* Made meteors more threatening
* Added an ultra rare station buster Tunguska meteor
* Made admin-spawned meteor not instantly delete
* Added several types of meteor waves : normal, threatening, catastrophic which are randomly choose at wave start
* Meaty ores now spawn blood on tiles instead of busting them
* Differentiates regulars and reinforced girders ex_act
* Changelog included
Moving do_attack_animation() proc to mob/living
Fixing the pixel offset issue from beds especially rollerbed.
Fixing the nograv bouncing stopping because of another animation being used.(lying down, jittering, attack animation)
-Removed the pipenet network datum, now it will all be done with the pipeline datum
-All atmos pipes and machines will always have a pipeline datum
-Moved the valves to the binary subtype and the portable connectors to the unary subtype
-The pipe vents (who were barely used in three spots of the map) are removed, the map slots will replaced with outlets
-Fixes some bugs of pipenet disconnection, mostly on explosions
-Cleaned a bit the copypaste of construction.dm of pipes
-Removed the ID restrictions of digital valves and the frequency (both unused)
a disease may now have more than one spread type
added "infectivity" variable which replaces a prob(65), defaults to 65
affected_species is now viable_mobtypes, and lists typepaths, this is due to us actually having a species system now so it's confusing
adds defines for a bunch of stuff
Increases the duration and occurrence rate of Anomaly events.
Anomaly cores now give better research values.
Bluespace anomalies no longer teleport anchored objects because it looks godawful.
If not defused, Pyroclastic Anomalies will create a red or orange slime.
Replaces for(mob in oviewers) show_message() with visible_message() when possible.
Fixes the absolute pathing in Ninja code.
Fixes facehugger attack messages being bold red for third party (only the first leap message will stay bold red for third party, for better visibility)
Standardizes vomiting message
Fixes mech occupant not receiving any attack messages when the mech is attacked.
*Reworks teleporation so change places doesn't leave people distantly locked to chairs
*Adds a sanity check for improved spellcasting for some badmin abuse
*Delays zombie outbreak from occuring until 20 minutes into the round because it was often occuring before there was ample dead
*Removes the earmuffs from the cursed items loadout for being neither fun nor useful to anyone
*Removes the fake explosion from summon events for losing its appeal once it was expected, it still exists as a badmin event though.
*Reels in the 4th wall shattering nature of the greentext a bit
*Adds a message to affected people for Change Races, since some people are so decked out in gear they wouldn't even notice anything had happened
*Fixes change names to actually work
*Rewrites change minds to avoid edge cases where some people could be swapped twice back into their original body