This should fix shuttle walls not rotating back to their old state correctly when the shuttle docks elsewhere.
Also uses built in procs and caches the calculated rotation angle to improve shuttle docking speed by not calculating it again for every object.
This should also ensure that diagonal objects rotate correctly, rather then snapping back to a cardinal direction.
Under carn shuttles, When shuttles dock at a docking port that is not the same direction as them, they rotate their bounding box, and they do magic i don't understand to rotate where the turfs get placed.
But it doesn't rotate the items or smoothwall or handle pixel_xy or any of that.
This fixes that.
Shuttle rotation will call /atom/proc/shuttleRotate(degrees)
Default behavior handles most cases, and overrides handle edge cases.
Shuttle walls don't smooth wall or obey directions, so I just rotate their icon using matrix transform, its dirty but it works.
See: https://tgstation13.org/msoshit/powrightinthekisser.png or https://tgstation13.org/msoshit/fuckingshuttles.png
#9902 replaced /proc/strip_html_properly but the new code didn't actually have the character length check that the proc had.
I don't know if trim() is the best place for it or to put it in its own proc but I assume this was Miauw's intent because he is passing max_length into it.
Fixes throw_at() to look nicely for xeno leap by adding the diagonals_first argument.
Removes useless gateway/Crossed and gateway/Bumped().
Changes throw_at() to use diagonal directions.
I replaced the atom variable "throwpass" with the LETPASSTHROW pass_flags
I readded hit_check proc to catch things getting on the thrown thing's tile during its sleep(1) (especially needed for mobs running towards the thing), the only other possibility would've been to add throwing checks in atom/movable/Crossed() (called after every move) and I don't think it'd be worth it.
I added the item var "thrownby" to be able to continue to log the thrower of the item when it hits a mob. It removes the need for a thrower argument in throw_impact() and hitby().
Fixes the liberty station spawning an SMG without a firing pin by
creating an unrestricted variant of it. Added unrestricted L6 and
unrestricted bulldog object types for admin spawn since I was already
there.
Fixes aliens being able to whisper to ghosts.
Adds logging to shooting plasma statues.