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-24 15:52:14 +00:00
SkyratBot
5764f24f98 [MIRROR] Departmental officers are now put together, rather than separate, if possible (#4285)
* Departmental officers are now put together, rather than separate, if possible (#57685)

Security officers will now be paired up together in the same department, across departments. This means that, instead of 4 officers being split across 4 departments, there'll now be 2 groups of 2.

Late-join officers will be put into any department with only 1 officer. If none exist, the least populous department will be chosen, with their preference having priority.

Updates the maps to have more spawns for departmental officers. Delta previously had none, and now has some. Fixed a bug where MetaStation's security departmental officer was a supply one instead.

Removes the "random" departmental preference. All security officers are now given a department. The "none" preference still exists, but just to show that you don't care which department you're put into.

Updates the config to comment out SEC_START_BRIG. This is what the configuration was already on live servers.

This is something that should likely be test merged, but it mucks with savefiles. Luckily, the only damage it does is changing random departments to none, so if a TM is reverted, only that will have to be changed.

* Departmental officers are now put together, rather than separate, if possible

* Update preferences.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-03-21 23:12:41 +00:00
SkyratBot
ad1b0c37e9 [MIRROR] Makes gas actually dissipate (#4110)
* Makes gas actually dissipate (#57634)

* Raises the quantize threshold from 1E-7 to 1E-4.

This makes gas dissipate as expected, and should help with the amount of useless gas floating around the station
at highpop

Adds a garbage_collect() call to the portion of pipeline code where all gasmixes are in one place, this should
clean things up properly.

Changes BREATH_VOLUME from 2 to 1.99. This is imperative
Documents a FUCKING HELLBUG in quantize/breathcode that can lead to breaths just not working sometimes. I'm not
sure how to fix this totally, so I'll document it and pray.
See <https://www.desmos.com/calculator/5icdlnktus>
Adds a unit test to check for this sort of failure.

Addendum for people tweaking this value in the future.
Because o2 tank release values/human o2 requirements are very strictly set to the same pressure, small errors
can cause breakage
This comes from QUANTIZE being used in /datum/gas_mixture.remove(), forming a slight sawtooth pattern of the
added/removed gas, centered on the actual pressure
Changing BREATH_VOLUME can set us on the lower half of this sawtooth, making humans unable to breath at standard
pressure.
There's no good way I can come up with to hardcode a fix for this. So if you're going to change this variable
graph the functions that describe how it is used/how it interacts with breath code, and pick something on the
upper half of the sawtooth
NOTE: I've made this change with a focus on o2 requirements. Changing this will effect other settings, but most
all of them can be ignored, as none will notice.

* Thank you moth man

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Docs the purpose of the breath unit test, and better explains partial pressure

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Makes gas actually dissipate

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-03-13 14:33:27 +00:00
SkyratBot
413b6bf1b4 [MIRROR] Fix 2.4 damage test bug, with proof (#4017)
* Fix 2.4 damage test bug, with proof (#57560)

I tracked down every source of damage, and just ran the test 100 times until it failed.

It was shrapnel.

I made the victim pierce immune, meaning they'll never take embeds.

* Fix 2.4 damage test bug, with proof

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-03-09 17:31:24 +00:00
SkyratBot
71efaf0d7a [MIRROR] Put unit tests in a box, fixes sporradic gun test failure (#3896)
* Put unit tests in a box, fixes sporradic gun test failure (#57408)

* Initial commit

* Fix removing old objects

* Remove define

* TGM

* Put unit tests in a box, fixes sporradic gun test failure

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-03-05 14:06:09 +00:00
Azarak
ac89749ff4 Fixes gun go bang integration test (#3851)
* Update projectiles.dm

* Update projectiles.dm
2021-03-04 12:40:13 +00:00
SkyratBot
1a7cb09623 [MIRROR] Fixes runtimes from firing projectiles, adds unit test for firing guns (#3828)
* Fixes runtimes from firing projectiles, adds unit test for firing guns (#57345)

