Commit Graph

21789 Commits

Author SHA1 Message Date
kevinz000
14b85f2012 fixes goonchat css for some fonts not having proper sizes (#29336)
* Update browserOutput.css

* Update browserOutput.css
2017-07-19 11:24:03 -04:00
oranges
90360e13d2 Merge pull request #29356 from ninjanomnom/shuttle-bugfixes
Fixes the baseturf bad arg runtime and fixes the jumpToNullSpace proc
2017-07-19 21:05:12 +12:00
ninjanomnom
2d14a3e993 fixes typecache again 2017-07-19 00:34:45 -04:00
ninjanomnom
9da8be52ed fixes one bug and brings another out of the woodwork 2017-07-18 23:03:16 -04:00
Ashe Higgs
6624d353e5 Picking up ores by crossing them no longer spams your chat box (#29323) 2017-07-18 21:24:21 -03:00
Ashe Higgs
b2b3ed5384 Cyborgs regenerate oxygen damage, and can heal toxin damage with cable coils (#29283)
* Silicons no longer take oxygen or toxin damage

* beep boop

* i'm a good coder!

* Makes toxin damage function like fire

* ||
2017-07-18 19:45:08 -04:00
Fox McCloud
c10c9442a5 Refactor Lung Handling (#29280)
* Refactor Lung Handling

* fix ups

* fixes
2017-07-18 10:58:23 -04:00
ShizCalev
45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
Leo
5029657345 Adds a move delay when resisting out of cryo (#29313)
* Adds a move delay when resisting out of cryo

* Changes logic to be an one try at the time
2017-07-18 10:43:01 -04:00
kevinz000
c86e4370aa Fixes a ... likely important bug with shuttle code.... (#29335)
* Update turf.dm

* Update on_move.dm

* Update on_move.dm
2017-07-18 14:52:09 +02:00
Leo
959587c2fc Merge pull request #29208 from optimumtact/whatisthatwhatthefuckisthat
Projectile target check hit code now uses a proc for resharing
2017-07-18 09:31:38 -03:00
danno "big fucking moron" brando
9e969fd016 Augment Styles/Changes (#28977)
Full augment sets on the left, partial mix/match on the right.

This PR aims to make augmenting slightly more interesting than just turning your body grey, while also begin reminiscent of the cyborg parts that are actually used in the process.

Using the augment manipulator now found in robotics, one can insert a part and custom fit it to one of three different styles (security, engineering, and standard). Mix and match if you so choose, or make a full set for maximum style.
2017-07-18 18:35:01 +12:00
oranges
fb113d67c6 Projectile target check hit code now uses a proc for resharing 2017-07-18 06:27:21 +00:00
kevinz000
e71aee23fe Update beam_rifle.dm 2017-07-17 23:24:42 -07:00
Ergovisavi
5cc484ebde Prevents the anomalous crystal from making fantasy into reality (#29299) 2017-07-17 22:02:14 -03:00
Joan Lung
ca06bc22e6 Energy swords and other transforming energy weapons are now subtypes of transforming weapons (#29232) 2017-07-17 12:25:01 -03:00
Leo
c3350d183d Merge pull request #29284 from AnturK/imnotevenbanned
[s] Fixes goonchat cookie false positives
2017-07-17 09:17:30 -03:00
Kyle Spier-Swenson
43e5c06b97 [s]Fixes panic bunker (#29289) 2017-07-17 09:13:13 -03:00
Leo
78579eb0ee Merge pull request #29295 from Xhuis/coat_fix
Winter coats now properly hold flashlights
2017-07-17 08:48:58 -03:00
Emmett Gaines
1d201939ba [Ready] Shuttle dock() rewrite (#29049)
A complete rewrite of the dock proc for shuttles to make it more maintainable and readable and also bring over some new features while we're at it. This allows for multi-area shuttles and more control over the effects of anything being moved.

Areas, and movable atoms all have (before|on|after)ShuttleMove procs, turfs have (from|to)ShuttleMove procs which are called the same as beforeShuttleMove.

All ShuttleMove procs have been moved to a single file in the shuttle module.

