Commit Graph

3900 Commits

Author SHA1 Message Date
Cheridan
1027c7619c Merge pull request #8206 from RemieRichards/AILessProcessing
Hostile Mob AI Optimisation
2015-03-14 16:21:22 -05:00
Cheridan
52dfa42eb5 Merge pull request #8257 from phil235/ReflectFix
Simplifies laser reflection code
2015-03-14 16:15:52 -05:00
Cheridan
f70084ecab Merge pull request #8227 from phil235/HulkCritFix
Hulk crit fixes
2015-03-13 22:56:51 -05:00
Cheridan
e5428c1519 Merge pull request #8256 from phil235/StrangenessTextFix
Strangeness text, janicart, alien nest, weak golem fixes
2015-03-13 15:23:30 -05:00
Cheridan
9c3ed3da04 Merge pull request #8247 from Incoming5643/Welcome_to_ireland
Explicitly passes a mobs mutant_color in blood samples
2015-03-13 15:22:14 -05:00
hornygranny
875313be9e Merge pull request #8279 from MrPerson/pull_rapidemente_ariba_ariba_vamanos
Pulling icon en-speedening
2015-03-13 12:22:17 -07:00
MrPerson
e7ba8df654 Moved all pull icon updating to update_icon(), to reduce copy+paste.
Made the pull icon update_icon() as part of creation as requested by oranges.
2015-03-13 12:10:13 -07:00
Cheridan
28f6aae00c Merge branch 'NinjaCleanup' of git://github.com/RemieRichards/-tg-station into RemieRichards-NinjaCleanup
Conflicts:
	icons/mob/back.dmi

