Commit Graph

13 Commits

Author SHA1 Message Date
tmyqlfpir
53518e043b Circuit editor QoL and new circuit components (#82969)
## About The Pull Request

This PR introduces a number of minor quality of life improvements to
already existing circuit components, and adds three new components.

<img width="600" alt="preview"
src="https://github.com/tgstation/tgstation/assets/80724828/85d39b6d-b055-430e-8996-0da088616887">

## Why It's Good For The Game

This improves the overall experience for circuits.

### UI changes

<img width="550" alt="grid aligned"
src="https://github.com/tgstation/tgstation/assets/80724828/cc7b43b5-292f-4643-beab-e01ae675fb19">

Grid align is now an option for circuit designers. It will round objects
to the nearest 10px units internally, and can be toggled on/off by the
new additional button beside the component menu button. This makes
circuits easier on the eyes as things are pixel perfect aligned.

<img width="814" alt="tooltips"
src="https://github.com/tgstation/tgstation/assets/80724828/0d31c98f-3be9-46e0-ab37-20bac3799112">

All three buttons have been given tool tips.

### Tweaked Components

<img width="136" alt="voice activator"
src="https://github.com/tgstation/tgstation/assets/80724828/21dd0f65-cb98-4bd5-aeb0-63315e842cb6">

* Adds a on/off flag to the voice activator component
-- This saves power for circuits as you're not forced to use a compare
flag check to turn off voice activation

<img width="136" alt="speech"
src="https://github.com/tgstation/tgstation/assets/80724828/9137b76c-3077-4597-8411-2d9694b39e9e">

* Adds a quiet mode flag to speech component
-- This is ideal when you want a device to speak, but don't want other
people to hear. A good example would be a handheld translator that you
only want to hear yourself.

### New Components

<img width="136" alt="ntnet list literal"
src="https://github.com/tgstation/tgstation/assets/80724828/657c851b-d442-4a63-8650-410cb8e76089">

* An NTNet Send component that allows everything to be input much like
the list literal component
-- This makes sending stuff over NTNet easier for the user, and use less
power as it won't require an additional list literal component

<img width="136" alt="compare health state"
src="https://github.com/tgstation/tgstation/assets/80724828/0bed076c-3aa1-4931-af90-2b9eb8e1ae9a">

* A health comparison component that checks the entity's health state,
and can return true or false depending if the entity is alive, sleeping,
unconscious, critical or dead
-- This could be achieved by using a health sensor and a compare
component, however it lacks the ability to know when a entity is
unconscious or sleeping

<img width="136" alt="toggle"
src="https://github.com/tgstation/tgstation/assets/80724828/7017b6bf-937a-42ad-87f3-4f1134853ac3">

* A quick toggle component to allow the switching between a true and
false state
-- This could be achieved by using a logic component and self linking,
however this makes it far easier for newcomers to make something as
simple as an on/off switch (such as a handheld translator which uses the
front button to turn on/off)

## Changelog
🆑
qol: Add tooltips to circuit editor buttons
qol: Add grid alignment mode to circuit editor
add: Added new compare health state component
add: Added new NTNet send list literal component
add: Added new toggle component
qol: Added activity toggle to voice activator component
qol: Added quiet mode to speech component
qol: NTNet send component will not use power/trigger if NTNet is offline
/🆑
2024-05-15 19:31:18 +00:00
John Willard
b2e145be8a Fixes ntnet circuits (#74338)
## About The Pull Request

I underestimated SEND_GLOBAL_SIGNAL and assumed it worked differently to
SEND_SIGNAL, as in I thought it would not be sending the source as the
first arg.
Because it does, it meant that the list of data was actually just ntnet
sending circuit. This fixes it and makes the args work properly.

I've shamelessly stolen the circuit in the screenshot of the issue to
test it in-game

![image](https://user-images.githubusercontent.com/53777086/228451819-4ffdb2e4-542e-46c1-9947-6266d8550f4a.png)

## Why It's Good For The Game

Closes https://github.com/tgstation/tgstation/issues/74327

## Changelog

🆑
fix: NtNet receive/send circuits should work now.
/🆑
2023-03-30 02:16:58 -04:00
John Willard
3e41388e20 Removes networks from the game (#74142)
## About The Pull Request

This is a continuation of
https://github.com/tgstation/tgstation/pull/74085 - I announced in the
comments there that this would be my next PR, and this is it.

Removes SSnetwork, ``/datum/ntnet``,
``/datum/component/ntnet_interface``, ``var/network_root_id``, the
network unit test, and a lot of other things related to networks.

