AnturK
d28e56e5af
Fix for #5247
2014-10-15 11:35:53 +02:00
Jordie0608
9dfd0489d1
Renames Fake Explosion to Fake Nuclear Explosion
2014-10-11 03:06:28 +11:00
Cheridan
08be1b34eb
Revert "Changes a few green crosses to blue on sprites that I missed last time"
2014-10-04 19:22:10 -05:00
Cheridan
de6edfc1c6
Merge pull request #4818 from Incoming5643/summoneventfixerspecial
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Magic Mania 1.75 Appendix A: lets get comparitively reasonable
2014-09-16 09:09:40 -05:00
Incoming
071f9bff0a
Fixes up some silly problems with cursed items:
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Things won't be called cursed cursed cursed cursed cursed cursed cursed cursed cursed cursed cursed cursed foo's anymore
Cursed Katanas can't get stuck in any other slots now
Things that destroy your ability to go into space now won't spawn on you at all if you happen to be in space when the spawning occurers, but hey don't idle in space just to avoid a luchador mask, magicarp are still a thing.
2014-09-15 19:22:25 -04:00
Cheridan
6587b56a7c
Merge pull request #4765 from JJRcop/magicarp-random
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Creates new "chaos magicarp" that fires a random projectile each time
2014-09-15 10:22:50 -05:00
JJRcop
97a65cfb04
Changes Shoot() in magicarp to be forwards compatible
2014-09-14 16:07:54 -04:00
Incoming
a8737f8ae4
Stops the exponential hell of petsplosion happening more than once a round it turns out we didn't need 6000 mice
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Reduces the lava event from "lets slay all idlers and stop all action for 2 minutes" to "lets greviously wound all idlers and stop all action for 30 seconds"
Makes summon magic/summon guns work fine without a mob attached, this prevents a runtime and some odd messages to the admins
Makes the inviciblity text jive better.
2014-09-14 03:36:38 -04:00
Iamgoofball
af7be3cfdc
Update departmentrevolt.dm
2014-09-12 16:41:37 -07:00
Iamgoofball
a15fc94460
Update departmentrevolt.dm
2014-09-12 15:56:45 -07:00
JJRcop
7b0306f7b1
Moved magicarp ammo reroll to new carp called "chaos magicarp", which has 75 health and a 5% chance to spawn instead of a normal magicarp
2014-09-10 14:20:03 -04:00
JJRcop
6bc47e8369
Magicarp now fires a random projectile each time, instead of the same one randomized on New()
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Magicarp now randomizes from typesof(initial(projectiletype)) instead of from typesof(/obj/item/projectile/magic) to allow future carps that inherit it to fire whatever they want without changing the code
2014-09-09 19:07:44 -04:00
Iamgoofball
48d3f17ecf
グレー marée estación ar fud an google translate
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multilingual grey tides
2014-09-08 18:49:45 -07:00
Iamgoofball
8120a6eb23
Update departmentrevolt.dm
2014-09-07 21:28:10 -07:00
Iamgoofball
4b311777a4
estación de marea gris de ancho
2014-09-07 21:21:39 -07:00
Iamgoofball
552f751c2d
CRITICAL BUGFIX for Magic Mania $1.75
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>department revolt event
>no potential for the rng to roll "cargonia"
important bugfix merge asap
2014-09-07 20:59:09 -07:00
Orange Borg
0e05203e1a
Don't tell GIA
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2fast goofball
2014-09-08 15:55:04 +12:00
Incoming
d3d351dea8
Red Carp!
2014-08-28 14:37:42 -04:00
Incoming
ea4350a0a1
Adds the magicarp event as a rare happening.
2014-08-28 12:10:48 -04:00
Incoming
b47df3a9cf
Flexes spellllang n bartflags
2014-08-26 17:43:39 -04:00
Incoming
4639bcec55
Imposter and department revolt are now bugtested and fully functional.
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We feature complete save for the nitpicks!
2014-08-23 16:31:29 -04:00
Incoming
e10b108c0d
z.restricts cursed item loadouts that would ruin the day of anyone in deep space
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Moves the robeless casting from uncommon to rare
2014-08-22 14:25:49 -04:00
Incoming
70d29f25ff
whoops missed balancing an event
2014-08-22 10:07:04 -04:00
Incoming
7ac7ecb277
Summon Events Initial Commit: See the pull for complete details
2014-08-21 20:05:41 -04:00