Commit Graph

74 Commits

Author SHA1 Message Date
SkyratBot
25f4961156 [MIRROR] Refactors memories to be less painful to add and apply, moves memory detail / text to memory subtypes. Adds some new memories to demonstrate. [MDB IGNORE] (#18487)
* Refactors memories to be less painful to add and apply, moves memory detail / text to memory subtypes. Adds some new memories to demonstrate.  (#72110)

So, a huge issue with memories and - what I personally believe is the
reason why not many have been added since their inception is - they're
very annoying to add!

Normally, adding subtypes of stuff like traumas or hallucinations are as
easy as doing just that, adding a subtype.

But memories used this factory argument passing method combined with
holding all their strings in a JSON file which made it just frustrating
to add, debug, or just mess with.

It also made it much harder to organize new memories keep it clean for
stuff like downstreams.

So I refactored it. Memories are now handled on a subtype by subtype
basis, instead of all memories being a `/datum/memory`.

Any variety of arguments can be passed into memories like addcomponent
(KWARGS) so each subtype can have their own `new` parameters.

This makes it much much easier to add a new memory. All you need to do
is make your subtype and add it somewhere. Don't need to mess with jsons
or defines or anything.

To demonstrate this, I added a few memories. Some existing memories had
their story values tweak to compensate.

Makes it way simpler to add new memories. Maybe we'll get some more fun
ones now?

🆑 Melbert
add: Roundstart captains will now memorize the code to the spare ID
safe.
add: Traitors will now memorize the location and code to their uplink.
add: Heads of staff winning a revolution will now get a memory of their
success.
add: Heads of staff and head revolutionaries who lose their respective
sides of the revolution also get a memory of their failure.
add: Completing a ritual of knowledge as a heretic grants you a quality
memory.
add: Successfully defusing a bomb now grants you a cool memory. Failing
it will also grant you a memory, though you will likely not be alive to
see it.
add: Planting bombs now increase their memory quality depending on how
cool the bomb is.
refactor: Memories have been refactored to be much easier to add.
/🆑

* Modular!

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2023-01-17 12:51:58 +13:00
Zonespace
a9e7e645c8 Mirror #72345 (#18649)
Reorganize the outfits under 'mob_spawn' (#72345)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

I got home, sat on my computer ready to work on an Goliath Infused
hermit idea I had, instead, I found more outfits that slipped through
the cracks and are not reorganized properly so I'm doing this again!
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

Code improvement readability something
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

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observed by players or admins you should add a changelog. If your change
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mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
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your name to the right of the first 🆑 if you want to overwrite your
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2023-01-12 08:53:45 -05:00
SkyratBot
63cc0fe36c [MIRROR] Organizes mining corpses outfits and fixes power tools not spawning on golem corpses. [MDB IGNORE] (#18533)
* Organizes mining corpses outfits and fixes power tools not spawning on golem corpses.

* Update mining_corpses.dm

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-01-09 22:05:27 -08:00
SkyratBot
08e45df749 [MIRROR] Quirks are passed an incoming client when applied, allowing quirks to read preferences in add and add_unique. Renders visual quirks on the preference menu dummy. [MDB IGNORE] (#18311)
* Quirks are passed an incoming client when applied, allowing quirks to read preferences in `add` and `add_unique`. Renders visual quirks on the preference menu dummy.

* fixes quirk order to match upstream

* Modular quirk updates

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2023-01-09 04:58:33 -05:00
SkyratBot
bccf824a6c [MIRROR] Turned most syndicate mobs (+ viscerators) into basicmobs [MDB IGNORE] (#18270)
* Turned most syndicate mobs (+ viscerators) into basicmobs (#71871)

## About The Pull Request
Turns the syndicate simpleanimals into basicmobs: (+ stormtrooper, +
space variants) Base Mob, Knife syndies, pistol syndies, SMG
syndies,shotgun syndies, viscerators
also changes some instances of the simple_animal path into the basicmob
ones
Removes civillian syndicates which were useless and also completely
unused
Also removes mech pilots:
![2022-12-09
20_02_18-Window](https://user-images.githubusercontent.com/70376633/206777829-2e49e445-3532-4e8e-8e7c-8d9b0a3a14d0.png)

