Commit Graph

285 Commits

Author SHA1 Message Date
tkdrg
f8260a9a84 Adds logging and moderation to newscaster comments 2014-11-01 20:01:52 -03:00
Incoming
31099161d9 Renames the proc 2014-10-15 16:38:41 -04:00
Incoming
54106349e1 Manage Free Slots
Converts the nearly useless List Free Slots command to Manage Free Slots

From here you can painlessly add and remove job slots to your hearts content because the HoP is Dead/Shit/AFK/In Hiding

It can't be used before round start to make rounds with only clowns because of jobs.txt being applied at round start. Alas.
2014-10-14 20:30:14 -04:00
phil235
dd7a3b7fbc Merge branch 'master' of https://github.com/tgstation/-tg-station into Msg1Fix
Conflicts:
	code/modules/admin/admin_verbs.dm
2014-10-05 13:48:11 +02:00
Cheridan
08be1b34eb Revert "Changes a few green crosses to blue on sprites that I missed last time" 2014-10-04 19:22:10 -05:00
phil235
537280b4b9 Removing many instances of the no longer used second argument of message_admins() proc.
Replacing "for(var/mob/M in viewers()) M.show_message()" by "visible_message()" or audible_message()" in many places.
Changing a few span classes.
2014-10-05 01:29:30 +02:00
ikarrus
21e05774e4 Adds a reset button for the Thunderdome
You have the option of deleting mobs or leaving them alone.

Requested by @Hornygranny
2014-09-21 20:37:29 -06:00
Jordie0608
a1de281338 Removes log_adminwarn 2014-09-11 17:35:28 +10:00
Firecage
6d259e10ec Spanclass fixes 2014-09-03 20:00:35 +02:00
Alex
a931f00608 Merge pull request #4563 from Ikarrus/allspecies
Secret Button to set everyone's mutant race
2014-08-31 12:32:02 +01:00
Alex
679e0bda52 Merge pull request #4524 from Ikarrus/eventsprompter
Trigger Events verb will now ask if the admin wants to announce to the crew
2014-08-30 20:12:46 +01:00
Firecage
6c7af5eb32 SPANCLASSES!!!!! 2014-08-26 09:52:13 +02:00
ikarrus
eac854ec97 Secret Button to set everyone's mutant race
Mostly as a way to reverse the consequence of an badmin's lapse of good judgement (There's no easy way to reverse the Halloween event button.). This can also be used for an assortment of badminning.
2014-08-24 15:52:53 -06:00
ikarrus
9843dbc37d Trigger Events verb will now ask if the admin wants to announce to the crew
Additionally,
-Create virus re-added to secrets menu, as it had options to specify a specific virus to create
-Blob added to One-Click-Antag with the option to set the strength of the blob (1=Weak, 2= Strong, 3=Full)
2014-08-21 21:33:53 -06:00
ikarrus
170c0e1b6b Removed Events from Admin Secrets menu. Trigger Event verb moved to Fun tab.
-No more need to maintain a list of events to trigger
-No more needing to use debug-verbs to trigger all events
2014-08-15 20:24:49 -06:00
Alex
b05b214d79 Merge pull request #4344 from Aranclanos/removewarn
Removes warn button on the player panel.
2014-08-12 08:08:21 +01:00
Aranclanos
12242cad7d Removes the unused and useless warn button on the player panel. 2014-08-06 03:43:28 -03:00
paprka
265b4db7d4 one more pass 2014-07-29 16:59:20 -07:00
paprka
eea9ae50ad merging 2014-07-29 16:50:21 -07:00
Cheridan
7e724a9f65 Merge pull request #3851 from Ikarrus/splat
Shuttles docking on you will really hurt
2014-07-01 23:29:05 -05:00
Hornygranny
0b4387f031 removes gravity failure event placeholder 2014-06-12 14:52:53 -07:00
ikarrus
a7f696e6e1 Shuttles will always destroy things in their way
Fixes #1992

