X-Ray vision can no longer be obtained via a random gene sequence at
roundstart. X-Ray now has 35 instability, up from 25. A new gene,
thermal vision, has been added to genetics. You can create X-Ray vision
by mixing Thermal Vision and Radioactive together.
Requiring the gene to be mixed:
- Further timegates it
- Reduces the odds that it will be available in a given round of n length
- Means that you will NOT be able to circumvent the instability, as you
will never have the gene naturally
Bumping the instability:
- Means X-Ray now takes up a whole 1/3rd of your instability by itself
- Is a serious decision, since you can not circumvent the instability
(see above)
Thermal vision is just a strictly worse xray
* Fixes runtime from attempting checking armor on missing bodypart, changes how ran_zone selects a zone.
* Update code/modules/mob/mob_helpers.dm
pickweight ran_zone is no longer percentage-based
Co-Authored-By: Militaires <ahmedosama2001@gmail.com>
* adds check to second return too
* look how they massacred my boy
randmut() had no params which was causing a runtime. Looking into it further,
this looks to have just been left-over code, since it's all duplicated in
species/on_hit for them anyway.
Wrangler and owner of angry pet geese and other angry birds here.
People think geese are assholes, and they are. But they are predictable assholes who understand certain body language. Here's some advice:
Don't:
• Break eye contact: Eye contact is super important to geese and if you look away, they take it as a sign of weakness and an invitation to attack and dominate you. Wearing sunglasses also counts as being a wimp, to a goose. • Run away: Don't turn away or try to run away for the same reasons as above, the goose will take it as a sign you are afraid and attack. • Be silent: Geese talk to each other all the time to tell each other where they are and what's going on. They are freaked out by silence. Talking in a normal tone might reassure them that you aren't a threat • Back down: If they come at you, don't back down! Fight that asshole goose, or it will be emboldened to keep attacking you or others
Do:
• Spread your arms out: You look bigger and it's a gesture of aggression (geese open their wings slightly before fighting) and if you advance on them like that they may back down • Hiss: This is aggressive and they might decide to back down • If they come at you, grab them by the neck: Geese totally hate being grabbed by the neck. Don't grab and squeeze, just grab lightly and they'll get freaked out and run away • Grab their beak: If you're coordinated enough you can grab them by the beak when they come into bite you too, they also hate this. Bonus if you get them with their beak open, geese tongues are cool to touch • Stand slightly to the side to avoid being punched by their wing... wrists? They love to come in swinging with their wings after grabbing you, but if you stand slightly to the side while hanging on to their beak/neck, they can't catch you straight on with their wing punches
Also remember you're a person and it's just a goose. The worst thing it can do is nip you with its beak or wing punch you, which doesn't even really hurt!
Once you start to notice the habits and body language of geese, you can actually end most conflicts peacefully without having to fight. Even my most aggressive gander was a sweetheart if you just communicated with him in the right way. Sometimes he was totally just trying to start shit to look dominant though, and then I had to pin him down and sit on him until he calmed down, otherwise he'd just keep punching me with his wings. What a lovable dick, I miss him.
Changelog
cl
fix: Buckle objects can now properly specify lying angle
fix: Wheelchairs and other such vehicles let you use UIs even if your legs don't work
fix: You can now pull objects while in a wheelchair even if your legs don't work
fix: You no longer have a chance of sleeping upside down in a bed
tweak: No longer randomises lying direction a second time on fall
/cl
code: simplified can_stand code
fixes#41703
* Sepia slime has a timer before activating
* Chilling and recurring
* Rewind camera
* Camera variable to disable customisation
* Removes unnecessary selfieing
* Changes rewind time to 10 seconds
* Simple animal fixes
* properly freezes bots
* Mech timestop
* P -> M
* Gives a warning message
* This should have commited with the last set
* Just screw my line lengths up
* Big changes
Adds pre-move COMSIG
Cuts down on lists in timestop
Adds the overlay to frozen projectiles
Timestopped things have INFINITY move_resist as opposed to being
anchored
Timestop will now unfreeze things that somehow leave it
Cleans up timestop code
mobs in the middle of a walk_to will have their walk stopped by timestop
mobs that are stunned will be stopped mid walk as well
Slimes respect mobility_flags & MOBILITY_MOVE
Slimes no longer automatically regain MOBILITY_MOVE whenever not cold
* Pulling and swapping places respect move_force
* Update code/modules/research/xenobiology/crossbreeding/_misc.dm
Co-Authored-By: 4dplanner <3combined@gmail.com>
add forgotten job checks
w
s
w
Merge remote-tracking branch 'origin/plasmeme' into plasmeme
Merge remote-tracking branch 'origin/plasmeme' into plasmeme
Merge remote-tracking branch 'origin/plasmeme' into plasmeme
r
Nukes the hybrid taser from orbit. Everywhere that spawned it now provides a disabler instead. Standard sec issue? Disabler. Armory? Disabler rack.
Want something with more punch? Beg the warden for a shotgun or an energy gun.
The hybrid taser itself has not been removed from the codebase.
Also removes the stun from the advanced energy gun so it doesn't just become the late game secret powerhouse.
Hoslaser keeps it, but only gets three shots instead of five.
The ebow has been COMPLETELY RUINED as well. See the changelog for details I'm too lazy to copypaste.
Why It's Good For The Game
Fuck stun based combat.
Sec still have their stunbatons, collapsible batons still exist, pepperspray still exists, flashbangs still exist. but now any fight involving sec or anyone who has robusted a sec officer will be less ranged instastun bullshittery.
Changelog
cl
balance: New NT regulations have replaced the standard issue hybrid taser with a pure disabler.
balance: Also fuck the stun mode on the advanced energy gun who thought that was a good idea.
balance: The hos's laser can only fire three taser shots instead of five.
balance: Energy crossbows have been reworked. They no longer paralyze, but instead heavily blur vision, apply a huge burst of stamina damage, and knock you on your ass for one second. Two shots is enough to down someone from stamina crit on both the mini and large versions. The blur lasts for 10 seconds.
balance: The price of the mini ebow has been reduced to 10TC to compensate for this weaker effect.
tweak: The ED-209 is now built with a DRAGnet and fires netshot instead of taser bolts.
balance: Stunshells can no longer be produced in any lathe.
balance: The "pacifier" mech taser can no longer be built.
/cl