Commit Graph

15202 Commits

Author SHA1 Message Date
Jack Edge
0ffeaa46fa Removes ishuman() check for beekeeping 2016-04-21 17:54:17 +01:00
KorPhaeron
751e309d79 Merge pull request #16959 from LatD/xenobiomonkey
Fixes xenobio console breaking with monkey numbers
2016-04-21 02:23:37 -05:00
Cheridan
6b144046de Merge pull request #16992 from ChangelingRain/reeland
Fixes occasional asteroid turfs on lavaland
2016-04-20 21:42:50 -05:00
KorPhaeron
78eb7ca021 Merge pull request #16983 from Cheridan/cancer_rat
Adds animal hospital ruin
2016-04-20 18:20:50 -05:00
Cheridan
93ca755444 Merge pull request #16988 from ChangelingRain/poimatter
Blob cores and supermatter shards now appear on the POI list
2016-04-20 17:53:38 -05:00
Joan Lung
f99d4cd97e Merge pull request #17012 from coiax/flying-immunity
Flying simple animal mobs are immune to chasms
2016-04-20 18:13:49 -04:00
Jack Edge
68e459e4ac Guardians no longer float up and down 2016-04-20 23:03:39 +01:00
Joan Lung
7da74ad023 Merge pull request #16922 from GunHog/Show_ALL_The_HUDs!
Ghost DataHUD toggle now shows all HUDs at once
2016-04-20 16:38:09 -04:00
GunHog
f0fe2a0106 Removes SecHUD from AntagHUD
The SecHUD has been seperated from the Antag HUD. Admin ghosts can get
this function through the normal Ghost HUD toggle.
2016-04-20 14:33:08 -05:00
Cheridan
c53887e4c1 Merge pull request #16987 from ChangelingRain/overlay
Makes a few things use temporary overlays
2016-04-20 12:11:58 -05:00
Cheridan
b1428dbeb8 Merge pull request #16955 from Robustin/zombietweak
Zombie Tweaks
2016-04-20 12:05:39 -05:00
Cheridan
cc313310d9 Merge pull request #16985 from Core0verload/mecha-plasma-cutter
Fixes Mecha Plasma Cutter design
2016-04-20 12:00:55 -05:00
Jack Edge
4446fd85f9 Flying mobs ignore chasms 2016-04-20 08:31:43 +01:00
Jack Edge
c5d9f6becc Butterflies fly 2016-04-20 08:25:24 +01:00
Jack Edge
d7c7d51404 Holoparasites now fly, and always float
Floating is used by float() to keep track of whether you're doing the no
gravity bouncing animation. Now the guardian is always gonna be set to
bounce up and down, unless it's buckled or something. (Can you even
buckle guardians?)
2016-04-20 08:22:42 +01:00
Cheridan
7440811987 Merge pull request #16982 from Incoming5643/ok_but_no_tongue
Fixes the tongueless human mobs
2016-04-20 01:30:36 -05:00
Cheridan
044a3a1baa Merge pull request #16963 from KorPhaeron/capsule2
Only anchored dense objects block the shelter capsule
2016-04-20 00:42:43 -05:00
Joan Lung
5abc7f484a Merge pull request #16830 from KorPhaeron/BOATS
Adds lava boats
2016-04-19 20:48:25 -04:00
KorPhaeron
bd3c2647aa Added item state for oar 2016-04-19 19:34:45 -05:00
KorPhaeron
684a355f51 Boat Sprites 2016-04-19 19:31:02 -05:00
KorPhaeron
bd5eb1d02b Merge pull request #16958 from erwgd/AutolatheMakeMilbelts
Adds tray to autolathe designs
2016-04-19 16:05:28 -05:00
KorPhaeron
d2b03c6837 Merge pull request #16966 from tgstation/RemieRichards-patch-meme
Adds failure message for cyborgs attempting to check alerts while dead
2016-04-19 16:04:43 -05:00
Nerd Lord
341ebb7a4d Fixes occasional asteroid turfs on lavaland 2016-04-19 14:48:46 -04:00
Nerd Lord
676041dd85 Blob cores and supermatter shards now appear on the POI list 2016-04-19 12:26:28 -04:00
Nerd Lord
147485dcee walls can't stop the law 2016-04-19 10:31:19 -04:00
Nerd Lord
ff44a04f3b Makes a few things use the temporary overlays instead of doing stuff manually 2016-04-19 10:28:40 -04:00
c0
ba91db5e0c Mecha Plasma Cutter 2016-04-19 15:58:25 +03:00
Cheridan
a86519ecc4 Adds animal hospital ruin 2016-04-19 04:29:14 -05:00
Incoming
f265dacd92 Fixes the tongueless human mobs
The solution isn't great, but it's the only one I've found that works properly. For those keeping track yes this is a bit redundant in some situations, but just dundant enough for others. Blame the mass of procs that have to fire in a very specific order on the mob, dna, species, and client level to create a functional spessman for this one.
2016-04-19 03:23:10 -04:00
Joan Lung
d30b681333 Merge pull request #16942 from coiax/coiax-patch-slimegrindrrrrr
Slime grinders suck less
2016-04-18 23:10:26 -04:00
Jack Edge
a5600abd26 Use drone dufflebag sprites 2016-04-19 00:03:24 +01:00
KorPhaeron
fcc7ab6f3b Merge pull request #16873 from lzimann/patch-4
Changes minimum players to get a surpluss crate in uplink
2016-04-18 17:06:15 -05:00
Remie Richards
3c79c50df0 critical fix 2016-04-18 21:31:05 +01:00
KorPhaeron
ff7ef14b87 Capsule 2016-04-18 14:47:48 -05:00
LatD
9ff553c77f Forgot to remove one var 2016-04-18 21:07:08 +03:00
LatD
a17a9a4b14 Change var to round 2016-04-18 21:06:27 +03:00
LatD
b1ed5c18ff Fix possible but unlikely exploit 2016-04-18 19:49:21 +03:00
LatD
6fc6989b9c Update xenobio_camera.dm 2016-04-18 19:27:28 +03:00
coiax
e7ad4047df Admin-spawn snowflake drone headgear, plus structural changes (#16935)
* Drones spawn with undroppable chameleon helmets

