Commit Graph

3351 Commits

Author SHA1 Message Date
Pete Goodfellow
ccfc1ea482 Fixes the description. 2013-03-30 04:31:06 +00:00
Pete Goodfellow
9425c0186c Updates the mop and mop bucket code. Should work exactly the same. 2013-03-30 04:17:55 +00:00
Pete Goodfellow
561821269d Committing the janitorial cart! Sprites not included. 2013-03-30 04:16:33 +00:00
Pete Goodfellow
c2cc2e1a41 Removing the janicart from the map, replacing it with the new janitorial cart.
Updates the janitor's starting equipment and his locker.

Updates the contents of the safe in the vault.
2013-03-30 04:15:46 +00:00
carnie
5ca166cae0 Refactored underwear to use datum/sprite_accessory/underwear similar to hair and facial_hair.
People may select any underwear (regardless of gender) at a dresser, but not in preferences.
random_underwear(gender) will return a random pair of underwear suitable for your gender.
Removed an unused variable in sprite_accessory

The new_player preferences screen now randomizes character slots for which there is no data (so no more bald, fat, white guys in diapers greeting new players)
datum/preferences character settings are randomised at New().
replaced /datum/preferences/proc/randomize_appearance_for(human/H) with /datum/preferences/proc/random_character(), it does the same stuff without the copying to a mob. Basically, now when you want to make a random character you just do var/datum/preferences/A = new(); A.copy_to(human_mob), randomisation of appearance and name will already be done. Easy.

Reworked the savefile updating/versioning code to make it easier to work with. I've used it to update underwear preferences to the new system as an example.

Signed-off-by: carnie <elly1989@rocketmail.com>
2013-03-28 11:11:40 +00:00
Pete Goodfellow
b02deca64d Code for the janitorial cart. Updates some parts of the old janicart too. 2013-03-28 02:05:46 +00:00
Pete Goodfellow
565cbbc197 Updated dresser.dm icon to the full path. Adds dresser.dm to the dme. 2013-03-27 17:03:51 +00:00
Cheridan
293b2cfdfc -ADDS THE DRESSER.DM. FUUUUUCK. 2013-03-27 11:24:23 -05:00
Giacomand
ef9f300a94 Merge pull request #69 from Tastyfish/master
Violin & Piano UI Update
2013-03-26 02:48:09 -07:00
Cael Aislinn
cff236a57d Merge pull request #67 from Uristqwerty/master
More tube stuff
2013-03-22 07:46:26 -07:00
Aranclanos
ae0c91e8a2 Removed the stun of the electric chair. It was a 10 minute stun. It's open for discussion. 2013-03-20 10:25:38 -03:00
Aranclanos
63de9f1019 Fixes a runtime regarding the construction of standard airlocks. Changed two if checks [if (var == "")] for [if(!var)] 2013-03-20 08:20:39 -03:00
Tastyfish
806d784b16 Moved backend and UI functionality into the datum/song class and made in generalizable for special-case functionalities for player checks, etc 2013-03-20 04:52:17 -04:00
Uristqwerty
2be4321672 Quick cleanup/fix 2013-03-17 21:13:19 -04:00
Uristqwerty
eb32b0e45c Automatic tube state, tries to connect two tubes.
Less precise, but faster to lay out when mapping.
2013-03-17 20:59:36 -04:00
Uristqwerty
6757ede6e0 Ladder tube for N-S and E-W. Can be walked over.
+ supporting code for the ladder tubes
 + pods automatically start moving in all tube types, rather than just stations
2013-03-17 14:18:09 -04:00
Nodrak
8b906530fe Changed the airlock_painter stuff back to how Ricotez had them coded. Instead of clicking on the painter and setting the airlock type that way, you do it when you click on the door with the painter.
Cheridan fixed the inhand sprites being off, thanks Cheridan!
2013-03-16 13:05:50 -04:00
Nodrak
beedf1bfb0 Airlock painters! Commit for Ricotez
- Adds a new device that will paint airlock assemblies. This works on both solid and glass airlock.
- Click on the sprite of the painter to set it.
- Uses toner as 'ammo'
http://forums.nanotrasen.com/viewtopic.php?f=16&t=12053

Featuring Teh_Wolf's paint sprayer sprite complete with inhands!
2013-03-12 19:36:15 -04:00
Pete Goodfellow
b02c459505 Adding google code commits r5836 to r5849. RIP in peace google code. 2013-03-11 04:26:54 +00:00
petethegoat@gmail.com
bdf8abff40 Overhauled grabs. They should pretty much do the same thing as before, although they should be a fair bit more effective.
Updated some text styles and such along the way.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5818 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-07 01:30:29 +00:00
petethegoat@gmail.com
786242f9b2 Big text styling overhaul. Mostly affects reagent related stuff.
Adds a new 'userdanger' class, which is bold and red. 'danger' is now just red. Adjusts all dangerous messages I could think of to use the appropriate class.