Also:
-Adds labour shuttle to admin secrets
-Removes delay when admins move shuttles
2014-06-05 22:19:38 -06:00
Giacomand
c67334c929 Added a configuration option that disables OOC during the round automatically. Defaults to allowing OOC during the round. 2014-04-05 19:41:47 +01:00
fleure
a854a41994 Merge pull request #2540 from Incoming5643/blobjob
BE_BLOB and easy adminblobing
2014-02-03 10:34:31 -08:00
Incoming
5c5cc6a72d Repurposes the outdated BE_MONKEY into BE_BLOB and seperates the alien and blob pools so people can prefer to be one or the other or both or neither. An annoucement should be made when this goes live so people are aware they have a new flag to set.
Adds a dedicated button on the player panel so admins can easily turn specific players into blobs.
2014-01-29 10:54:00 -05:00
Jordie0608
45ee53517a Outright removed toggle admin jump,spawn and revive buttons 2014-01-27 16:10:19 +11:00
Jordie0608
701f195b43 Commented out toggle admin-jump button 2014-01-27 03:15:08 +11:00
Razharas
2254ad4cb6 Fixes the admin notice thingie
Fixes #2427
2014-01-19 22:05:35 +04:00
Aranclanos
42e13b8914 Turfs who spawn with the spawn verb or with buildmode will now use the ChangeTurf() proc and stop making Linda runtime to hell. 2014-01-07 09:19:59 -03:00
Incoming
1e4ef796fd Feature: Adds summon guns and summon magic as fun secrets for badmins
Bugfix: Prevents people from becoming the survivor multiple times
2013-12-16 23:29:58 -05:00
ikarrus
dce8abbd06 Input window will now have the current admin notice displayed when you go edit it. 2013-12-04 08:13:56 -07:00
ikarrus
5f15506e38 Admin Notices
Lets admins set temporary notices that will last until the end of the round.
* All players that join the server will see this notice.
* Anyone can check it using the Adminnotice verb
* Also adds the motd verb that can be used to check the server's message of the day

The intention of this is to make it easier for admins and server hosts to run special events.
2013-12-03 22:25:28 -07:00
errorage
3537b5ea9a - Added an option to the secrets tab which displays the current list of admins and their ranks. 2013-11-10 02:52:41 +01:00
Rockdtben
c11523c093 Remove list_free_slots.dm 2013-11-07 18:19:38 -06:00
AlexanderUlanH
87b72833bd Added the labor shuttle 2013-11-02 15:16:39 -04:00
Cheridan
d19e7f6493 Converts bluespace events into the anomaly system. Adds some sprites and polishes up some effects
Next up: Moving all of the anomalies into an event subtype to cut down on copied code!
2013-09-19 22:08:04 -05:00
Cheridan
115faf4954 Anomaly Neutralization
Anomalies can now be scanned to determine their frequency, and neutralized by sending a signal on that frequency.
2013-09-19 03:20:44 -05:00
Cheridan
2ee9e23ea9 Initial Event Rework
Adds anomalies, special effects which tie into the event system.

Ports bholes into an anomaly, cleans up their code.
Adds new gravitational anomalies. Imagine a trampoline.
Flux event is now an anomaly.
Adds a new pyro anomaly.
2013-09-17 15:46:00 -05:00
Intigracy
0962cd2679 Start of standardizing required permissions for admins.
Using the dropdown menu / changing health / names of people in view variables now actually requires +VAREDIT.

Shuttle moving moved from +FUN to +ADMIN for convenience sake.

+ADMIN now required to view antagonists / law changes, before it was only required to check antags via verbs, which you could get around through the secrets menu.