With a random apperance, for SURPRISES.

* Given drones regenerate_icons() proc

This legacy proc is still used by chameleon items, so drones
get one as well.

* Added drone chameleonmasks that can be toggled

Toggle your custom headgear between hat or mask, be the talk of the town.

* RIP default drone camogear

* Moved drone camoheadgear toggle to the item itself

Now we don't need to worry about clogging up the verbs.

* Added drone camo headgear icons

Thanks Nienhaus so much for spriting these.

* Drone camogear now has customised toggle button

As a side effect of this change, I've made a way of overriding the
normal icon behaviour for item related action datums. If you set
an icon state, it'll behave like a regular action datum, and use
that icon.

* Removed unneeded proc call

* Added 'random' icon to actions.dmi

I borrowed the 'slots1' icon from icons/obj/economy.dmi

* Button to randomise drone camogear apperance

That's THREE GUI BUTTONS for the price of one.

* Made "snowflake" drones; start with drone camogear

* Snowflake drone shell dispensers

(Obviously.)
2016-04-18 11:11:10 -04:00
Robustin
4b13d4b217 Update zombie.dm 2016-04-18 06:34:57 -04:00
Robustin
cf294b9989 Grabs the ghost 2016-04-18 06:33:52 -04:00
erwgd
23700e33ff Added tray datum to autolathe_designs.dm 2016-04-18 10:43:26 +01:00
Robustin
6b0a749900 Zombie Tweaks 2016-04-18 05:39:28 -04:00
Cheridan
d671bf573c Merge pull request #16858 from nullbear/Chemical-Explosives
Adds Chemical Explosives
2016-04-18 02:35:56 -05:00
Cheridan
e7f7704099 Merge pull request #16921 from RandomMarine/theclothening
Biogenerated cloth stacks.
2016-04-18 02:27:36 -05:00
Cheridan
0917817683 Merge pull request #16876 from LatD/Floorbot-3
Floorbot bridge mode replaced with line mode
2016-04-18 02:04:38 -05:00
KorPhaeron
a064fcdd07 Merge pull request #16911 from Core0verload/running-on-the-walls
Fixes a runtime while walking on walls
2016-04-17 20:33:42 -04:00
KorPhaeron
58fc5e2aa2 Merge pull request #16928 from Robustin/henker
Staff of Honk Icon and Tweak
2016-04-17 20:32:08 -04:00
coiax
a8fa7f213d Slime grinders only suck when not grinding
🆑 coiax
tweak: Slime grinders now cease suction of new slimes while grinding
/🆑

Fixes -tg-station/code/modules/food&drinks/kitchen machinery/processor.dm
2016-04-17 23:40:02 +01:00
Joan Lung
a88f498701 Merge pull request #16918 from coiax/drone-duffles
Drones start with preloaded engineering dufflebags
2016-04-17 15:49:57 -04:00