Commit Graph
573 Commits
Author SHA1 Message Date
4ce4ef74f4 [MIRROR] Player Panel's "Make AI" Now Respects Closing The Input Menu [MDB IGNORE] (#16841)
* Player Panel's "Make AI" Now Respects Closing The Input Menu (#70449)

Player Panel's Make AI Now Respects Closing

Hey there,

Before, this wouldn't respect it if the user calling this via the Player Panel just hit the X button, instead of "cancel" on the TGUI input message. If you hit the X button, it would just create an AI at the normal AI landmark anyways (very stupid!). I fell for this like twice in the last week, so let's get this outta here.

* Player Panel's "Make AI" Now Respects Closing The Input Menu

Co-authored-by: san7890 <the@san7890.com>
2022-10-13 17:21:11 -04:00
097bf08323 [MIRROR] Game panel is a bit more generous when spawning multiple paths for admins [MDB IGNORE] (#16544)
* Game panel is a bit more generous when spawning multiple paths for admins (#70078)

Changes the limit of paths to spawn via game panel from a hardcoded 5 to be based on the admin spawn limit.
Why It's Good For The Game

5 is a bit limiting, especially as it's easily possible to spawn more than five types of something in other ways. QOL.
Changelog

cl Melbert
admin: The game panel now lets you make more than five different types of something at once.
/cl

* Game panel is a bit more generous when spawning multiple paths for admins

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-09-29 21:27:38 -07:00
7db8cb7348 [MIRROR] Removes newscaster admin topics and vars [MDB IGNORE] (#16505)
* Removes newscaster admin topics and vars (#70158)

* Removes newscaster admin topics and vars

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-09-28 11:09:50 +01:00
8add735177 [MIRROR] Return of the scrubber overflow event [MDB IGNORE] (#15998)
* Return of the scrubber overflow event (#68378)

About The Pull Request

Brings back the scrubber overflow event, previously removed in #53549
This version has nerfed numbers because foam changes made it stupidly powerful.

Also snake_cases some event variables.
Why It's Good For The Game

More dangerous but not station-damaging events. Bonus: janitor content.
Changelog

cl
add: Re-adds the scrubber overflow event as a random event
/cl

* Return of the scrubber overflow event

* update modular and fix missing non modular edit

* update stray meteor event

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 19:27:59 +01:00
70b4a01a17 [MIRROR] Cleans up update_icons, makes the update_icon_updates_onmob element bespoke, updates CODEOWNERS [MDB IGNORE] (#15673)
* Cleans up update_icons, makes the update_icon_updates_onmob element bespoke, updates CODEOWNERS

* Update CODEOWNERS

* Cleans up update_icons, makes the update_icon_updates_onmob element bespoke

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-18 17:20:48 +01:00
c13c4b0056 [MIRROR] Lua UI improvements [MDB IGNORE] (#15561)
* Lua UI improvements (#68887)

Atomized from #68816, with a little addition. Fixes some dumb formatting issues with the lua editor, adds a "jump to bottom" button when viewing the state log, and paginates the state logs.

* Lua UI improvements

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2022-08-12 14:27:00 -04:00
15a223ff2d [MIRROR] Admin lua scripting (#65635) (#15118)
[Ready for Review] Admin lua scripting (#65635)

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-07-24 19:55:53 +01:00
f5c5bd556b [MIRROR] Add delay round end to the server tab [MDB IGNORE] (#15139)
* Add delay round end to the server tab

* Fixing conflicts again!

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-07-23 15:47:55 -04:00
29229c6202 [MIRROR] Removes the Families gamemode [MDB IGNORE] (#14995)
* Removes the Families gamemode

* f

* Repathing! And new updates!