- NTNet circuits now check for an Ntnet relay, and uses signals to
operate.
- Logs in Wirecarp is now only for PDA and Ntnet Relay things, so you
can no longer see what ruins exist using it (why should Wirecarp know
that Oldstation spawned? The flavor is that they dont know its there).
- Removed it from MULEbots entirely, I don't think it even did anything
for them? Botkeeper seems to work without it, so it's possibly there
from pre-tgui PDAs.
- Moves assigning random names to a base proc instead of being tied to
network, this is things like random-naming scrubbers/vents. The behavior
hasn't changed at all.
- Makes Ntos work for consoles when relays are down, as the comments
said they're supposed to (because they're wired). I think this was an
accidental change on my part, so this is a revert of that.

## Why It's Good For The Game

Ntnet is ancient code that hasn't given us much that we can't do with
already existing alternatives, we've been slowly moving away from it for
init times, and though a large portion of that was limited to airlocks,
I still don't think this is a system worth keeping around.
It's way too complex to expect feature coders to do anything with it,
and too old with better alternatives for anyone to want to improve any
of it.

## Changelog

🆑
fix: Computers are now properly connected to Ethernet, and can use Ntos
when Relays are down.
refactor: Removes Ntnet and Ntnet interfaces, which was only used by
Ntnet circuits (which now directly checks for a Relay to work) and
MULEbots, which did nothing with it.
balance: Wirecarp no longer tells you what ruins spawned in a round,
instead it's limited to PDA logs, and tells you the source too. This
means the RD can catch someone running illegal programs if they don't
make any attempt at hiding it.
qol: Wirecarp logs is now set to save 300 at once, instead of 100 and
being increased to 300 by the RD during the round. This is pretty
insignificant, since there's no reason to NOT want as many logs as
possible.
/🆑

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-03-26 03:02:28 -07:00
AnturK
4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00
LemonInTheDark
930c5e635e Moves "catch this var/flag" code from obj/init and datum/new into the types that use it (#69634)
* Optimizes away /obj/Initialize

We were spending like 0.15 seconds just checking for blueprints, obj
flags and network ids
All these things can just be applied where they're wanted, saves time

Oh and I replaced object flags with an emag injector. I'll give it a
sprite and name later I promise

* Requires a GenerateTag() call to set DF_USE_TAG, rather then doing a check in atom New

This is technically harder to use, but I don't really want people using
tags, and it saves 0.15 seconds

* Moves generatetag to /datum

* I am dumb

* Saves 0.5 seconds, makes init emissive blockers actually work

Ok so background. If an overlay is added with add_overlay, and not
"managed" somehow, it will effectively never be removed, because
nothing's tracking it.

Update_overlays uses the managed_overlays list/var (one of those) to do
this.
I'm gonna piggyback off this to make emissive overlays actually like,
respect overlay updates.

Oh and uh, I've saved maybe 0.5 seconds by caching the new emissive, and
not using add_overlay. There's a chance this will lead to overlay
corruption, but since we never readd the flattened, I think we'll be
safe

* Fixes plane not being set right, changes color logic too, since alpha will override past color sets

* Makes it actually work. also makes rand posters update appearance to clear away the overlay, since it shows on right click and looks bad

* Fixes blockers showing as emissives. It turns out alpha sets override the color list we use. Not sure why we pretend to support them

* Makes the injector support traits, adds an amazing sprite
2022-09-06 03:17:17 -07:00
Watermelon914
44a2af780d Integrated the component printer into the integrated circuit UI. You can now link integrated circuits to component printers (#62287)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-10-28 11:42:57 -07:00
Watermelon914
d15b305527 Refactors the list datatype to support composite lists. Adapts a lot of circuits to be able to properly use composite lists. Adds the dispenser shell (#61856)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
Co-authored-by: Colovorat <35225170+Colovorat@users.noreply.github.com>
2021-10-06 22:51:36 -07:00
Watermelon914
711bc1526a Fixed ntnet components not being type safe (#61426)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-09-21 16:37:21 -07:00
Watermelon914
126411f405 Refactors how components are triggered and refactors how ports are ordered (#60934)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-09-03 02:22:39 -07:00
Gurkenglas
781af013d7 fix ntnet circuit components (#60917)
* fix ntnet

* fix typos and switcheroos

* whoops, tracked a test circuit json.
2021-08-18 20:46:24 -07:00
SmArtKar
25d92590c4 Fixes NTNet Transmitters not working (#60871) 2021-08-16 00:25:46 -07:00
Mothblocks
56f8d3650f Fix merge skew from NTNet components (#60845) 2021-08-13 12:15:03 -07:00
SmArtKar
47f039ffbc Adds 3 new NTNet components (#60557)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-08-13 11:53:48 -07:00