remie is a nerd btw
2015-03-12 20:47:11 -05:00
phil235
1eba7b694b Merge pull request #8134 from Miauw62/ghostradios
Adds a toggle so ghosts can hear radio chatter more easily.
2015-03-10 23:56:28 +01:00
MrPerson
692cfa4f1f Pulling icon en-speedening
Made the little pulling icon on the bottom right corner of your screen update right away when you start or stop pulling instead of updating as part of life(). Or Move().
2015-03-10 08:54:12 -07:00
Cheridan
72f465c864 Merge pull request #8138 from RemieRichards/BadminFuckingWithIcons
Clothing Icon File Admin Editing
2015-03-09 23:38:16 -05:00
Remie Richards
f6e4c1518d A restructure/removal/cleanup of Ninja Code 2015-03-09 20:43:56 +00:00
phil235
71d560bd3a Fixes a runtime with buckling screen alert
Fixes being able to buckle to janicart while crit and when there's a dense object on the janicart's turf.
Fixes alien nest not buckling and being wrongly pixel shifted, and fixed a runtime.
Fixes golems being super easy to weaken by punch and not doing more damage themselves via punch.
Fixes some typos.
2015-03-09 19:09:52 +01:00
Remie Richards
d525fd6a87 Merge pull request #7872 from AnturK/hiss
Makes NPC queens/drones plant weeds/eggs
2015-03-09 14:27:55 +00:00
phil235
4071f25270 Simplifies laser reflection code, no more reflect_chance var at the obj/item level. 2015-03-09 12:28:35 +01:00
Cheridan
b2d6abebb3 Merge pull request #8100 from Incoming5643/newbieguard
Adds a free pass to assistant for player accounts younger than two weeks
2015-03-09 02:29:09 -05:00
Cheridan
fbab136950 Merge pull request #8016 from RemieRichards/EmbeddingBalance
Embedded Item Balancing. Also fixes #8029
2015-03-09 02:03:18 -05:00
Cheridan
7b6532ca79 Merge pull request #7984 from Incoming5643/farewell_to_shitty_slimes
Reworks the pink/light pink slime line to not be nearly worthless to breed
2015-03-09 01:03:21 -05:00
Incoming
c9cc003c65 Explicitly passes a mobs mutant_color in blood samples 2015-03-08 20:55:36 -04:00
phil235
93c982ea5c Fixes hulks not losing their mutation when low on health.
Fixes carbon mobs resistant to paralysis not going unconscious when in crit.
2015-03-08 16:38:44 +01:00
Remie Richards
643de0c922 Hostile mobs no longer run all their hostile targeting/hunting code if there is nobody (or item, for those that hunt items) near them, they simply move to a simpler loop that decides whether to let the main loop continue. 2015-03-07 18:46:02 +00:00
Remie Richards
04dcfaddcf Merge pull request #8135 from Miauw62/adminjumpfixes
Fixes adminjump being dumb.
2015-03-07 18:17:41 +00:00
Miauw
f84f6aafcd Fixes adminjump being dumb. 2015-03-07 19:00:48 +01:00
Incoming5643
febd47c6d6 byond inline spell checker fucking when 2015-03-06 15:20:56 -05:00
Cheridan
d5ec11b91c Merge pull request #8080 from Incoming5643/Appearance_fix
Tweaks and fixes for the appearance window
2015-03-06 12:20:24 -06:00
Cheridan
9cf4a0bfc6 Merge pull request #8114 from phil235/CookTrash
Cooking fixes for meat and trash
2015-03-05 23:54:29 -06:00
Cheridan
07676b352d Merge pull request #8128 from Ikarrus/gangfixup
Makes Gang mode functional again
2015-03-05 21:11:59 -06:00
Incoming
546c5eedc4 if you have AI or cyborg set to high, you'll see that in the preview window instead of a nondescript naked human 2015-03-05 14:23:19 -05:00
Miauw
82bc75c263 Moves chat toggles into their own variable. 2015-03-05 18:38:07 +01:00
Cheridan
f68fd02d26 Merge pull request #8101 from MrPerson/alert_alert_ur_a_faget
On screen alert system
2015-03-04 19:39:04 -06:00
Incoming
6de8b0bd0c Enforces :3 on docile slimes, gives newly sentient creatures some direction on not wasting their creators, and fixes spelling errors 2015-03-03 17:12:46 -05:00
Remie Richards
d36488e5a2 Merge branch 'master' of https://github.com/tgstation/-tg-station into NecromanticStone
Conflicts:
	code/game/gamemodes/wizard/rightandwrong.dm
	icons/obj/wizard.dmi
2015-03-03 20:58:38 +00:00
Incoming5643
f5e1b851dc Updating from the git web interface is a bad idea, you shouldn't do it! 2015-03-03 15:50:40 -05:00
Remie Richards
2d70141cd8 Allows admins (or coders if worn icons go the way of inhands) to specify an alternate file to load worn states from. 2015-03-03 20:23:26 +00:00
Ikarrus
4d25d10d91 Increased chance of deconversion when applyinb brute force to head. The more hurt they are, the more likely they are to deconvert. 2015-03-03 00:30:29 -07:00
Ikarrus
9b28452bfe Makes Gang mode functional again
I'm going on vacation soon so I thought I might as well bring this game mode back up to at least a minimally functional state before I go.

A lot of features (Gang membership visibility, conversion pens, weapons, deconversion methods) have been stripped out for now. I gave gang bosses uplinks in the meantime.

It's basically rev vs rev right now, but the victory conditions with the recallers are still there. I'll work on adding more stuff after I return from my vacation.
2015-03-02 23:46:46 -07:00
Incoming5643
95ee4a7d43 Sanity check 2015-03-02 22:47:53 -05:00
phil235
467e102b49 Fixes trash disappearing when washed in a sink.
Fixes waffle trash being named "waffles".
Replacing some stat/weakened/stunned checks with incapacitated()
Fixes meat cutlets and steak not including meat type in their name (e.g. raw corgi meat cutlet)
Harvesting meat from simple animals now takes time, has a sound, and can be done with any sharp item.
2015-03-03 00:07:08 +01:00
MrPerson
24dcf08b2e Merge branch 'master' of https://github.com/tgstation/-tg-station into alert_alert_ur_a_faget
Conflicts:
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
	code/modules/mob/living/carbon/alien/life.dm
	code/modules/mob/living/carbon/monkey/life.dm
	icons/mob/screen_alien.dmi
2015-03-02 12:04:38 -08:00
Cheridan
d218256e32 Merge pull request #7854 from phil235/LifeProcsDuplicateFix
Life procs duplicate fix
2015-03-02 09:16:09 -06:00
Cheridan
00be838acc Merge pull request #8011 from Jordie0608/CMOSisforscrubskeepyourcomputerclocksavedinRAM
Server time for status panel
2015-03-02 08:32:48 -06:00
Cheridan
e812f8a47b Merge pull request #7844 from RemieRichards/DroneUpdate20-02-2015
Drone Skins + Drone Organic Vision Modes
2015-03-02 00:56:12 -06:00
MrPerson
8ffbc1be14 On screen alert system
Replaces some of the hardcoded HUD icons defined at mob level with a pair of mob procs throw_alert() and clear_alert(). Alerts will appear on the top-right side of the screen.
You can shift-click alerts to get a description of what's wrong and sometimes a tip on how to solve the alert.