* some nights I stay up cashing in my bad luck

* Additional Fixes for the gang boys!~

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2022-07-23 13:59:30 -04:00
7d0a4b532e [MIRROR] Adds cancel event option for midround random events [MDB IGNORE] (#14662)
* Adds cancel event option for midround random events

* Update code/modules/events/_event.dm

* Update code/modules/events/_event.dm

* Update code/modules/events/_event.dm

Co-authored-by: Salex08 <33989683+Salex08@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-07-17 12:08:26 +01:00
8c4890caac GAGS-ifies ties, and removes inherent ties from some outfits. (#67053) (#14630)
Removes the inherent ties from most civilian outfits with a single-color tie baked into them.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-06-30 02:48:05 +01:00
2da69ce304 [MIRROR] Split and Document Logging Procs [MDB IGNORE] (#13707)
* Split and Document Logging Procs

* Update _logging.dm

* Update atoms.dm

* Update mob_helpers.dm

* Update mob.dm

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-19 01:18:40 +01:00
5af8bb9759 [MIRROR] Makes alt cookies a var on species [MDB IGNORE] (#12874)
* makes alt cookies a var on species (#66245)

* Makes alt cookies a var on species

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-04-18 16:30:44 -07:00
99ca2e8c3d [MIRROR] Fixes AIize (Player panel Make AI button) killing the client of whoever it was used on [MDB IGNORE] (#12847)
* Fixes AIize (Player panel Make AI button) killing the client of whoever it was used on (#66168)

* Fixes AIize (somehow)

* Why does this even exist it's never false

* Someone please explain why this is a bad idea

* Fixes AIize (Player panel Make AI button) killing the client of whoever it was used on

Co-authored-by: GoblinBackwards <22856555+GoblinBackwards@users.noreply.github.com>
2022-04-17 08:49:55 -07:00
GandalfandGitHub 0b6fb03562 Batch pr 2 (#12558)
* https://github.com/tgstation/tgstation/pull/65766

* Update ert.dm

* https://github.com/tgstation/tgstation/pull/65771

* https://github.com/tgstation/tgstation/pull/65868

* Update space_station_13_areas.dm

* https://github.com/tgstation/tgstation/pull/65894

* https://github.com/tgstation/tgstation/pull/65903

* https://github.com/tgstation/tgstation/pull/65908

* https://github.com/tgstation/tgstation/pull/65914

* https://github.com/tgstation/tgstation/pull/65926

* https://github.com/tgstation/tgstation/pull/65930

* https://github.com/tgstation/tgstation/pull/65915

* maps

* icons
2022-04-06 20:48:02 +01:00
ZonespaceandGitHub 1118b4175a Adds a bunch of PRs that the Mirror bot missed (#12535)
* aaAAA

* fix-maps
2022-04-06 17:50:47 +01:00
cf7583a785 [MIRROR] Arconomy Adjacent Content: Newscaster Refactor Omega [MDB IGNORE] (#12304)
* Arconomy Adjacent Content: Newscaster Refactor Omega

* Fixed all of the issues that resulted from the repathing

* Fixed our modularized priority_announce.dm

* Deleted newscaster.dm because it was still there due to two comments that weren't overly important

* Fixed merge conflicts for delta

* Fixed a bunch of skyrat maps so they compile :)

* I forgor a few more maps

* Add newscaster_bounty for our newscaster sprite (#12344)

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-03-28 23:30:28 +01:00
c4c39d70a3 [MIRROR] Removes IAA & IAA pinpointer code improvement [MDB IGNORE] (#10659)
* Removes IAA & IAA pinpointer code improvement (#64008)

Since the gamemode isn't wanted here, even just to maintain (and especially now that progression Traitors are being added which will break IAA even more), I'm gonna give my alternate idea to just remove IAA entirely.
This is also to help downstream, as any plan on just 'adding it downstream' is kinda screwed over by it TECHNICALLY still being upstream, and its code conflicting with my own, even if it is just broken and unmaintained.

* Removes IAA & IAA pinpointer code improvement

* Removes IAA & IAA pinpointer code improvement

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-15 22:18:46 +00:00
de4e706abf [MIRROR] Misc admin tools improvements [MDB IGNORE] (#10624)
* Misc admin tools improvements (#63665)

About The Pull Request

This PR makes a few small tweaks to admin tools that I think frequent users may appreciate.

    Adds the "Find Updated Panel" button to the player panel, which bring up that ckey's newest PP if one exists. Useful for when the person you're inspecting has changed mobs so you don't have to search for their new mob to get their new panel.
    Adds VV and TAG links to all the entries in the Get-Contents right click verb. This should make checking and editing someone's gear easier, since you don't have to VV the person -> their satchel -> their survival box -> their oxygen tank for example, you can just click the VV link for the tank directly.
    Lets you ignore punctuation in the F6 player search menu. This was a request, so if you have a silicon named "H.E.R.A.", you can now pull it up by just searching "hera". Also ignores spaces, but I doubt that'll cause any issues.