Also,
makes the basic targetting datums health check configurable
basic attack behavior can now fire in bursts

https://user-images.githubusercontent.com/70376633/206766607-cf2e3659-0c5e-4117-9af7-e573e35bdf80.mp4

https://user-images.githubusercontent.com/70376633/206766630-15b4469f-68be-44c7-9394-1f2b6fe07811.mp4

https://user-images.githubusercontent.com/70376633/206766613-69b42457-a03b-449d-a1b8-a5aa556c76e5.mp4

https://user-images.githubusercontent.com/70376633/206766619-5560a178-8d2f-4b22-adf1-22ace6f63a51.mp4

https://user-images.githubusercontent.com/70376633/206766627-e671d064-fd9e-4204-b823-aa2e07f7fc26.mp4

https://user-images.githubusercontent.com/70376633/206766633-108c1574-3554-4bc1-a9ac-8faed0ec4062.mp4
## Why It's Good For The Game

simpleanimal stinks basic mob good
syndicate AI was really bad to begin with so here we are

## Changelog
🆑
code: Turned most syndicate mobs into basicmobs, making their AI better
and (possibly) more deadlier!
del: Removed syndicate mech pilots and syndicate civvies
/🆑

Co-authored-by: kawoppi <94711066+kawoppi@ users.noreply.github.com>

* Turned most syndicate mobs (+ viscerators) into basicmobs

* map

* code

* Update syndibase.dmm

Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com>
Co-authored-by: kawoppi <94711066+kawoppi@ users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2023-01-07 02:48:07 -05:00
SkyratBot
d692b60199 [MIRROR] Fixes HOS Beret (and all of its subtypes) having wrong path and thus not being armored [MDB IGNORE] (#18191)
* Fixes HOS Beret (and all of its subtypes) having wrong path and thus not being armored

* Modular and Mirror!

* Additional hos beret

Co-authored-by: SkeletalElite <skeletalelite0@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2023-01-06 23:22:43 -05:00
SkyratBot
cf67304574 [MIRROR] Refactors Pirates into Pirate Gangs, Adds the Psyker-gang as new pirates [MDB IGNORE] (#17920)
* Refactors Pirates into Pirate Gangs, Adds the Psyker-gang as new pirates

* [PR to PR] NRI raider de-conflicting (#17921)

* sosig

Update revolver.dm

* Update nri_raiders.dm

* Apply suggestions from code review

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>

* Update nri_raiders.dm

* uhuh

* Update nri_raiders.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Stalkeros2 <42087567+Stalkeros2@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-12-08 09:43:43 -08:00
SkyratBot
2b800b9a23 [MIRROR] Removes tablets (not PDAs) entirely. [MDB IGNORE] (#17880)
* Removes tablets (not PDAs) entirely.

* contractor changes

* map changes

* Update assistant.dm

* conflicts

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-12-07 01:07:02 +00:00
SkyratBot
d350def891 [MIRROR] Fix allow_spawn check for Ashwalkers and Battlecruiser crew [MDB IGNORE] (#17739)
* Fix allow_spawn check for Ashwalkers and Battlecruiser crew (#71480)

## About The Pull Request
Currently, if you fail the allow_spawn test for Ashwalkers or
Battlecruiser Crew you will get the deny message even if the check was
silent. Meaning every time you open the spawners menu you get "You have
exhausted your usefulness to the Necropolis." or "You have already used
up your chance to roll as Battlecruiser." All the other allow_spawn
checks have a `!silent` check before sending the message so that they
only show this message if the player actually clicks the spawner.

