Commit Graph

5552 Commits

Author SHA1 Message Date
xxalpha
1759d492f0 Made Agent IDs rewrittable.
Added antag check for forging.
2015-07-22 22:38:13 +01:00
Aranclanos
47706cf88b Merge pull request #10717 from Ikarrus/thisisafix
Fixes Reset and Purge having "This is a bug." law on examine
2015-07-21 16:12:43 -03:00
phil235
40967044cb Merge pull request #10707 from KorPhaeron/fixes
Fixes
2015-07-21 20:46:27 +02:00
KorPhaeron
d1dec3ffec Changed on phil's comments 2015-07-21 12:20:15 -05:00
phil235
452313a5fa Merge pull request #10534 from Xhuis/borg_deconstruct_all_firelocks_on_the_station_then_flood_plasma
Firelock Construction and Deconstruction
2015-07-21 17:52:14 +02:00
phil235
d2616d52fc Merge branch 'master' of https://github.com/tgstation/-tg-station into CatchThrownPieFix
Conflicts:
	code/game/atoms.dm
	code/game/atoms_movable.dm
2015-07-20 22:41:45 +02:00
Ikarrus
bc5eac33a8 Needs a check here to let reset and purge be used. 2015-07-20 09:02:46 -06:00
KorPhaeron
99c5d75cef Adds check for firer being null 2015-07-20 06:07:17 -05:00
Ikarrus
ec3677da2d Fixes Reset and Purge having "This is a bug." law on examine
No reason to have this string as far as I can tell.
2015-07-19 23:20:04 -06:00
phil235
2833f59f5f A typo and a forgotten thing to do. 2015-07-19 22:16:09 +02:00
phil235
94d072828f Merge branch 'master' of https://github.com/tgstation/-tg-station into CatchThrownPieFix
Conflicts:
	code/game/atoms_movable.dm
	code/game/objects/items/weapons/dice.dm
	code/game/objects/weapons.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/living_defines.dm
	code/modules/reagents/reagent_containers.dm
2015-07-19 21:53:39 +02:00
Cheridan
b9f67a8334 Merge pull request #10668 from phil235/CyborgFlashFix
Fixes drone and cyborg not being affected by mounted flashers.
2015-07-20 11:53:03 -05:00
Cheridan
1c05fbcf6a Merge pull request #10450 from phil235/MechRefactoring
Mech code refactor
2015-07-20 02:00:11 -05:00
phil235
9eced1ac5b Fixes thrown closet opening to not use spawn().
Fixes throw_at() to look nicely for xeno leap by adding the diagonals_first argument.
Removes useless gateway/Crossed and gateway/Bumped().
Changes throw_at() to use diagonal directions.
I replaced the atom variable "throwpass" with the LETPASSTHROW pass_flags
I readded hit_check proc to catch things getting on the thrown thing's tile during its sleep(1) (especially needed for mobs running towards the thing), the only other possibility would've been to add throwing checks in atom/movable/Crossed() (called after every move) and I don't think it'd be worth it.
I added the item var "thrownby" to be able to continue to log the thrower of the item when it hits a mob. It removes the need for a thrower argument in throw_impact() and hitby().
2015-07-19 21:29:35 +02:00
WJohn
001dd150e0 Merge pull request #10655 from MMMiracles/TWANG
Adds a 'TWANG' sound effect for guitars
2015-07-19 13:34:40 -04:00
Swag McYolosteinen
a2f338cabf Merge pull request #10343 from GunHog/Borgie_Lights
[Review] Cyborg headlamps!
2015-07-19 19:26:09 +02:00
Swag McYolosteinen
0f244730bc Merge pull request #10626 from Ikarrus/lizardmov
AI Module Updates
2015-07-19 18:06:06 +02:00
KorPhaeron
65f56e146d Liberty Station fix, alien whispering fix, plasma statue logging.
Fixes the liberty station spawning an SMG without a firing pin by
creating an unrestricted variant of it. Added unrestricted L6 and
unrestricted bulldog object types for admin spawn since I was already
there.

Fixes aliens being able to whisper to ghosts.