Trash items can now be washed away in sinks.

Removes the robodropper, on account of it being awful. Borgs get a normal dropper instead.

Changes the probability of blood spatter from attacking someone from 33 to item.force * 2

Path changes:
/obj/item/weapon/reagent_containers/ld50_syringe > /obj/item/weapon/reagent_containers/syringe/lethal
/obj/item/weapon/reagent_containers/ld50_syringe/choral > /obj/item/weapon/reagent_containers/syringe/lethal/choral
possibly some others? i think this is it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5815 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-06 17:44:49 +00:00
giacomand@gmail.com
763b07d8d4 - Cleaned up false walls a bit and fixed some issues with using a welding tool with it. Fixes Issue 1288.
- Greatly decreased the goat attack damage. Fixes Issue 1310.
 - Changed how the suffixes are assigned for mulebots. Fixes Issue 1204.
 - Added some checks for occupants in sleepers/cryo/cloner pod, stops an exploit of being able to have a friend teleport you to the sleeper when you're in danger.
 - Re-added advance proc call for debug flag.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5796 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-28 23:22:37 +00:00
petethegoat@gmail.com
99d892214f Fix for the safe being very occasionally uncrackable (thanks, Sabbat).
Added the hemostat to the autolathe list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5786 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-26 01:14:26 +00:00
d_h2005@yahoo.com
c3148b76d0 -Moves the biogen and sextractor code into the hydroponics module folder, moves the optable code into /structures.
-Committing SuperSayu's patch for slimey grenades.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5770 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-24 00:23:31 +00:00
petethegoat@gmail.com
f77a71fc04 This should fix the following runtimes:
The following runtime has occured 18248 time(s).
runtime error: Cannot execute null.IsIndexCut().
proc name: isWireCut (/obj/item/device/radio/proc/isWireCut)
  source file: radio.dm,185
  usr: Azerthene Severn (/mob/living/carbon/human)
  src: the security radio headset (/obj/item/device/radio/headset/headset_sec/department/med)

The following runtime has occured 165 time(s).
runtime error: bad index
proc name: recalculateChannels (/obj/item/device/radio/headset/proc/recalculateChannels)
  source file: headset.dm,261
  usr: Burningface (/mob/new_player)
  src: the security radio headset (/obj/item/device/radio/headset/headset_sec/department/engi)

It also makes the mirror automatically shave women when used.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5760 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-22 02:06:02 +00:00
petethegoat@gmail.com
7c9eff11cb Fixed and improved the get_accessible_location() proc.
Fixed some (wrong) magic numbers in detective_work.dm.
Updated body_parts_covered on all suits. 

Changed defines:
UPPER_TORSO > CHEST
LOWER_TORSO > GROIN
THERMAL_PROTECTION_UPPER_TORSO > THERMAL_PROTECTION_CHEST
THERMAL_PROTECTION_LOWER_TORSO > THERMAL_PROTECTION_GROIN

Changed paths:
/obj/item/clothing/suit/armor/det_suit > /obj/item/clothing/suit/armor/vest/det_suit


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5751 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-21 00:53:45 +00:00
petethegoat@gmail.com
39c22b7aa3 Updated hub.dm to be slightly more descriptive.
Fixes bedsheet bins not updating their icon.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5726 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-17 21:12:16 +00:00
petethegoat@gmail.com
58c7f79398 Moved
var/obj/item/weapon/back
var/obj/item/clothing/mask/wear_mask
var/obj/item/weapon/tank/internal

from /mob to /mob/living/carbon.