Also for some reason the ashwalker message is bold and it shouldn't be.
## Why It's Good For The Game
Consistency is good, as is not giving the player unnecessary chat
messages.
## Changelog
🆑 VexingRaven
fix: Ashwalker Eggs and Battlecruiser spawners no longer give you a
warning every time you open the spawn menu if you've already spawned as
that role once.
spellcheck: Ashwalker Egg warning message for having already spawned
once is no longer bolded for no reason.
/🆑

* Fix allow_spawn check for Ashwalkers and Battlecruiser crew

Co-authored-by: VexingRaven <msgerbs@users.noreply.github.com>
2022-11-25 14:26:05 +00:00
SkyratBot
0fb69dd6e5 [MIRROR] Moves the bulk of shield code from the riot subtype into the core shield. [MDB IGNORE] (#17684)
* Moves the bulk of shield code from the riot subtype into the core shield. (#71066)

## About The Pull Request
I wanted to "rework" the riot shield security has but most other shields
are subtypes of it, making them all inherit those features.
So I made this PR first to make my job easier and fix some odd bugs like
fixing wooden bucklers by slapping them with titanium sheets...

There *shouldn't* be any other big change outside of the titanium
healing and baton bashing they all inherited but I have been staring at
shield code and worked on another branch before deciding to split the
code improvement/fixes from the features so I might have missed
something.

And while there, kill some single letter vars, remove unnecessary lines,
etc.
## Why It's Good For The Game
Fixing a wooden shield by slapping it with titanium is weird... so is
fixing a glass+iron shield but that is a bigger balance change.

And well, easier for future shield changes to not inherit weird
behaviors from the riot shield.
## Changelog
🆑 Guillaume Prata
fix: You can no longer repair wooden bucklers and roman shields by
slapping them with a titanium sheet.
/🆑

* Moves the bulk of shield code from the riot subtype into the core shield.

* sr conflits, goliath shield, reagent buckler

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-11-23 14:15:07 -05:00
SkyratBot
cefdaa26d1 [MIRROR] Fixed survival boxes for plasmaman clowns and mimes. [MDB IGNORE] (#17506)
* Fixed survival boxes for plasmaman clowns and mimes.

* Feex le merge conflict

Co-authored-by: lizardqueenlexi <105025397+lizardqueenlexi@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-11-16 08:14:29 -08:00
GoldenAlpharex
a238c0a6fb Fixes the ghost role spawner spawning a naked human while waiting on you to decide whether you want to use the character from your preferences or not (#17319)
Fixes the ghost role spawner spawning a naked human while waiting on user input
2022-11-15 06:44:17 -08:00
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
62c02030e3 [MIRROR] Convert mouse and rat to basic mobs [MDB IGNORE] (#17215)
* Convert mouse and rat to basic mobs

* run the UpdatePaths script you borb

* packs and nests

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-28 21:27:47 -04:00
SkyratBot
097e913e4b [MIRROR] Removes tablet hard drives entirely (HDD & SSD) [MDB IGNORE] (#17164)
* Removes tablet hard drives entirely (HDD & SSD)

* map updates

* changes

* contractor uplink theme

* uplink improvements

* tab

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-26 14:09:16 -04:00
SkyratBot
432eacbb26 [MIRROR] Properly kills the goliath outside Survival Pod Ruins ruin [MDB IGNORE] (#17134)
* Properly kills the goliath outside Survival Pod Ruins ruin (#70734)

The ruin added way back in #17284 (8b656d2603) has a varedited goliath with 0 health.

In practice this goliath will not be dead or a one-hit-kill, as upon taking damage, it would revert to being at full health.

This PR replaces this goliath with a proper corpse, as well as adds a corresponding goliath corpse spawner.

* Properly kills the goliath outside Survival Pod Ruins ruin

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
2022-10-24 19:31:23 -04:00
SkyratBot
58752b0969 [MIRROR] Removes a ton of unused tablet vars, re-organizes the rest [MDB IGNORE] (#17014)
* Removes a ton of unused tablet vars, re-organizes the rest (#70344)

* Removes a ton of unused vars, re-organizes the rest

Removes a ton of unused vars from Modular computers
Re-organizes the rest, and adds autodoc comments to most of them
Moved 2 vars (saved_image and invisible) from the tablet to the messenger app, since that's where it was used. I didn't see the point of having these vars be on every computer anyways, only PDAs have the app.
Renames Clown's honk virus var
Makes Messenger app's saved image, actually used.

