Commit Graph

8 Commits

Author SHA1 Message Date
kevinz000
2d0cac9d37 Removes stun and item drop from all slips. They will instead knock people down (force crawling) for their duration. (#41068)
image
I originally was going to cut stun/paralyze duration instead but since none of them will now hard stun I think it's fair for them to keep their original duration/power as knockdown.
2018-11-07 21:51:57 +13:00
Emmett Gaines
0943e56e08 Adds the signal origin as the first arg to all signals (#39861)
* Adds the signal origin as the first arg to all signals

* Fixes some storage and nanite procs
2018-08-28 18:28:29 +03:00
Emmett Gaines
34a3d2da4d Refactors component signals registration (#38798)
Datums know what signals are being listened for and components can now be registered to listen for signals on more than one object.
2018-07-05 00:56:39 +03:00
Jordan Brown
3aba012d67 Removes ComponentActivated in favor of callbacks (#33274)
* Removes ComponentActivated

* Removes a bit of proc call overhead

* Fix callback definition
2017-12-05 15:41:56 -06:00
Emmett Gaines
d56a47253e Bitflag returns from component signals (#33186)
* For more useful returns from sendsignal

* removes a needless else/indentation

* cleanup
2017-12-01 14:09:25 -05:00
Jordan Brown
49feced945 RegisterSignal() can now accept a list (#31098)
* RegisterSignal may now accept a list of signals

* Update old calls to RegisterSignal()
2017-09-30 14:58:52 +02:00
Jordan Brown
fc41bf41ef Cleans up component Initialization (#29891)
* Cleans up component Initialization

* Add LoadComponent()
2017-08-22 09:26:56 +12:00
Jordan Brown
3c56d0f4f3 Ports duplicated slipping code to a component (#29628)
* Ports duplicated slipping code to a component

* Makes metal not slippery

* asdf

* Instead of cherry picking like an idiot I could just copy paster

* OOP

* And blood, don't forget Fry's blood!

* Further fixes

* A more generic fashion

* Use the new system

* Fixes

* Fix cartridge type

* Remove inertia
2017-08-09 16:06:15 +02:00