/mob/proc/abiotic() no longer does any extra checks even if full_body == 1.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5722 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-17 18:53:09 +00:00
johnsonmt88@gmail.com
0bfd3feef6 Fixed windoors becoming a fountain of infinite airlock electronics, added a check to see if it had electronics in it. Fixes issue 1273.
Windoors now automatically close after being constructed like regular airlocks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5718 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-17 00:09:11 +00:00
giacomand@gmail.com
cf886f84aa - Added a death check to voice manipulating code. Fixes Issue 1244.
- Made a proc for grabbing which updates the grab status, as it is usually done in the grab's process, then made tables update the grab and check if the grab still exists. Fixes Issue 1285.
 - Made the blind check remove the blind screen if they're not blind but the layer is set to a non-zero layer. Fixes Issue 1286.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5704 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-14 11:31:29 +00:00
petethegoat@gmail.com
75a7d34ec9 Committing datum based surgery proper. There's a brief explanation in surgery.dm, if you want to know how it works.
Basically, surgeries are now initiated by bedsheets or surgical drapes, and consist of separate steps.
Appendicitis is sort of hacky, but it should work for now. I'll update it when I add processing organs.

Added getbrain() and getappendix() procs, which can be used instead of checking the old (now missing) x_op_stage variables.

Added a surgical apron, using old sprites by matty.

Updated the map:
Removed the note with spell descriptions from the wizard's den for Kor.
Updated the operating room.
Updated xenobio to have appropriate tools for slime surgery.

Path changes:
/obj/item/brain > /obj/item/organ/brain
/obj/item/weapon/reagent_containers/food/snacks/appendix > /obj/item/organ/appendix
/obj/item/weapon/reagent_containers/food/snacks/appendix/inflamed > /obj/item/organ/appendix


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5703 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-14 01:20:58 +00:00
Kortgstation@gmail.com
c66a06d177 Added 3 more slime types so the evolution tree would be symmetrical again.
Added a bullet act to resin doors/nerfed their health.

Removed larva/drone from the possible xeno transformations with staff of change so using it doesn't always derail into a xeno round/the wizard getting facehugged.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5638 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-01 10:16:54 +00:00
ericgfwong@hotmail.com
4d1caf73f9 Added some extra injections syringes to the execution locker since the others were removed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5627 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-30 03:30:15 +00:00
d_h2005@yahoo.com
2bcc351de4 -Moves the seed-making code in the extractor to its own proc. This is used in the new portable seed extraction bags, which can be found in the hydroponics lockers.
-Makes grass a normal grown object, tiles are made via attackby. Removes the specialized code needed to handle harvesting floortiles.
-Adjusts seed sprites in the .dmi to be consistent, and adds code to randomize their position on the map.
-Adds biotech level 1 to wood tiles to match grass tiles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5622 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-28 04:22:41 +00:00
johnsonmt88@gmail.com
1cbb702418 Added a silicon check to secure lockers. Cyborgs and such should no longer be able to dump their items in lockers. Fixes issue 1260.
Added a missing 's' in the name of an artificer spell. Fixes issue 1256.

Moved construct spells out of wizard.dm and into construct_spells.dm because I do -not- like wasting so much time trying to find something because someone was too lazy to keep their stuff organized.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5605 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-24 00:36:07 +00:00
ericgfwong@hotmail.com
4d9af5c0a4 Recolored a bunch of objects to make medbay's department colours more clear and consistent. The colours are green/white.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5593 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-21 00:11:48 +00:00
Kortgstation@gmail.com
b0077b3498 Removed nanoaugs, they were unbalanced and never used outside of badmins shitting things up.
They also added extra checks to

-Everytime a mob attacked (checking for super strength and electric hands)
-Every time a mob was attacked (checking for dermal armour)
-Every time a human was shot (checking for reflex)
-Every time a human breathed (checking for rebreather)
-Every tick of human life (checking for regen)
-Every hud update (checking for radar)

Not to mention just cluttered mob code in general. I know there won't be any noticeable performance increase from this but seeing as they were never going to be finished (I asked Doohl beforehand) and mob code is messy enough as is, I think only good can come of removing the code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5587 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 10:45:20 +00:00
giacomand@gmail.com
95392cae87 - Fixed retaliating simple animals acting weird and added some minor improvements. They should act better to mechs.
- Decreased the amount of possible chickens you can get from the crate.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5577 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 19:54:00 +00:00
Kortgstation@gmail.com
4f95636530 Slimes can no longer be buckled to things, they're too squishy (people were abusing the fact that slime AI can't unbuckle)
Golems get head protection from their suit now and have their head slot clear so you can tell em apart with hats.

Fixed a typo related to slime surgery that I assume has been around since metroids were added how did nobody notice this thanks Failcakes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5563 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 00:59:18 +00:00
baloh.matevz@gmail.com
5bb06b184c - Added a killswitch to the master controller for air processing and pipe processing, accessible through two toggle-verbs in debug verbs.
- Added a verb that breaks all airgroups into individually processing tiles and a verb that forces a group-rejoin attempt on all airgroups. Once the verb to break all air groups is used, they will not attempt to recreate until the recreate verb is used. In other words, this is for debugging, not goofing around. Verbs available in debug verbs.
- Some atmos code standardization
- Decreased the pressure resistance of most items by a factor of 10, meaning pressure will finally actually move items around!