* static list and NODECONSTRUCT_1 check

* oops

* Removes a ton of unused tablet vars, re-organizes the rest

* cryopod

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-20 02:28:27 -04:00
SkyratBot
3795ed1a6b [MIRROR] [MDB Ignore]Hats DMI split [MDB IGNORE] (#16693)
* [MDB Ignore]Hats DMI split

* e

* STAFE

* e

* e

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 23:00:42 +01:00
SkyratBot
14482dcf1c [MIRROR] Removes ghost check for battlecruiser objective and fixes players being able to roll it multiple times in a row [MDB IGNORE] (#16541)
* Removes ghost check for battlecruiser objective and fixes players being able to roll it multiple times in a row (#70194)

Removes the ghost check for the battlecruiser objective
Fixes the same player being able to reroll battlecruiser

* Removes ghost check for battlecruiser objective and fixes players being able to roll it multiple times in a row

Co-authored-by: Salex08 <33989683+Salex08@users.noreply.github.com>
2022-09-29 22:43:11 -07:00
jjpark-kb
62345b01c1 incompatible species for ghostroles, and character pref for black market dealer (#16430)
* incompatible species for ghostroles

* Update code/modules/mob_spawn/mob_spawn.dm

adds a space?

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob_spawn/mob_spawn.dm

add a space.

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-09-26 17:32:08 -04:00
SkyratBot
d27cd97f74 [MIRROR] [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane [MDB IGNORE] (#16030)
* [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane

* fix map merges

* icon paths and merge conflicts

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-24 20:10:28 -04:00
SkyratBot
c8776ecbbb [MIRROR] Refactors team antagonists and roundend report handling [MDB IGNORE] (#16308)
* Refactors team antagonists and roundend report handling (#69585)

* Refactors team antagonists and roundend report handling

Refactors teams and subtypes
* Makes use of ``as anything`` and ``\improper``
* Removes many single letter variables
* Moves team code to the team file
* Makes team objectives only allow objectives for SpacemanDMM
* Makes members and objectives clear when a team is deleted
* Generalizes team's add_objective
* Checks for show_roundend_report in roundend
* Replaces ``get_team == src`` with a simple mind check
* Makes Bloodbrothers fit using parent's endround report.
* Removes the unused procs ``is_solo`` and ``antag_listing_footer``
* Makes replaces ``get_team_antag`` ``specific`` with ``include_subtypes`` to be consistent with Antag helpers (and because I thought it looked better that way)

* Refactors team antagonists and roundend report handling

* improper borers

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-23 22:29:34 -04:00
SkyratBot
a079b5a864 [MIRROR] Monkey trip mechanic removed from AI controller and added to brain. Adds organ based trait system. [MDB IGNORE] (#15913)
* Monkey trip mechanic removed from AI controller and added to brain. Adds organ based trait system.

* Update code/modules/mob/living/carbon/human/species_types/snail.dm

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 14:27:46 +01:00
SkyratBot
ac7d3bcedf [MIRROR] Fix legion dead miners not spawning species [MDB IGNORE] (#15976)
* Fix legion dead miners not spawning species (#69622)

Fix legion miners not spawning species

* Fix legion dead miners not spawning species

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-09-02 21:01:43 +01:00
SkyratBot
88c85fe1f7 [MIRROR] [MDB IGNORE] Refactors drinks and fixes a lot of food problems [MDB IGNORE] (#15577)
* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* forgto 2 commit

* im slowly going insane

* why does find and replace not FIND everything

* hnghnnngh

* h

* l

* a

* a

* so close...