* Misc admin tools improvements

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-01-12 12:35:49 +00:00
7d74dadd0d [MIRROR] Removes monkey mode, neuters Jungle Fever into Jungle Flu [MDB IGNORE] (#10504)
* Removes monkey mode, neuters Jungle Fever into Jungle Flu

* Fixing the conflict

* There you go one-click antag

* Whoops forgot one

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-09 15:42:53 -05:00
0109a77081 [MIRROR] Fixes admins being able to use the JMP verb as a new player [MDB IGNORE] (#10473)
* Fixes admins being able to use the JMP verb as a new player (#63835)

they should NOT be able to do this

* Fixes admins being able to use the JMP verb as a new player

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-01-06 12:30:53 +00:00
092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
c5d3946d74 [MIRROR] Adds Datum Tagging for admins [MDB IGNORE] (#10185)
* Adds Datum Tagging for admins (#62982)

* Adds Datum Tagging for admins

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-12-21 17:42:13 -05:00
3b23a57eeb [MIRROR] Cleans up unnecessary transformation options in admin player panel [MDB IGNORE] (#9826)
* Cleans up unnecessary transformation options in admin player panel (#62832)

I got tired of having to walk new admin candidates through the admin buttons and telling them about all of the antiquated buttons they'd never use, so I'm doing my part and removing a bunch of the transformation bloat from the player panel. Below is the current menu
The only button admins I know ever actually use is the human rudimentary transformation one, and literally nothing else. Judging by how the options are a random choice of some of the station pets, these options probably haven't been updated since like 2012. In addition, the non-rudimentary transformations only work if you're a human, so not sure why they show up for non human player panels.
Here's the new pared down selection, I figured these would be the only useful ones from the bunch. They work no matter what mob the target was previously, whether it be another living mob or a ghost. In addition, I also cut out the transformation equivalents from the VV dropdown, because lord knows that menu keeps getting longer and longer. Lastly, I refactored stuff where possible without getting too trapped in cursed pre-MSO era admincode.

* Cleans up unnecessary transformation options in admin player panel

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-12-02 22:23:20 +00:00
7954d664a8 [MIRROR] removes double spaces before symbols [MDB IGNORE] (#9117)
* removes double spaces before symbols (#62397)

This can apparently cause some bugs on occasions, so I thought I might as well try to kill them all.

* removes double spaces before symbols

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-10-29 04:14:00 +01:00
191533f15e [MIRROR] Fixes 2 issues with the unbanning panel and adds a reban button. [MDB IGNORE] (#8935)
* Fixes 2 issues with the unbanning panel and adds a reban button.

* Long overdue.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-10-26 22:14:36 -04:00
fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
1f3560a612 [MIRROR] change job slot logging to use job_debug (#8412)
* change job slot logging to use job_debug (#61688)

admin topics for updating available jobs weren't logged at all and that was kinda dumb
john willard logged the console to game which i disagree with so i want to move that also

* change job slot logging to use job_debug

Co-authored-by: windarkata <27014495+remove32@users.noreply.github.com>
2021-09-27 03:27:28 +01:00
GoldenAlpharexandGitHub b19b521f59 More immersive admin-prison (#8072) 2021-09-09 15:46:43 +01:00
1efa5bb148 [MIRROR] Give admins the ability to put a popup notice for players in tickets (#7856)
* Give admins the ability to put a popup notice for players in tickets (#61010)

Admins can now give players a popup if they are not responding to tickets.
Popup is cleared when player replies or ticket is resolved/closed.
As more and more of the chat screen is made irrelevant, new players read it less and less.
This means that a lot of new players are ignoring ahelps, which is something I've encountered myself.