Stationary docks will have their baseturf_type and area_type modified in maps once the problems have been worked out.
2017-07-17 12:17:56 +12:00
kevinz000
b09e519584 Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use (#28551)
Click catcher now supports mousemove/mousedrag. Basically, mouse location can now be captured even if the user isn't mousing over a visible location
    Added procs to allow for projectiles to be fired with just an angle for pixel projectiles, instead of requiring a target turf and pixel x/y
    Added procs to get angle of user's mouse from their viewpoint (Time to rework gang machine guns again!)
    Beam rifles now have different zoom modes
    Free directional zooms out and tracks the angle of your mouse from the center of the screen. However, you can't target with very good accuracy on this (Shots can't be properly aimed on non dense objects/lying down mobs.)
    Locked directional zooms like free directional but doesn't automatically turn if your aim changes.
    Center view, just increases your view in all directions (2x weaker)
    No zoom mode, in which you just retain your normal view.
    You can select beam rifle zooming rates to be instant or stepped.
    Stepped zooming rates zoom out 5 tiles per second. This will likely help with people not being able to use it without lagging because their computers aren't as beefy!
    Beam rifles no longer require zoom to be fired
    Beam rifle aiming beams now instantly update instead of on process
    Beam rifle aiming beams are now one object instead of 150. This'll help with the lag caused by it during gameplay that I've observed.
    Angular penalty reduced by 0.1 for a nice even number.
    Instances of client.view = have been replaced with client.change_view() as that'll properly update the click catcher
    Hopefully shooting yourself in the face when you hit a blob tile or whatnot is fixed with the new and improved code..
2017-07-17 12:13:03 +12:00
kevinz000
0833a9002f Ports instruments from /VG/station, including harmonicas, xylophones, saxophones, trombones, and a BIKE HORN. Repaths instruments to sound/instruments. Also, allows piano synth to play all instruments but eguitar and gives cargo a crate with everything. Clown gets the bike horn trumpet at roundstart. (#29277)
* multiext

* instruments

* kekkles

* clown

* Update instruments.dm

* Update packs.dm

* Update packs.dm

* Update instruments.dm

* Update action.dm

* typo

* Update instruments.dm
2017-07-16 12:48:51 -04:00
Leo
ca59ca6c23 Changes all access const to be a define (#29260) 2017-07-16 18:44:23 +02:00
Jordan Brown
9539352210 Fixes monkeys trying to take offhands (#29257) 2017-07-16 00:31:58 -03:00
Leo
a3301986b8 Merge pull request #29269 from Xhuis/missile_ricochet_fix
Fixes missiles being able to ricochet
2017-07-16 00:30:02 -03:00
Leo
ef54b7c9cf Merge pull request #29267 from Shadowlight213/reason
Makes round end delay message optional
2017-07-16 00:18:59 -03:00
Xhuis
7036d079fd Fixes coats not holding flashlights properly 2017-07-15 19:00:05 -04:00
AnturK
8cdd3a1e0a Fixes goonchat cookie false positives 2017-07-15 19:32:54 +02:00
Jordan Brown
bf4373958e Merge pull request #29233 from optimumtact/bumped
Rename Bumped to CollidedWith
2017-07-15 11:29:41 -04:00
ShizCalev
db10f35703 Cleaned up some emag_acts (#29238)
* cleaned up some emag_acts

* Randomized spark sounds

* Made sparky looking things sound sparky too

* early return
2017-07-15 11:27:50 -04:00
Ashe Higgs
14320454fd Fixes timestop! (and tweaks its sounds) (#29246)
* Fixes timestop and makes it fancier

* I am the best coder

* tweaks, optimization

* Update xenobiology.dm
2017-07-15 11:26:16 -04:00
Fox McCloud
2cc3e9c41f Disease Refactor (#29130)
* Vomit Now Contains Viruses

* eh

* typeless memery

* Disease Refactor

* tweaks

* styling

* tweaks

* unecessary comment removal

* whoops

* fix
2017-07-15 11:08:40 -04:00
Jordan Brown
8f657c68fd Merge pull request #29252 from lzimann/praisebethefruit
Possibly fix player_list sometimes having a null
2017-07-15 11:07:51 -04:00
kevinz000
201a97a5a1 removes current method of handling flightsuit pulling (#29247)
* Update flightsuit.dm

* Update flightsuit.dm
2017-07-15 11:04:11 -03:00
oranges
e04fd83b9d Rename Bumped to CollidedWith
In light of the change of Bump to Collide, this should also be done
as it will make it less confusing for devs in the future

I also ended up changing a bunch of the code in the CollidedWith procs,
things that were assuming types, doing bad loc changes and so forth
2017-07-15 00:25:22 +00:00
Xhuis
198b39acfc Missile no longer ricochet 2017-07-14 17:34:56 -04:00
Jordan Brown
d13258e665 Merge branch 'ntstaspr' 2017-07-14 17:01:13 -04:00
Shadowlight213
113b8b529a makes round end message optional 2017-07-14 12:54:33 -07:00
Jordan Brown
cea7b6dfc7 Merge pull request #29231 from ChangelingRain/cleavefix
Fixes cleave conditions for the cleaving saw
2017-07-14 11:36:51 -04:00
Pirmais
984fca5b78 Fixes the maid apron, adds in-hand sprites 2017-07-14 18:14:03 +03:00
Lzimann
896095e3f1 Corrects the check 2017-07-14 12:09:38 -03:00
Tacolizard
2b053f2a0e Organ Update [Cloning isn't broken edition] (#29223)
* initial