* delta fix

* I thought I committed this already, guess not

* this PR has been the bane of my fucking life

* orange juice

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-08-25 03:17:10 +01:00
SkyratBot
4f430ec4be [MIRROR] Refactor hardcoded suit sensor defines [MDB IGNORE] (#15601)
* Refactor hardcoded suit sensor defines (#69164)

* Refactor suit sensor defines

* Add suit sensor define to HoS suit

* Fix sensor_mode define to be accurate

* Refactor hardcoded suit sensor defines

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-08-13 17:33:02 -07:00
SkyratBot
ac31a4639e [MIRROR] Concentrated barbers aid can give hairless species hair + fixes hair updating once and for all (probably) [MDB IGNORE] (#15182)
* Concentrated barbers aid can give hairless species hair + fixes hair updating once and for all (probably)

* Update code/modules/antagonists/thief/thief.dm

* Update code/modules/mob/living/carbon/human/species_types/felinid.dm

* Concentrated barbers aid can give hairless species hair + fixes hair updating once and for all (probably)

* yes

* Update _compile_options.dm

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-08 02:45:30 +01:00
SkyratBot
6016cf97b4 [MIRROR] individual LOG_GAME [MDB IGNORE] (#15401)
* individual LOG_GAME

* e

* Update teleporter.dm

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-08 01:11:55 +01:00
Tastyfish
60f13e9b10 [MODULAR] [MDB IGNORE] Several fixes to the space hotel (#15343)
Several fixes to the space hotel
2022-08-04 15:55:47 +01:00
OrionTheFox
b15331b4df [MANUAL MIRROR] The GAGening: Clothesmate edition [MDB IGNORE] (#15100)
* The GAGening: Clothesmate edition

* ThisShouldWork

* hgnbhg

* would probably help to have the right .dmi

* fixed?

* Fuck you

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
2022-07-27 03:19:42 +01:00
SkyratBot
3a8bed771a [MIRROR] [READY] Venus human trap fix 3.0: Allow ghosts to possess them even when obscured, use better spawning system [MDB IGNORE] (#15090)
* [READY] Venus human trap fix 3.0: Allow ghosts to possess them even when obscured, use better spawning system

* Fixes the merge conflict!

* Fixes ghost role spawners not being covered by the ghost role spawner ban

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-07-24 13:23:30 +01:00
SkyratBot
dfc1b9a4c0 [MIRROR] [MDB Ignore]Suit DMI split p1: Mob icons [MDB IGNORE] (#14963)
* [MDB Ignore]Suit DMI split p1: Mob icons

* [MDB Ignore]Suit DMI split p1: Mob icons

* [MDB Ignore]Suit DMI split p1: Mob icons

* wew

* wew

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-22 12:45:47 +00:00
SkyratBot
487322c317 [MIRROR] Nukies Rework Part....2.1? Kinda?: Gives Battlecruiser operatives the Ansem pistol, as well as some internals in their currently empty bag. [MDB IGNORE] (#14974)
* Nukies Rework Part....2.1? Kinda?: Gives Battlecruiser operatives the Ansem pistol, as well as some internals in their currently empty bag. (#68419)

* Gives Battlecruiser operatives the Ansem pistol, as well as populate their bags with some internals.

* Box variable

* Nukies Rework Part....2.1? Kinda?: Gives Battlecruiser operatives the Ansem pistol, as well as some internals in their currently empty bag.

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2022-07-19 02:15:53 +01:00
SkyratBot
b74df4cbdd [MIRROR] Revisiting The Goliath: Or, that time I dripped out the SBC Starfury just because [MDB IGNORE] (#14813)
* Revisiting The Goliath: Or, that time I dripped out the SBC Starfury just because (#68126)

Drips the SHIT out of the SBC Starfury while not completely overhauling it. Touches everything NOT in engineering or southward (because I love how scuffed that part is and refuse to touch it on principle) - Also converts one map varedit into a real boy subtype, and moves tiny fans to their own file.