* Give admins the ability to put a popup notice for players in tickets

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-09-01 16:06:09 +01:00
4e4647bd71 [MIRROR] Add admin panel for viewing circuits (#7389)
* Add admin panel for viewing circuits

* Update admin_verbs.dm

* Update admin_verbs.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-06 02:05:37 +01:00
227b722820 [MIRROR] Job refactor: strings to references and typepaths [This could seriously break things :)] (#7006)
* Job refactor: strings to references and typepaths

* 0

* holy fuck

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 21:12:42 +01:00
df651808d4 [MIRROR] Drastic Lag Mitigation Subsystem: SSlag_switch (#6786)
* Drastic Lag Mitigation Subsystem: SSlag_switch (#59717)

Requested by oranges and inspired by the upcoming event. A new subsyetem, non-processing (for now), aimed at providing some toggle switches that can be flipped as a last ditch effort to save some CPU cycles by sacrificing some non-critical mechanics. Below you can see each individual toggle.

Screenshot of the admin panel:
image
Surely there are more opportunities for toggles I missed, but adding new ones is not very difficult at all.
Why It's Good For The Game

Better performance during extreme pop, I hope.
Changelog

cl
code: Introduces the Lag Switch subsystem for when a smoother experience is worth trading a few bells and whistles for. Performance enhancement measures can be togged by admins with the Show Lag Switches admin verb or enabled automatically at a pop amount set via config.
config: Added a new config var: number/auto_lag_switch_pop

* Drastic Lag Mitigation Subsystem: SSlag_switch

* mirrored the changes to the modular file

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-08 03:24:16 +02:00
8fc7a3e8d8 [MIRROR] Fixes OOC heart commendations (#6393)
* Fixes OOC heart commendations (#59543)

At some point in the last few weeks, the OOC heart commendations that players were polled for during the shuttle's return trip at the end of the round stopped appearing for people on the live servers, even though admin logs showed it was still calculating how many people were supposed to be asked, and it seemed to be working fine on my local server. My only guess is it might somehow be related to #58419 since that was the last PR to touch hearted.dm, even if it's not clear how it might've broken it.

I also neaten up the code for commendations a bit, making it so the procs are easier to follow and have less unnecessary checks. Also, the proc nominate_heart has been reworked to receive_heart, since it makes more sense for it to run on the person receiving the commendation as opposed to the person sending it. It will also properly cancel polling if the "how many to ask" check returns 0 people, rather than always polling at least one.

Edit: Figured it out, #58419 was indeed the culprit, it blindly replaced src with usr without considering that src and usr aren't necessarily the same thing (as it was here, since query_heart() was called by the ticker SS)

* Fixes OOC heart commendations

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-06-20 02:23:52 +01:00
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
99fac070ec [MIRROR] Admins will no longer accidentally undelay round end or reboot the server when multiple admins attempt to delay it at the same time. (#6226)
* Admins will no longer accidentally undelay round end or reboot the server when multiple admins attempt to delay it at the same time.

* Update topic.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-11 00:04:52 +01:00
04abb98894 [MIRROR] Remove a bunch of old gamemode code (#6025)
* Remove a bunch of old gamemode code

* Mirror!

* Woopsie, modular game modes!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-01 12:36:59 +12:00
f3c68d723d [SEMI-MODULAR][READY] Recreates the admin verb 'Create Antagonist(s)' (#5473)
* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

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* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Here we go

This, surprisingly, only took like six hours of coding.

* whoops

forgot to comment out the debug code that helped my find out two hours of my life was wasted; also, forgot the trailing newline.

* you're ugly and I hate you

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* code cleanup, three more antag types

* more code cleanup

* don't give antag to people who've had it removed

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Fixes the possibility for some security personnel to roll antag.
Most notably the Blueshield.

* haha, we gucci now

* why are you in here

Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Matthew <matthew@tfaluc.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:15:44 +01:00
ea9aed5554 [MIRROR] Replace alert usage with tgui_alert (#5815)
* Replace alert usage with tgui_alert

* a

* Update observer.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:06:09 +01:00
2ab15aecb5 [MIRROR] Remove all gamemodes except Dynamic (#5173)
* Remove all gamemodes except Dynamic

* qaaaaaaaa

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:30 +01:00
GandalfandGitHub abfb646aa2 Removes assaultops (#4952)
* aAAA

* aaa
2021-04-18 20:47:10 +02:00
835dee4581 [MIRROR] TGUI Outfit Manager and Editor (#4828)
* TGUI Outfit Manager and Editor

* Update persistence.dm

Co-authored-by: Trigg <36010999+TriggeredBoi@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-11 23:12:40 +01:00
6239419a49 [MIRROR] Quick-Create-Antagonist tweaks (#4466)
* Quick-Create-Antagonist tweaks

* aaaaaa

Co-authored-by: bloons3 <bloons3@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-28 14:33:50 +01:00
06c7d91b19 [MIRROR] Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT. (#4307)
* Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT. (#57766)

Added the ability to call a Nanotrasen Emergency Response Drone Team in the Create Antagonist.

* Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT.

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
2021-03-21 23:12:29 +00:00
c5cd80af6d [MIRROR] Topic transformation fixes (#4199)
* Topic transform fixes (#57745)

Co-authored-by: Arkatos <arkatos1234@ email.com>

* Topic transformation fixes

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
Co-authored-by: Arkatos <arkatos1234@ email.com>
2021-03-17 02:20:38 +00:00
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
9ab89d79f6 [MIRROR] Re-adds the admin button to let them exempt players from job exp requirements. (#3282)
* Re-adds the admin button to let them exempt players from job exp requirements. (#56799)

* Re-adds the admin button to let them exempt players from job exp requirements.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-02-11 13:10:37 +01:00
18d9daadb1 [MIRROR] Improves friendly commendation code (#3110)
* Improves friendly commendation code (#56453)

* Improves friendly commendation code

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-02-05 21:42:47 +00:00
25df6e7da3 Cleaning up robot code: modules renamed to models & DOGBORG REWORK (#2837)
* Cleaning up robot code: modules renamed to models

* Merge branch 'master' into upstream-merge-56312

* [PR Fix] Modular_Skyrat borgos (#3019)

* No more linter complaining

* Halfway (or full way, I don't know) through moving stuff around

* Caps!

* a

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-02-05 21:28:06 +00:00
528c8b4659 [MIRROR] Dynamic 2021 (#3070)
* Dynamic 2021 (#56221)

About The Pull Request

Dynamic 2021, among much other things, splits the threat level into two separate budgets, one for round start and one for midround/latejoin. You can read the design doc, plus methodology and charts here: https://hackmd.io/@ tgstation/S1C4dYJkO.

To server owners: this is incompatible with current dynamic.json configurations. This is not just because some fields have different values now, but because the older values are not balanced towards this system.

Inidividual list of changes (as I remember them):

    Threat level is now split into two separate budgets, one for round start and one for midround/latejoin.
    In TESTING, you can now run dynamic simulations to see the roundstart picks.
    antag_cap is now based on an equation rather than a fixed list of antags per indice--the old system is not scalable. You can now pass it either a number for a fixed constant, or a list with "denominator" and an optional "offset" to fit the equation ceil(x / denominator) + offset, with x being population.
    Midround/latejoin timers are now vars on /datum/game_mode/dynamic itself, and thus can be configured by head admins per server.
    Removes some older, as far as I can tell completely unused admin tools relating to dynamic.
    autotraitor_cooldown is now properly respected from config, and is based on an exact time rather than on ticks (450 used to be 15 minutes, now it's just 15 MINUTES).
    The rulesets dynamic chooses are now in a dynamic.json file in round logs. Relies on tgstation/tgstation13.org#64 to be public.
    Adds more logging to the autotraitor ruleset for admins.
    Midround/latejoin chance modifiers are now configurable.

Labelled "Do Not Merge", as the design doc outlines the specific playtesting schedule I would like to perform.

    Note to self: Remove the custom MOTD before merge.

Why It's Good For The Game

(Copied from design doc)

Dynamic currently dumps as much threat as it can into round start threats. This means that rounds at ~50 threat can have an absurd amount of antagonists round start, while leaving very little threat for midround/latejoin antagonists. What inevitably happens is just one of those picked decides to murderbone, leading to the inevitable 20 minute shuttle call. Furthermore, once those antagonists are dead, Dynamic doesn’t have any threat left to spend on new antagonists that keep the round flowing, promoting the mentality of “antags dead, I’m bored, let’s leave”.

The proposed solution of Dynamic 2021 is to split threat level into two separate budgets, one for round start and one for midround/latejoin. This split, like threat level, will also be done on a lorentz curve–meaning that while most rounds will have them evenly split, there is still the possibility of chaotic high antagonist round start rounds, or the possibility of a midround onslaught.

* Dynamic 2021

Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-04 16:08:32 +00:00