* add paranthesis

* add zones

* update DNA

* indent

* descriptions

* start refactor

* update dme

* paranthesis

* remove old proc

* refactor digestion onto stomach

* add handle_liver()

* fix

* add stabiliver

* add a warning for liver failure

* lower frequency of warning message

* switch to prob

* fix permissions

* forgot something

* change recipe

* implement liver damage

* change operator

* fix

* fix

* oh the irony

* rebalance

* refactor alcohol tolerance and add med scanning

* fix

* misc fixes, changes and refactors

* fix?

* remove src

* misc changes

* more bugfix attempts

* Update liver.dm

* Update stomach.dm

* FIXED!!!!

* preparation for rnd organs

* rename var

* string changes

* implement tox filtration

* fix

* fix

* fix

* toxin filtration v2

* misc fix

* fix

* fix

* should not be coding this late at night

* reee

* misc

* fix runtimes

* digest me

* typepeath

* add mutant support

* comment and spacing

* commentz

* typepath

* fixes

* fix?

* fix

* change

* plasmeme organs!

* Update liver.dm

* Update stomach.dm

* stabiliver => corazone

* cyberboss review

* cyberboss more like cyberBOOB

* okay cyberBOOB

* cyberBOOOOOb

* static list

* fix?

* fix

* ID please

* hows that for resolving name collision?

* Fix shit

* fixes cloning
2017-07-14 09:59:48 -04:00
Jordan Brown
089ad0e853 Merge pull request #29224 from Xhuis/servostep
Removes the entry in sound.dm for servostep.ogg
2017-07-14 09:58:47 -04:00
Ashe Higgs
102d1cce25 Refactors screwdriver coloring to use greyscale (#29199)
* Removes some debug code

* get outta here!

* Replaces random sprites with the old colors

* Sorts out inhands

* Dynamics inhaaaaaands

* stop eavesdropping, world!

* Sprite updates

* Conflicts 1

* Conflicts!

* Conflicts 1

* No conflicts!
2017-07-14 13:53:28 +02:00
oranges
5494f5328a Rename Bump to Collide (#29207)
This reduces confusion arising from the fact byond already has a built
in byond proc also named Bump.

We used an argument called yes to distinguish our Bump from byond's
builtin bump, but then we failed to make sure everyone of our bumps
properly override it, so a bunch of things have been double bumping

This resolves that issue permanently

I've also removed the second argument as it no longer has a purpose

I also cleaned up the recycler bump as it didn't do anything the
parent procs didn't already do
2017-07-14 13:47:22 +02:00
Lzimann
d06493d6f6 Possibly fix player_list having a null 2017-07-14 00:27:41 -03:00
XDTM
7de5bde68e [Seriously, it's ready]Virology Rework: The Thresholdening (#28556)
🆑 XDTM
experiment: Viruses and symptoms have been havily reworked.
add: Symptoms now have statistic thresholds, that give them new properties or improve their existing ones if the overall virus statistic is above the threshold. Check the pull request in github or the wiki (soon) for the full list.
del: Some symptoms no longer scale linearly with stats, and instead have thresholds.
tweak: The symptom limit is now 6.
del: Viruses can no longer be made invisible to the Pandemic
tweak: Symptoms no longer trigger with a 5% chance every second, but instead have a minimum and maximum number of seconds between each activation, making them more consistent.
del: The symptoms Blood Vomit and Projectile Vomit have been removed, and are now bonuses for the base Vomit symptom.
del: The Weakness symptom has been removed as it was completely useless.
tweak: The Sensory Destruction symptom has been reworked into Narcolepsy, which causes drowsiness and sleep.
tweak: Viral Aggressive Metabolism now has a timer before it starts decaying the virus. It scales with the highest between Resistance or Stage Speed.
add: You can now neuter symptoms, making them inactive. They will still affect stats. Adding formaldehyde to a virus will neuter a random symptom. A bottle of formaldehyde starts in the virus fridge.
/🆑

Full list of threshold bonuses:

