Commit Graph

586 Commits

Author SHA1 Message Date
XDTM
2ac902ab3c Refactors anti-magic into a component (#35639)
* Refactors anti-magic into a component

* plenty o stuff, mainly holy and antimagic traits

* fix

* fix2

* moved to components, moved some of the logic to the component

* don't blame me if the code looks copypastey

* right
2018-02-26 09:45:12 +13:00
ExcessiveUseOfCobblestone
336f26c141 Change-Projectile cleanup (and now you can be ANY* species) (#35710)
cl Cobby
experiment: Being hit by a bolt of change now opens up previously-barred races. Hopefully you don't roll plasmaman!
/cl

    If the subtype for the species was added hehe

I was going to brag about how there wasn't any balance change but this does allow for more of the "fun" races within humans to come up.

Webbit so probably some dumb typo somewhere
2018-02-20 09:53:34 +13:00
kevinz000
26ad237862 Projectile hitscan refactor and visuals (#34363)
Moves beam rifle snowflake code up to projectile level for a proper hitscan system.

🆑
rscadd: Chameleon laser guns now have a special firing mode, activated by using them in hand! Only certain gun disguises will allow this to work!
/🆑
2018-01-30 09:23:51 +13:00
XDTM
5a08a3aad0 Extends the disability refactor to include more traits, removing some snowflake code (#34664)
This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk

Notable changes:

    Fakedeath now updates instantly, instead of waiting for the next life tick.
    Fakedeath now sets time of death when acquired.
    Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
    Hulk no longer overrides status_flag changes, in case there are any.
2018-01-25 09:12:44 +13:00
vuonojenmustaturska
5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
vuonojenmustaturska
a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
ShizCalev
f912b6eae0 Fixes Lord Singuloth hungering for more than he should (#33025) 2017-11-24 05:45:47 -05:00
AnturK
39394d88d1 Transfers orbiting ghosts on most common transforms 2017-11-18 22:36:01 +01:00
Jordan Brown
2d04e1172d Merge pull request #32641 from praisenarsie/patch-8
blah blah adds some initialize() for squeaky clean code and performance
2017-11-13 12:37:22 -05:00
FrozenGuy5
5294c48be1 Adds alot more initialize() part two 2017-11-12 10:56:33 +00:00
ExcessiveUseOfCobblestone
fabd7af52f hello! 2017-11-08 20:39:17 -05:00
Emmett Gaines
825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
ShizCalev
3626c03695 Makes staff of change randomly assign a borg module 2017-10-25 23:39:06 -05:00
ShizCalev
d8a52b4e96 Fixes braindead aliums 2017-10-25 23:32:00 -05:00
ShizCalev
721df8dacf Cleans up some istypes not using helpers 2017-10-16 15:30:30 -04:00
kevinz000
64851d819a Moves projectile processing to a subsystem (#30599)
ITT worst coder tries not to break everything and improve the code.
fixes #29211
🆑
refactor: Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!
rscadd: Reflectors can now be at any angle you want. Alt click them to set angle!
/🆑

Also lets just
fixes #18133
because the shortest path from point A to B is a straight line, when projectile ranges are "number of times moved/processed" ofcourse it's going to be shorter if you fire diagonally. It will be a problem as long as range is done like that or if range are in "pixels/tiles" moved without outright using get_dist.
2017-10-16 15:50:42 +13:00
kevinz000
b83d777119 Removes a bunch of sleeps/spawns and makes a few booleans defines (#31553)
* spawn/sleep removal part 1

* sleep/spawn/src. removal

* fixes type paths in timers

* Fixes some variable passing

* Why do I have to do this 20 times to get it right..?

* Why do I have to do this 21 times to get it right..?

* Update suicide.dm

* Update software.dm

* Update paper.dm

* Update cable.dm

* Update ninjaDrainAct.dm

* Update hypospray.dm

* Update vocal_cords.dm

* Update touch_attacks.dm

* Update revenant_abilities.dm

* woops

* Update revenant_abilities.dm
2017-10-14 19:53:17 -04:00
FrozenGuy5
8a932344ef Fixes c20r damage (#31425)
* Fixes c20r damage

* minor pointless documentation
2017-10-09 09:35:03 +13:00
The-clown-known-as-Pepe
6585907d52 Fixes rubber shot after unintended nerf. (#31316)
* Update bullets.dm

* fix

* refactor

* Update ammo_casings.dm
2017-10-06 11:47:49 +13:00
Tad Hardesty
5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
kevinz000
aeadbceb27 why plus a minus value and not just minus the value... (#31279)
* Update bullets.dm