I also attempted to speed up air movement, but it caused runtimes and everything moved in checkered patterns and I got scared so I didn't include it in this commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5554 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-15 07:12:32 +00:00
Kortgstation@gmail.com
df0396ecf6 Added a config option to allow ghosts to spin chairs. ilu /vg/
Changed slime attack message from bit/slash to "glomp"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5551 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-15 03:04:34 +00:00
ericgfwong@hotmail.com
b6762f4382 Added map 2.1.1, which runs department security.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5544 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-14 00:50:14 +00:00
giacomand@gmail.com
a56e922053 Committing for Cael_Aislinn:
= Giant Spiders =
- Nurses spin webs which impede progress, bundle items and mobs up in cocoons, lay eggs to create spiderlings
- Nurses are slow and weak, but their bite has a chance to paralyse the victim
- Spiderlings skitter about and eventually grow into giant spiders. 
- Spiderlings will ventcrawl, so they can spread over the station pretty fast. 
- Hunters are fast, have decent health and the most effective poison
- Guards are medium speed but the health and direct damage
- The poison of hunters and guards can cause hallucinations if they bite you

= Farm animals =
- Cows can be milked or butchered for a large supply of meat. Sadists can also tip them over (with intent_help). 
- Goats can also be milked, but have a nasty temperament. 
- Chicks grow up to be chickens, who lay eggs and continue the cycle. But where did it start? (they're very noisy). 
- All three are orderable via QM. 

My changes:

- Added a spider infestation event.
- Optimized code with spiders and simple_animals.
- Made a /hostile/retaliate type which will only fight back when hurt. Based on Cael's code.
- Added some farm animals on the map.
- Changed events, added a setup() proc which can let you setup variables or the event. Made the event only kill itself when it has called, announce(), start() and end().
- Brainrot will only need alkysine as a cure.
- Communication blackout will always be silent.
- Changed some admin buttons to use the new event system.
- Added a forceEvent proc which you can use when you enable debug verbs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5525 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-12 16:44:06 +00:00
sieve32@gmail.com
d64186ec9b -Now instead of just giving an angry message, any living mob with a client and the nuke disk that hits a transition on Z1 on them will have their momentum reversed, effectively sending them back where they came from. (Dead and clientless mobs still have the disk deleted from them)
Fixes Issue 1183

-Most game-specific messages now print to all non-new_player mobs instead of the world, round-end reports are unchanged but request consoles and other announcements will not be heard by people in the lobby any more
Fixes Issue 1158

-Tweaked the temperature resistance of mechs to be more inline with current fires. Most mechs protect almost as well as a full fire suit, and the firefighter mech is just over 2x more effective
Fixes Issue 1027

-False-walls can no longer be fixed when on top of a dense turfs
Fixes Issue 1196

-Tweaked how damage was read for CPR and self-examining so you can't perform CPR on yourself at 100 damage
Fixes Issue 1202

-Made stun-glove construction use the cable/Use() instead of just amount-2, so you can no longer get 0 amount coils
Fixes Issue 1206

-Glass reagent containers and droppers now log attacks like syringes do, with the list of reagents
Fixes Issue 1234

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5508 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 19:07:02 +00:00
petethegoat@gmail.com
285bbf6eb4 Fixed airless misc research.
Added an intercom and air alarm to xenobiology.

Fixed a bug which allowed aliens to take and use fire extinguishers from cabinets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5496 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 20:10:07 +00:00
petethegoat@gmail.com
11b17c4442 Committing suomynonAyletamitlU's storage item standardisation commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
Standardization of the object tree and some modified functionality.
Moved a lot of storage/*_kit and similar boxes to storage/box/* ; most of these can now be found in boxes.dm. First aid kits remain a separate item type.
Replacement Light boxes pick up lights (for example broken ones) when used on them
Moved weapon/secstorage to storage/secure
Moved plant bags, ore satchel, trash bag, and sheet snatcher to storage/bag, in bags.dm
Fixed reagent_containers and snacks to pass through attackby() so the use_to_pickup code works. This affects plant bags, trash bags, and pill bottles.
Dice packs are now pill bottles, and all pill bottles can pick up dice.
Added error handling to uplink/generate_menu() so that one mistyped string doesn't bork the whole syndie uplink menu, since strings cannot be type-checked at compile time.
Cigarette packs and crayon boxes are now storage/fancy, however they retain existing update_icon() code.
Added a comment to storage.dm so that future people know where to look for use_to_pickup and allow_quick_gather code.

