imo; the ss13 audio-scape is quite barren, you can only hear most things if you can see them, which in my opinion doesn't make much sense. This changes that so you can hear further away, but falloff is much higher, so in reality you will only hear things relatively quietly when they're out of sight.
This PR increases the hearing distance of most sound by 9, excluding sounds such as antag items that are meant to be used stealthily
This PR also replaces Byond's inbuilt falloff system with something I made, (And thanks to potato for helping me throw together a formula for it). This fall-off system makes sound fall off more naturally, with sounds being full volume within a certain range, and then softly falling off until they are completely quiet. This makes for a smoother transition between "This sound is full volume" and "I dont hear this sound".
Co-authored-by: ff <ff>
* Change BYOND version to 513.1526
* Remove BSQL from docker image
* Add a docker publish action
* Add a docker test action
* Cleanup runtime icons
* Cleanup runtime sounds
* Correct docker workflow names
* Add Dockerfile as an appveyor cache dependency
* Fix build issues
* Copy all dlls
* No need for .dlls in docker
* Minor cleanups
🆑 coiax, Nienhaus
rscdel: Unfortunately, the Belowyarn toys have been withdrawn from use
due to Assistants choking on the batteries. Centcom has sent their
condolences to the battery manufacturing plant.
rscadd: We are introducing Oh-cee the original content skeleton figurines.
Pull its string, and hear it say a variety of phrases. Not suitable for
infants or assistants under 36 months.
tweak: Note that pulling the string of all talking toys is now visible
to others.
/🆑
With thanks to Nienhaus for doing the sprite.
- The toy AI has also been made a "talking" toy because it works the
same as the others.