## About The Pull Request
Fixes#76484
Then I noticed some weird stuff which slipped through the PR and poked
at that too.
- Spiderlings and Spiders once more have names ending in (###)
- Removed an unused property on Spiderlings.
- Rewrote the descriptions for a bunch of web-abilities and web-objects
to be clearer and have better capitalisation.
- Refactored the "Web Carcass" ability to not extend from "lay web" as
it didn't need to perform most of that behaviour.
- Also I renamed it and made the description give you a hint about why
you would want to instantly spawn a statue.
- The web effigy now despawns at the same rate as the ability cools down
so you're not dumping spider statues all over the place.
- I made spiderlings move at about the same speed as humans except if
they're on webs in which case they're still pretty fast.
To be honest I am not certain an instant statue spawning button is great
to begin with and I didn't even know it was added to the game but I am
not interested in messing much with the balance for now.
This made me look at spiderlings enough that I'm going to try and make a
new sprite for them that isn't awful.
## Why It's Good For The Game
Lets you differentiate individual spiders a little bit.
Makes usage of abilities clearer.
## Changelog
🆑
balance: Guard spider web statues despawn as the ability comes back off
cooldown.
balance: Spiderlings now only move at light speed if they're on webs,
stay safe little guys.
fix: Spiders once again have random numbers after their names.
/🆑
## About The Pull Request
Basic mobs using the generic ranged attack behaviour will now not
attempt to shoot a target which they can no longer see.
If they can still see you through a window that's fine because shooting
in your direction will probably break the window eventually, but a mob
knowing you're on the other side of a wall and pointlessly firing at it
isn't useful.
Additionally, adds a component to bullet casings fired by basic mobs
which deletes them after 30 seconds.
https://user-images.githubusercontent.com/7483112/211012442-027455c7-2846-426e-89fb-c8c89d891e4f.mp4
Here's a demonstration but sped up so they vanish after 5 seconds
instead.
## Why It's Good For The Game

We're not actually sure that's where these 75,000 bullet casings came
from (it's probably related to that pAI down there) but it's one way it
could happen.
Players with limited ammo leaving persistent bullet casings should
rarely be a problem, mobs have infinite ammo and so should not be able
to generate infinite debris. Having them just sort of disappear after 30
seconds is... less than immersive, but I feel like it's better than the
alternative.
You can attach the element to other things to thanos snap them if you
want.
## Changelog
🆑
fix: Syndicate mobs will no longer attempt to shoot you through walls,
building up massive piles of empty bullet casings in the process.
qol: Bullet casings from "weapons" fired by certain mobs will clean
themselves up after 30 seconds.
/🆑