Commit Graph

9 Commits

Author SHA1 Message Date
Profakos
52ccdf20cd Prevents persistence from trying to load more engravings than exists (#86065)
## About The Pull Request

During initializing persistent wall engravings, the game picked a number
between 15 and 25, and attempted to load that many. However, if there
were less engravings than that, the loop went on even after the list it
was calling `pick_n_take` on was empty, and multiple times it has logged
a runtime claiming that the engraving was in an incorrect format when it
tried to parse the returned nulls.

This PR ensures that the game will not attempt to load more engravings
than the amount that exists in the persistence files, ensuring less
incorrect error messages during initialization.

## Why It's Good For The Game

Less incorrect lines during initialization on maps that have not
received enough engravings.

## Changelog

Nothing player facing.
2024-09-05 22:58:54 -06:00
Ghom
73081bcff0 Add messages (paper, photos, cash) in bottles. (#85703)
## About The Pull Request
This PR adds a new persistent feature: message inside bottles. These are
basically glass bottles with inside a piece of paper, a photo or space
cash (no holocredits, and most bills rarely go over 1000 credits anyway)
from a previous round, which can be fished at the beach, or from the
relative fishing portals.

Each piece of written paper or photo that isn't map-loaded has a roughly
a 0.2% chance to be added to the message bottles database at the end of
the round. However, you can also manually toss a glass bottle with
inside a paper/photo/bill into the ocean (or a fishing portal generator
with the ocean/beach module loaded) for guaranteed results.

The bottles are removed from the database once fished up by the by,
unless tossed back into the ocean.

I've also offset a couple bottle sprites that weren't properly aligned
(for the message overlays).

TODO:
- [x] add a couple (20 prob or less) message bottle spawners to the
beach away mission or something.
- [x] add a few sounds for adding and removing the message from the
bottle. (pickup/drop sounds already handle that)
- [x] test it properly.

## Why It's Good For The Game
I think it'd be neat to have a way to send photos, snarky "seek grass"
messages, as well as the occasional financial aid to future players, and
furthermore, another thing to tie fishing to.

## Changelog

🆑
add: You can place papers, photos and cash bills (no holochips) inside
bottles and then toss them into the ocean (or fishing portal gen with
relative settings) with right-click, for others to fish them up on
future rounds.
/🆑
2024-08-24 01:31:38 -04:00
Ghom
d25782b4d6 Removes an unused var from SSpersistence (#85696)
## About The Pull Request
I think I may have forgotten to remove it from the final version of the
persistent piggy banks PR (museum cafeteria yadda yadda)

## Why It's Good For The Game
Unused var.

## Changelog
N/A
2024-08-09 23:21:46 -04:00
SmArtKar
77a82d4747 Removes 8 cases of double indentation (#85140)
## About The Pull Request

Thanks to Potato (Lemon here) on discord for writing a regex to find
these ``^/.*\).*\n\t\t``

## Changelog
🆑
code: Removed 8 cases of double indentation
/🆑
2024-07-21 21:57:44 -07:00
lessthanthree
3e4721b9d4 Incident displays: wallening edition (#84812)
## About The Pull Request

Redoes the delam/tram incident displays to be wallening compatible.


![image](https://github.com/tgstation/tgstation/assets/83487515/34c4c930-7fe8-4dda-b95a-60d3011cb047)

## Why It's Good For The Game

Looks better, and won't be jank when wallening comes.

## Changelog

🆑 LT3
image: Incident displays got a makeover
/🆑
2024-07-10 22:54:00 -06:00
Ghom
88bdabe53b Adds a small cafeteria behind the right wing shutters of the museum. (#81465)
## About The Pull Request
I was thinking to contribute something to the new away mission map to
make it better. Mapping and all takes too much time for me, so I could
do little. Though it comes with its own unique gimmicks.

To reach the cafeteria, one has to complete a couple puzzles.
The first set is opened by inputing the correct PIN on the password
panel beside it. There're several clues to help you guess this fairly
easy puzzle, in the form of several number graffitis, a scrapped piece
of paper full of numbers, and a board filled with colored dots also
found just beside the panel.
The second one is opened by a keycard, and is generally lazier. To find
it, you'll need to do a bit of (toilet) searching.

As for the unique things this PR adds:
- A fire extinguisher... that actually contains welding fuel
- A (dirt-cheap) hotdog vending machine*
- A completely ornamental maneki-neko (that's the name of the
luck-bringing, paw-waving cat figurine)
- A piggy bank that carries money between rounds. It has a cap of 10k
credits worth of holochips, cash and coins, which is pretty high, but
I'm confident people will just destroy it for its contents the moment
they find it. His name is Pigston Swinelord VI.
- More, totally legit and not actually fake bombable walls :^)

*By the by, you can also find it during the national hotdog day.

Screenshots of the new location:
![museum
cafe](https://github.com/tgstation/tgstation/assets/42542238/1c0d93b7-90d5-4459-a48d-81430f0d3613)
![museum
restrooms](https://github.com/tgstation/tgstation/assets/42542238/5a9e049d-6acc-464b-998d-901e43154bae)


## Why It's Good For The Game
You know how most away missions are not that special at all? Yeah,
@mc-oofert set an example of a pretty decent one actually, if not a tad
small. I thought it could use a touch of another mind actually
contributing to it too, because it deserves it.

Also, this sets the basis for other persistent piggy banks. I don't
think they should all have that 10k cap like this one, perhaps 1k is
enough. Beside, the code that mothblocks did for json database datum is
pretty good, so there is not a whole lot of shitcode here.

## Changelog

🆑
add: Added a cafeteria to the museum away mission, with a few special
things to it. To reach it, you'll have to complete a couple puzzles
however.
map: The museum away mission now has a couple restrooms.
add: Hotdog vending machines may spawn during the National Hot Dog Day.
/🆑
2024-03-05 18:19:39 -07:00
Mothblocks
36956cf59d Add system for safely manipulating JSON databases and apply it to photo albums and photo frames (#80519)
We frequently have issues with data loss in our long storage .json files
for various reasons, such as the file being completely blanked out on
write etc.

This introduces a system that tries to safely handle that by saving the
known working json file into a backup that will be loaded in the case a
write fails.

This system queues updates in order to send through to the next tick.
This is an improvement over the existing implementation of photo albums
and photo frames (I think all persistence, even) which do not save until
the end of a properly rebooted round, but not during a server crash.

Also saves the jsons in pretty prints, which make them easier to read
but especially make them easier to diff in a git repository, which MSO
wants to setup (and hopefully make public so I can make a dashboard on
bus.moth.fans for looking at photo albums and their history, which is
something I've wanted to do for a very long time).

## Changelog
🆑
refactor: Photo albums and photo frames are now more resilient to data
loss, especially when a server crashes.
/🆑
2023-12-28 15:40:43 +01:00
san7890
b251b9dbb0 Refactors Parrots into Basic Mobs (ft. Ben10Omintrix/Kobsamobsa) (#79762) 2023-11-18 19:24:32 -08:00
Tim
3177a8e0ab Split persistence into subfiles (#79290)
## About The Pull Request
Splits the large ass persistence file into a bunch of smaller subfiles.

## Why It's Good For The Game
Better organization.

## Changelog
N/A
2023-11-05 07:45:19 +00:00