Alerts can be given a master, which overlays the master on top of a box and forwards clicks of the alert to that master. Getting buckled will put an alert of what you're buckled to, for example. If it's a chair, you just click the alert and you're unbuckled. The idea I'm shooting for is to replace resist entirely with this kind of stuff.

Making a new alert and using it is a little complicated. This explanation will suck, but this is simpler than I'm making it sound, I promise. Throw_alert() has 4 args, category, id, severity, and obj/new_master. If you don't supply an id, category will be used as id. Only 1 alert per category is allowed; any duplicate will be replaced. Additionally clear_alert() clears alerts by category. Id MUST match a type path of /obj/screen/alert/[id]. That type path is where the alert's name and desc come from. The icon_state of the alert will either be "template" if new_master is set or [id][severity] otherwise. new_master is totally optional.

Examples:
throw_alert("oxy") -- takes name/desc of obj/screen/alert/oxy, icon_state = "oxy" -- clear_alert("oxy")
throw_alert("nutrition","fat") -- takes name/desc of obj/screen/alert/fat, icon_state = "fat" -- clear_alert("nutrition")
throw_alert("nutrition","starving") -- takes name/desc of obj/screen/alert/starving, icon_state = "starving" -- clear_alert("nutrition")
throw_alert("temp","cold",1) -- takes name/desc of obj/screen/alert/cold, icon_state = "cold1" -- clear_alert("temp")
throw_alert("temp","cold",3) -- takes name/desc of obj/screen/alert/cold, icon_state = "cold3" -- clear_alert("temp")

If you pass a new_master, id is only used to get name/desc and still must match a path, but the icon_state is "template" and icon is from the mob's ui preference instead of icons/mob/screen_alert.dmi.

Several unused icons removed, like borg oxygen and temperature alerts. Also some icons were used but now are not and were removed, like the nutrition icon for being well-fed and cyborg charge icon for being fully charged.
2015-03-01 17:31:26 -08:00
Incoming
4f44282664 Adds a free pass to assistants for player accounts younger than two weeks. 2015-03-01 17:15:25 -05:00
Remie Richards
14d5b559c7 Merge pull request #8072 from MrStonedOne/isee-saidtheblindman
Fixes #772 Toggling darkness off prevents ghosts from seeing one another
2015-03-01 22:01:35 +00:00
MrStonedOne
64851a016f Adds blob overmind cursor mob to ghost darkness vision
Thanks @Ricotez

Also tweaks the wording of related verbs, procs, and variables to match

Moves the scope of the ghostimages (now ghost darkness images) var and updatedateallghostimages proc to the global space so other things can access them
2015-03-01 04:07:10 -08:00
Razharas
e505acf591 Merge pull request #7985 from Jordie0608/tgstationisaparadiseforlumberjacks
Cleanup of changelog related files
2015-03-01 13:20:33 +03:00
Razharas
111cb2a009 Merge pull request #8018 from phil235/BugFixA
A bundle of fixes
2015-03-01 06:44:02 +03:00
Incoming
8d831760ee Tweaks and fixes for the apperence window:
Fixes an unreported bug where all the lizardpeople were horrifying on the character preview because it wasn't rendering their tains and noses. Incidentally the proc for character previews is horrifying.

Only relevent appearence settings will appear on the appearence screen for each race.

Moves the skin tones selector to the relevent appearence settings area for humans.
2015-02-28 21:37:02 -05:00
MrStonedOne
a26839cde0 Adds a new ghost verb to toggle ghost visibility
For users who depended on the old buggy version of see darkness.

reworks seedarkness logic to mash well with the new verb, looks nicer too
2015-02-28 13:43:55 -08:00