Mandatory disclosure on the gameplay changes:
Fighters 1 and 3 are now NOT in the hangar, and are now attached to the formerly unused gunnery rooms.
Cryo now works. Yeah. I know.
You can actually open the anesthetic closet now.
Everyone now shares three spawners. This doesn't reduce the amount of people who can play when this rolls, as I've adjusted var/uses in accordance: it just reduces clutter.
A few of the horizontal double airlocks have been compacted into glass_large airlocks.
The bar windows now actually have grilles like they were meant to.
Four turbines have shown up. They aren't functional*, they just look like gunnery and conveniently fit in the spots. I'm sure this is space OSHA compliant.
The map is ever so slightly smaller, vertically. This should distance us from an edge case where somehow all space levels are too cluttered for this to spawn properly, for the time being.

*Technically there's nothing stopping you from using them besides the amount of time it'd take for the operatives to kick your ass

This map was originally designed wayyy back before we even had the computer sprites we have now, (#27760 if you want to see SOUL) and it shows. While it will never have it's SM again, we can at least make the thing much nicer to look at.

* Revisiting The Goliath: Or, that time I dripped out the SBC Starfury just because

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
2022-07-09 03:28:33 -07:00
SkyratBot
d0313e5574 [MIRROR] fixes outfit sanity unit test initial [MDB IGNORE] (#14327)
* fixes outfit sanity unit test initial (#67731)

* fixes outfit sanity unit test initial

* wahoo

* fixes outfit sanity unit test initial

* fixes outfit sanity unit test initial

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-06-15 12:35:46 +01:00
SkyratBot
e958272a86 [MIRROR] An Exploration Into Lame Jobs - Syndicate Listening Post Remap [MDB IGNORE] (#14147)
* An Exploration Into Lame Jobs - Syndicate Listening Post Remap (#67330)

* An Exploration Into Lame Jobs - Syndicate Listening Post Remap

Hey there,

Have you ever been bored at your job? A job where you can't scheme something up to get you up to date? Stranded at your job? Alone at your job? Has the job ever asked you a lot of question? Like I am right now? Should I stop?

Anyways, I decided to think about it, and I remapped the Syndicate's Space Listening Post. How nice!

* An Exploration Into Lame Jobs - Syndicate Listening Post Remap

Co-authored-by: san7890 <the@san7890.com>
2022-06-06 17:38:38 -07:00
Tom
48f1bfeeca ashwalker quirks (#13854) 2022-05-24 16:56:14 +01:00
SkyratBot
a61b1ea07f [MIRROR] [MDB IGNORE] More /area/ typepath organization and cleanup [MDB IGNORE] (#13832)
* [MDB IGNORE] More /area/ typepath organization and cleanup (#67107)

This further continues what I did in b4fb8f3ed1 (but instead of just stations, its now every (most) applicable area in the game

* [MDB IGNORE] More /area/ typepath organization and cleanup

* wew

* e

* Update CentCom_skyrat.dmm

* wew

* ews

Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-24 16:47:55 +01:00
YakumoChen
ffeab2e21a Interdyne role id adjustments (#13674)
* Update lavaland_ruin_code.dm

* Update mining_roles.dm
2022-05-20 11:34:23 +01:00
SkyratBot
af93d350cc [MIRROR] Repaths /obj/item/clothing/mask/animal/rat to make more sense [MDB IGNORE] (#13558)
* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense (#66860)

* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense
It was used as the parent for a lot of other small animal masks simply
because of its flags and a single proc, so i repathed it to
`/obj/item/cltohing/mask/animal/small/...` to make more sense

* adds an updatepaths

* fixes the got damned maps

* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense

* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-17 21:25:29 +01:00
Tom
817f8b1f52 Ghost role appearance change restriction (#12956)
* Ghost role appearance change

* update black mesa
2022-04-23 22:06:19 +01:00
Tom
478934e458 mob spawn species lock to balloon alert (#12955) 2022-04-21 14:40:33 +01:00
magatsuchi
dc8adc2924 Modular Tablets: Converting PDAs to the NtOS System (SKYRAT VERSION) (#12920)
* hot-patch 1