+ADMIN Also now required to view all of the special information given about players in who menu (like antagonist status), but all admins can still see stealth keyed admins.
2013-08-28 15:51:45 -07:00
errorage
c32f56e750 - When clients in the lobby are kicked at round end, only afk clients actually get kicked.
- The admins now have the ability to kick all or just afk clients from the lobby
- When admins use this action, a list of kicked clients is sent to admins and into the log.
- Added a confirmation message to the admin command.
2013-08-07 18:09:38 +02:00
errorage
134ba32236 - In an effort to decrease the number of unneeded client connections, I've made it so when the round ends, all the clients who are in the lobby get kicked before the restart. This is only effective when rounds end 'organically' (not when restart commands or votes are used, for example). The intention is to prevent people from leaving their computers on and connected indefinitely, because all clients contribute to the total. The assumption is that if you are in the lobby when the round ends, you have not participated in the previous round, meaning you are probably not actually present.
- Also added a button to the player panel, which allows admins to do the same thing. The admin's name is reported to all the kicked clients.
2013-08-07 03:15:44 +02:00
KazeEspada
b2b2705c58 Merge pull request #925 from Giacomand/blob_vamp
Blob Gamemode Revamp
Blob gamemode is back and better than ever.
The blob is selected from be_alien candidates and is controled like a real time strategy game.
2013-07-09 21:33:29 -07:00
Giacomand
f3e63c8841 New powers, such as rally.
Blob spores can move through blob pieces now.
Blob gamemode chooses someone to turn into the blob
Other small changes based on feedback.
2013-07-09 00:52:29 +01:00
Giacomand
6b39c6b1f9 Blob revamp!
Re-introduced the concept of a player controlling the blob in an RTS fashion, expanding the blob and building structures such as nodes and factories.

All blobs will try to find ghosts, with the BE_ALIEN flag, to be the blob overmind. Even random event blobs will try to get players to play as the overmind.

Added a /mob/camera that is now being used by the AI eye and the blob overmind. It is a mob that isn't dead but acts as a camera for the player, to be controlled by something like the AI or the blob.

There are now a resource currency for the blob to spend it's points on blob expansion and upgrades.

Added a small blob_act to mechs.

Made all camera mobs max invisibility. Because of this I removed the AI best friend button as it would be not working.

Blob mode will send a normal intercept report.
2013-07-06 21:19:33 +01:00
Intigracy
2b0c4dd187 Cheridan broke my git the first time, here's try #2!
Makes the "coder secrets" in secrets panel become general secrets for all admins. Adding myself to admins.txt for test server purposes, in case I ever forget to change it again.

Reasons:
It's very helpful to use the admin log for a quick glance to see who spawned the mateba for the clown, rather than open the serverlog to check.

Plus I see no reason why it should be restricted to coders, considering it's not really at all able to affect the game by admins seeing it.

Testing force overwrite

Cheridan broke my git the first time, here's try #2!

Makes the "coder secrets" in secrets panel become general secrets for all admins. Adding myself to admins.txt for test server purposes, in case I ever forget to change it again.

Reasons:
It's very helpful to use the admin log for a quick glance to see who spawned the mateba for the clown, rather than open the serverlog to check.

Plus I see no reason why it should be restricted to coders, considering it's not really at all able to affect the game by admins seeing it.
2013-07-03 22:20:15 -07:00
Cael Aislinn
cc66ec46db Merge pull request #552 from dumpdavidson/monkeyize
Monkey - Human transformation
2013-06-10 02:27:52 -07:00
Ikarrus
19285384ef Traitor scale added to game_options.txt
-Added traitor_scaling_coeff and changeling_scaling_coeff to server configuration files, allowing server operators to adjust the values to their preference.
-Updated changelog
2013-06-09 12:32:58 -06:00
dumpdavidson
53529ea8f9 Changes behind the scene stuff regarding transformation from monkey to human.
-Adds a humanize() proc
-Changes monkeyize() proc to a child of mob/living/carbon (not implemented or tested with anything beside humans, though)
-Adds various options for monkeyize and humanize as binary flags
-Removed all instances of monkey transformation code being copy pasted (dna, changeling, adminverbs) and replaced them with monkeyize(). This fixed various issues with admin-verbs where mobs would ghost after transformation due to invalid use of transfer_to (mind transfer proc).

-Humans will now retain their old name if turned into a monkey and back provided their UE are unchanged
-Transformation from monkey into human will now deal the same amount of damage as human to monkey.

Signed-off-by: dumpdavidson <gtb.schmidt@gmail.com>
2013-05-10 17:23:20 +02:00
AndroidSFV
9063eaf9f4 -Makes the Energetic Flux event admin trigger-able via the secrets panel. 2013-04-23 12:15:26 -05:00
errorage
3da9741500 Update to latest version of tgstation + resolves a conflict 2013-04-05 16:02:02 +02:00