Updated all maps.

I've tried to test this thoroughly but I wouldn't be surprised if there were a few lingering issues. Try not to panic if you encounter any.

Full (i think) list of changed paths:
/obj/item/weapon/storage/flashbang_kit	> /obj/item/weapon/storage/box/flashbangs
/obj/item/weapon/storage/body_bag_box	> /obj/item/weapon/storage/box/bodybags
/obj/item/weapon/storage/chemimp_kit	> /obj/item/weapon/storage/box/chemimp
/obj/item/weapon/storage/trackimp_kit	> /obj/item/weapon/storage/box/trackimp
/obj/item/weapon/storage/seccart_kit	> /obj/item/weapon/storage/box/seccarts
/obj/item/weapon/storage/handcuff_kit	> /obj/item/weapon/storage/box/handcuffs
/obj/item/weapon/cigpacket		> /obj/item/weapon/storage/fancy/cigarettes
/obj/item/weapon/storage/mousetraps	> /obj/item/weapon/storage/box/mousetraps
/obj/item/weapon/storage/PDAbox		> /obj/item/weapon/storage/box/PDAs
/obj/item/weapon/storage/id_kit		> /obj/item/weapon/storage/box/ids
/obj/item/weapon/storage/lightbox/mixed	> /obj/item/weapon/storage/box/lights/mixed
/obj/item/weapon/storage/donkpocket_kit	> /obj/item/weapon/storage/box/donkpockets
/obj/item/weapon/storage/beakerbox	> /obj/item/weapon/storage/box/beakers
/obj/item/weapon/storage/syringes	> /obj/item/weapon/storage/box/syringes
/obj/item/weapon/storage/gl_kit		> /obj/item/weapon/storage/box/rxglasses
/obj/item/weapon/storage/diskbox	> /obj/item/weapon/storage/box/disks
/obj/item/weapon/storage/stma_kit	> /obj/item/weapon/storage/box/masks
/obj/item/weapon/storage/lglo_kit	> /obj/item/weapon/storage/box/gloves
/obj/item/weapon/storage/lightbox/bulbs	> /obj/item/weapon/storage/box/lights/bulbs
/obj/item/weapon/plantbag		> /obj/item/weapon/storage/bag/plants
/obj/item/weapon/storage/satchel	> /obj/item/weapon/storage/bag/ore
/obj/item/weapon/trashbag		> /obj/item/weapon/storage/bag/trash

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5494 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 19:11:56 +00:00
petethegoat@gmail.com
ef8369409e Committed Cael Aislinn's proposed commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11641
- Xenos suit and helm (completely obscuring, and almost indistinguishable from drones) (admin spawned only for now). 
- Facehuggers now have different icon states for being thrown and after impregnation. 
- New death, unconscious and sleeping icons for aliens. 
- New icon (and projectile type) for neuroxotin. 
- New infection overlay images for telling aliens about pregnant humans (3 icons, showing the progression of the infestation). 
- New system for handling alien impregnation (alien embryos are an object inside the mob, instead of a disease). 
- Players can be operated surgically to remove the alien embryos (targetting the chest: scalpel, surgical saw, hemostat, retractors. If the embryo is nearly fully developed, it might come out alive though. 
- Corgis can now get impregnated. 
- There is a short animated overlay of a chestburster when it comes time to burst chests. 
- Alien larva now have three different icon sets, depending on their growth (25% they are bloody and pale, 25% - 75% they are pale, 75% onwards they are deep red).


Fixed up table smashing, and added rack smashing in the same way.
Added new north/south facing for the large alien queen.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5493 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 16:30:45 +00:00
rockdtben@gmail.com
169c96db1b Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
the .Cut() proc on a list will empty a list by default. This also will set the len to 0.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5465 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-04 15:11:06 +00:00
ericgfwong@hotmail.com
468a106278 Science lockers spawn with their striped labcoat now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5445 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-02 01:22:52 +00:00
ericgfwong@hotmail.com
70dcb95ddd Reorganized the Command Sector. The Captain has his own private quarters in addition to his office.
https://dl.dropbox.com/u/831776/bridge_swap11.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5426 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-30 23:41:45 +00:00