* Fixes runtimes from firing projectiles, adds unit test for firing guns

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-03-04 01:02:50 +00:00
SkyratBot
4032c73891 [MIRROR] Fermichem 2.4 - C2 medicine recipe adaptations and atunements to the new mechanics (#3701)
* Fermichem 2.4 - C2 medicine recipe adaptations and atunements to the new mechanics

* Update human_defense.dm

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-28 15:21:34 +00:00
SkyratBot
098b4074e0 [MIRROR] Adds unit test for spawned food edibility (#3704)
* Adds unit test for spawned food edibility (#57232)

* Adds unit test for spawned food having reagents

- Adds stack trace for biting food failing due to a lack of reagents
- Adds checks for seed var being set under food/grown's initialize() in grown.dm
- Fixes issue with gondola meat code duplicated for penguin meat slabs resulting in a runtime and being unable to slice penguin meat
- Adds seeds for bombananas

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds unit test for spawned food edibility

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-28 12:23:56 +00:00
SkyratBot
eb765f958a [MIRROR] Crafting menu tells you which colour of crayon is needed (#3519)
* Crafting menu tells you which colour of crayon is needed (#56950)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Crafting menu tells you which colour of crayon is needed

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-19 23:15:11 +00:00
SkyratBot
da71129f87 [MIRROR] Fermichem part 2.1: Adds a reaction/reagent lookup GUI! (#3513)
* Fermichem part 2.1: Adds a reaction/reagent lookup GUI!

* Update chem_dispenser.dm

* Update reagents.dm

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-02-19 23:14:45 +00:00
SkyratBot
d0dc199815 [MIRROR] /mob/living/proc/Life(delta_time) (#3509)
* /mob/living/proc/Life(delta_time)

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:55:52 +00:00
SkyratBot
3b85cf1430 [MIRROR] Addiction rework (#3445)
* Addiction rework

* a

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:26:44 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
495b35a679 [MIRROR] Converts all uses of modifiers to lazy access to avoid memes in future (#3331)
* Converts all uses of modifiers to lazy access to avoid memes in future

* Update work_tools.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
2021-02-13 11:06:39 +00:00
SkyratBot
b43845d267 [MIRROR] Syringe toggle has been replaced with left-click to inject, right-click to draw. You can also now change transfer amount. (#3345)
* Syringe toggle has been replaced with left-click to inject, right-click to draw. You can also now change transfer amount. (#56865)

* Syringe toggle has been replaced with left-click to inject, right-click to draw. You can also now change transfer amount.

Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-13 10:13:50 +00:00
SkyratBot
8007eb1578 [MIRROR] Refactors sharpness to use a bitfield (#3301)
* Refactors sharpness to use a bitfield (#56817)

Refactors sharpness to use bitfield instead of bitflags in case someone wants to add more types of sharp things, or unique behaviour with them

* Refactors sharpness to use a bitfield

* Update bullets.dm

Co-authored-by: Sparkezel <53384660+Sparkezel@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-11 23:57:06 +00:00
Tom
167584ee95 [SEMI-MODULAR] Adds catnip & felinid race drink (#3267)
* yes yes

* updates plantgrowth test

* comment
2021-02-11 23:52:38 +00:00
SkyratBot
cc9ef500c7 [MIRROR] repaths plasteel tiles to iron (#3155)
* repaths plasteel tiles to iron

* Update robot_modules.dm

* a

* fuck me

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-08 23:29:36 +00:00
SkyratBot
389b366c84 [MIRROR] Unit tests harvesting plants from hydroponics trays (#3093)
* Unit tests harvesting plants from hydroponics trays (#56335)

* Unit tests harvesting plants from hydroponics trays

* Merge branch 'master' into upstream-merge-56335

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 21:17:59 +00:00
SkyratBot
e890b1282b [MIRROR] Replaces intents with combat mode (#3063)
* Replaces intents with combat mode

* updates

* a

* Update living_defense.dm

* https://github.com/tgstation/tgstation/pull/56638/files

* gunsafety!

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 16:58:16 +01:00