* Update visuals_icons.dm

* Update asteroid.dm
2017-10-04 14:02:44 -05:00
Supermichael777
fc4a9799ef Fixes stealth nerf to detectives gun (#31125)
* Fixes stealthnerf to detectives gun

Having knockdown healed stamina damage, but also needed stamina too keep you down. This rectifies the extra stamina healing

* WEW LADS
2017-10-04 12:13:41 +13:00
KorPhaeron
cc309236d9 ismecha define (#31192) 2017-10-02 02:03:40 -04:00
Leo
7d0f9367e8 Merge pull request #31138 from KorPhaeron/isstructure
Structure istype define
2017-09-30 23:31:37 -03:00
KorPhaeron
bc142acb5c Structure istype define 2017-09-29 17:19:10 -05:00
Jordan Brown
4178c209f1 Configuration datum refactor (#30763)
* Configuration datum refactor

* More WIP

* New easier on the eyes format

* More WIP

* Finished config.txt

* Fucktons more WIP

* The end of conversion draws near...

* Add all this shit

* Done converting entries finally

* Hunting down compile errors

* More WIP

* MORE CONVERSIONS

* More WIP

* More WIP

* Oh shit only 90 errors this time!

* IT COMPILES!!!

* Fixes world start runtimes
2017-09-29 15:36:51 +13:00
Firecage
63f3423777 Makes borg modules and human species easily spawnable by admins from the mob spawn menu. 2017-09-25 23:12:52 +02:00
pubby
65bb0a3e32 Ammo cleanup (#30361)
* Clean up ammo

* Fix maps

* Cyberboss ammo cleanup fixes
2017-09-07 11:02:44 -04:00
pubby
d2290096c5 Gorillas (#29923)
* Add gorillas

* forgot the sound effect

* Fixes

* Split emotes into new file

* Restore perfect knockdown

* oops

* Gorilla hands

* Cyberboss changes
2017-08-20 20:55:35 -04:00
Jordan Brown
641ba9c145 Merge pull request #29940 2017-08-17 10:13:00 -04:00
oranges
bb45919ae6 Merge pull request #29688 from PraiseRatvar/PraiseRatvar-patch-1
Nerfs L6 SAW Hollow Point Bullets from -10 armour penetration to -60 armour penetration.
2017-08-17 10:53:33 +12:00
Ian Turk
1b7ca8c0e5 Resolved merge conflicts 2017-08-16 08:33:24 -06:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Ian Turk
371f1ba4f0 Replace all secondary flags with bitflags stored in the flags_2 var 2017-08-15 16:01:35 -06:00
FrozenGuy5
afe0030205 Update bullets.dm
nerfs hollowpoint for the l6
2017-08-03 19:36:04 +03:00
XDTM
97fc07898c Merge branch 'master' into Hallucinations3.0 2017-07-29 12:43:18 +02:00
Joan Lung
36d70f3114 Removes bows 2017-07-26 18:39:57 -04:00
XDTM
6425fbbec0 couple more projectiles, fixes bugs 2017-07-19 21:34:18 +02:00
XDTM
1c716c2f0f Merge branch 'master' into Hallucinations3.0 2017-07-18 22:04:13 +02:00
XDTM
4283a07aa6 stray bullets 2017-07-18 22:00:42 +02:00
ShizCalev
45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
XDTM
3521a3b708 stray bullets 2017-07-16 20:26:42 +02:00
Xhuis
198b39acfc Missile no longer ricochet 2017-07-14 17:34:56 -04:00
oranges
5494f5328a Rename Bump to Collide (#29207)
This reduces confusion arising from the fact byond already has a built
in byond proc also named Bump.

We used an argument called yes to distinguish our Bump from byond's
builtin bump, but then we failed to make sure everyone of our bumps
properly override it, so a bunch of things have been double bumping

This resolves that issue permanently

I've also removed the second argument as it no longer has a purpose

I also cleaned up the recycler bump as it didn't do anything the
parent procs didn't already do
2017-07-14 13:47:22 +02:00
kevinz000
7a26305498 Replaces ex_act and emp_act numbers with defines (#29215)
* defines

* defines

* explode_none
2017-07-13 08:56:26 -03:00
Jordan Brown
d135dc2643 Merge pull request #29162 from ChangelingRain/directionliststweak
Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs
2017-07-10 18:45:52 -04:00
ShizCalev
59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Joan Lung
ec9439b915 Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs 2017-07-09 17:24:28 -04:00
Jordan Brown
c1e3ac82ec Merge pull request #29081 from Fox-McCloud/reflect-refactor
Minor Projectile Reflection Refactor
2017-07-07 09:52:45 -04:00
Fox-McCloud
46b16513e2 it's truly false 2017-07-06 16:13:22 -04:00