* hot patch 2

* hot patch 3

* slight issue
2022-04-20 16:55:49 +01:00
SkyratBot
d71d49bd91 [MIRROR] [Ready] Hilbert Research Facility remap feat. tram [MDB IGNORE] (#12745)
* [Ready] Hilbert Research Facility remap feat. tram (#66082)

* reworks hilbert's hotel ruin

* warooio

* you can now run multiple trams on the same z at the same time, trams are linked by id

* fuck

* sure

* you are a simulacra

* FUG

* dock

* [Ready] Hilbert Research Facility remap feat. tram

* Update mapping_fluff.dm

* Update gordon_freeman.dm

* fixes

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-04-18 17:00:25 -07:00
SkyratBot
3916ea03de [MIRROR] Kapulimbs [MDB IGNORE] (#12497)
* Kapulimbs

* conflicts

* part one of fixes

* more fex

* ugh

* more fix

* eee

* e

* more fix

* Well it compiles, but we need to get digi legs working

* more fixes

* https://github.com/tgstation/tgstation/pull/65887

* https://github.com/tgstation/tgstation/pull/65904

* https://github.com/tgstation/tgstation/pull/65923

* more fix

* now uses dna specific icon overrides.

* species code no longer dictates what icon the limbs use

* digitigrade legs implemenation

* more fixes, species indexing, species bodyparts

* remaining mutant bois

* 0

* okay this work!

* IPC stuffs

* inv file uses

* optimisation and limb string rendering digitigrade stuff

* wew

* partial vox support

* bodymarkings are now stored on the bodypart

* limb key caching

* Update carbon_update_icons.dm

* Update carbon_update_icons.dm

* Moves our mutant variance to the new system and makes shoes squash.

* all legs do it

* https://github.com/tgstation/tgstation/pull/65918

* https://github.com/tgstation/tgstation/pull/65899

* https://github.com/tgstation/tgstation/pull/65990

* teshari bodytype

* them teshari's aren't humans

* bandaid for future proper teshari implementation

* Update vox_bodyparts.dm

* fixes chests and teshari implementation

* fixes

* fex

* Update mutant_zombie_bodyparts.dm

* oops

* Update synthetic_lizard_bodyparts.dm

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update scissors.dm

* wound stuff

* Update carbon_examine.dm

* more stuff

* Delete human_update_icons.dm

* begone thot

* https://github.com/tgstation/tgstation/pull/66065

* Update _external_organs.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-11 02:40:05 +01:00
SkyratBot
5e8a148556 [MIRROR] [NO GBP] Resolves Golems not being allowed in the areas they created [MDB IGNORE] (#12650)
* [NO GBP] Resolves Golems not being allowed in the areas they created (#66000)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* [NO GBP] Resolves Golems not being allowed in the areas they created

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-04-10 02:22:17 +01:00
SkyratBot
306a1edac2 [MIRROR] Block free golems from using shuttle consoles, other than to go home [MDB IGNORE] (#12641)
* Block free golems from using shuttle consoles, other than to go home (#65991)

* Block golems from using shuttle consoles

* Update code/modules/mob_spawn/ghost_roles/golem_roles.dm

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Block free golems from using shuttle consoles, other than to go home

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2022-04-09 23:20:10 +01:00
Mega-Drones
694cb6a6d3 [NON-MODULAR] Allows for Ashwalkers to use quirks (#12366)
* Allows for Ashwalkers to use quirks

* Update mining_roles.dm
2022-04-08 23:34:29 +01:00
Tom
1b3158ae3c Ghost role loadout/quirk fix (#12537) 2022-04-06 02:29:03 +00:00
SkyratBot
2dfcda970e [MIRROR] Fixes several incorrect spider menu descriptions and automatizes the process a little bit [MDB IGNORE] (#12445)
* Fixes several incorrect spider menu descriptions and automatizes the process a little bit (#65806)

* Fixes several incorrect spider menu descriptions and automatizes the process a little bit

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2022-04-01 01:55:46 +01:00