    Facial Hypertrichosis - None
    Choking
        Stage Speed 8 : Acts more often
        Stealth 4: Suppresses early warnings
    Acute respiratory distress syndrome
        Stage Speed 8: Adds paralyzing chems (removed from base version)
        Infect 8: Stronger damage
    Confusion
        Stealth 4: Suppresses early warnings
        Resistance 6: Also deals some brain damage, not above 80
        Infect 6: Stronger confusion
    Cough
        If AIRBORNE: Coughing causes a spread at range 1
        Resistance 3: Coughing drops small items (removed from base)
        Resistance 10: Can cause coughing fits that stun briefly
        Speed 6: Increases cough frequency
    Deafness
        Stealth 4: Suppresses early warnings
        Resist 9: Deafness is permanent instead of temporary
    Dizziness
        Stealth 4: Suppresses early warnings
        Infect 6: Also adds the druggy effect
    Fever
        Resist 5: Heats more, can go above the damage threshold
        Resist 10: Heats even more per activation
    Shiver
        Speed 5: Cools more, can go below the damage threshold
        Speed 10: Cools even more
    Spontaneous Combustion
        Stealth 4: Suppresses early warnings
        Speed 5: Increases fire stacks and damage
        Speed 10: Increases fire_stacks and damage even more
        Infect 8: Spreads the virus when igniting
    Alkali Perspiration
        Resist 9: Increases time between ignitions but increases power as well
        Speed 8: Doubles the explosion range when wet
        Infect 8: Also adds napalm and clf3 (removed from base version)
    Necrotizing Fasciitis
        Resist 7: Causes extra bleeding
        Infect 8: Deals additional stamina damage
    Autophagocytosis Necrosis
        Stealth 5: Suppresses early warnings
        Speed 7: Adds Heparin and Lipolicide (removed from base version)
        [PROPOSED REQUESTING APPROVAL] Infect 13: Adds romerol, turning the victim into a zombie on death.
    DNA Saboteur
        Stealth 5: DNA won't reset after curing
        Speed 10: Increases mutation frequency
        Resist 8: Mutate twice instead of once
    Hallucigen
        Stealth 4: Suppresses early warnings, and gives off the messages of positive symptoms instead
        Speed 7: Stronger hallucinations
    Headache
        Stealth 4: Reduces early message frequency
        Speed 6: Deals some stamina damage when headaching
        Speed 9: Reduces frequency, headaches are strong enough to stun
    Healing Symptoms
        Stealth 4: Hides the overlay when healing
        Speed 7: Increases healing rate
        Speed 15: Further increases healing rate
    Itching
        Infect 6: Increases frequency
        Speed 7: Itching causes scratching, dealing minor brute damage (0.5)
    Narcolepsy
        Infect 7: Deals stamina damage when it triggers
        Resistance 10: Triggers more often
    Self-Respiration
        Resist 8: Regenerates blood
    Sensory Restoration
        Resist 6: Also heals brain damage (removed from base)
        Infect 8: Also purges alcohol (removed from base)
    Sneezing
        Infect 9: Increases spread range
        Stealth 4: Suppresses early warnings
    Hyphema
        Stealth 4: Suppresses early warnings
        [REQUESTING APPROVAL] Resist 13: Eyes fall off instead of just being blinded
    Voice Change
        Stealth 3: Suppresses early warnings
        Speed 7: Changes voice fater
        [REQUESTING APPROVAL] Infect 14: Changes the infectee's language along with the voice
    Vomit
        Stealth 4: Suppresses early warnings
        Resist 7: Blood Vomit
        Infect 7: Projectile Vomit

Unlisted symptoms do not have threshold bonuses!

All balance is not final, i'll tweak the numbers as necessary.
Why

Threshold bonuses: The reasoning behind these is that they feel more rewarding and impactful than simple number scaling, and gives the option to dedicate symptom space to more symptoms or to upgrade a few central ones instead.
Symptom activation change: the intention behind this is RNG consistency and ease of balance. Currently all symptoms have a 5% chance of activate with few exceptions, making it complicated to tweak.
Neutering: Upgrading positive symptoms by putting a ton of negative ones doesn't work well, in my opinion, especially when they'll trigger their own thresholds making the virus somewhat dangerous instead. Neutering allows players to sidestep that, but i recognize that it swings a bit too far on the other side of the risk/reward balance. I plan on finding a better system to manage virus statistics in the future.
2017-07-14 09:42:56 +12:00
Pirmais
e886cad438 Fixes the maid costume's apron
Fixes the following bug
(https://github.com/tgstation/tgstation/issues/28969) : "Invisible when
spawned, you have to take it on and off the costume to make it visible
on the sprite, but still has no in-hand or separate sprite"
2017-07-13 23:19:30 +03:00
AnturK
d3bcb4cbf9 Removes old height parameter from CanPass proc (#29218) 2017-07-13 08:57:25 -03:00
kevinz000
7a26305498 Replaces ex_act and emp_act numbers with defines (#29215)
* defines

* defines

* explode_none
2017-07-13 08:56:26 -03:00