Adds logging to shooting plasma statues.
2015-07-19 10:31:52 -05:00
GunHog
f4407871ab Merge remote-tracking branch 'remotes/upstream/master' into Borgie_Lights
Conflicts:
	code/game/gamemodes/shadowling/shadowling_abilities.dm
2015-07-18 21:56:25 -05:00
Remie Richards
57b05f5a18 Merge pull request #10493 from phil235/SmokeFoamBuff
Foam&Smoke buff, some tweaks to sorium/ldm effect, plus some fixes.
2015-07-18 03:45:38 +01:00
Cheridan
a4a7c21744 Merge pull request #10653 from phil235/Fixarino
Three simple fixes again
2015-07-17 15:49:41 -05:00
Cheridan
41890b2845 Merge pull request #10637 from phil235/ShowerBurnFix
Shower Fix
2015-07-17 15:34:29 -05:00
phil235
e2d76a0116 Fixes drone and cyborg not being affected by mounted flashers.
Remove eye stat damage from flashbang's bang() proc (eye damage is already handled in carbon/flash_eyes())
Changed many flash producing effect to affect all carbons instead of only humans.
The experimental weldingtool now produces less light than regular welding tool and can be used safely with only sunglasses.
2015-07-17 17:12:16 +02:00
Ikarrus
bcbd4da656 Merge branch 'master' of https://github.com/tgstation/-tg-station into lizardmov
Resolved Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
2015-07-16 20:10:20 -06:00
phil235
7cd4a09ed7 Merge pull request #10592 from AlexanderUlanH/tables
Brings Tabling in line with newer stuns
2015-07-16 19:38:14 +02:00
phil235
9463dd7e70 Merge pull request #10613 from Ikarrus/rwindow-heat
Reinforced windows and windoors are a bit more resistant to fires and blasts
2015-07-16 18:42:45 +02:00
phil235
3e9ab4e3c1 Merge branch 'master' of https://github.com/tgstation/-tg-station into SmokeFoamBuff
Conflicts:
	code/ATMOSPHERICS/atmospherics.dm
	code/__HELPERS/unsorted.dm
	code/game/objects/items/weapons/tanks/watertank.dm
	code/modules/reagents/Chemistry-Recipes.dm
2015-07-16 14:09:12 +02:00
MMMiracles
ca419e47c6 adds a 'TWANG' sound effect for guitars when hitting something 2015-07-16 07:59:10 -04:00
phil235
34db8dd695 Merge branch 'master' of https://github.com/tgstation/-tg-station into MechRefactoring
Conflicts:
	code/game/mecha/equipment/mecha_equipment.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/game/mecha/mecha.dm
2015-07-16 13:50:01 +02:00
phil235
e968c9e03c Fixes dog bed dropping metal on deconstruction.
Fixes damp rag smothering not giving a bold red message to the victim.
Fixes curare not properly weakening mobs.
2015-07-16 13:04:44 +02:00
duncathan
ae417d2a03 Merge branch 'master' of https://github.com/tgstation/-tg-station into atmosrefactor2
Conflicts:
	code/ATMOSPHERICS/atmospherics.dm
	code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm
	code/ATMOSPHERICS/components/binary_devices/passive_gate.dm
	code/ATMOSPHERICS/components/binary_devices/pump.dm
	code/ATMOSPHERICS/components/binary_devices/volume_pump.dm
	code/ATMOSPHERICS/components/trinary_devices/filter.dm
	code/ATMOSPHERICS/components/trinary_devices/mixer.dm
	code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm
	code/ATMOSPHERICS/components/unary_devices/Freezer.dm
	code/ATMOSPHERICS/components/unary_devices/cryo.dm
	code/ATMOSPHERICS/components/unary_devices/unary_base.dm
	code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm
	code/modules/events/vent_clog.dm
	code/modules/mob/living/carbon/human/species.dm
	config/admins.txt
2015-07-16 04:27:25 -06:00
Firecage
2641e1a684 Merge branch 'master' of https://github.com/tgstation/-tg-station.git into Procs 2015-07-15 23:52:55 +02:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Cheridan
92f728077e Merge pull request #10612 from Ikarrus/grenades_burn
Fixes grenade casings burning forever
2015-07-15 14:30:07 -05:00
phil235
5f7afb8782 Let's not spam people with drenching messages. 2015-07-15 20:08:53 +02:00
phil235
5a78777daf Changed carbon/clean_blood() to carbon/human/clean_blood() and moved it from carbon.dm to human.dm since it only did stuff for humans.
Fixes showers not being processed correctly, especially for mobs. (processing will a bit more intensive unfortunately)
Fixes showers not cleaning bloody human hands.
Remove the now unused checkeyes() proc.
2015-07-15 19:49:23 +02:00
Ikarrus
d1175653dd - Reverts Map and Lizardmov changes
- Asimov's subject can now be modified from "human beings"
- You can examine AI modules to check their laws
2015-07-15 08:36:32 -06:00
Ikarrus
c713797566 Makes it easier to check freeform boards by adding a cancel button to inputs. 2015-07-14 23:12:40 -06:00
Ikarrus
ef548f6f67 Adds Lizardmov AI Module 2015-07-14 22:35:05 -06:00
phil235
de288d013e Merge pull request #10591 from bustygoku/Under-Pressure
Tanks Show Pressure When Examined
2015-07-14 15:51:47 +02:00
Cheridan
a7b0b9c62f Merge pull request #10477 from ojacobson/screwdriverspamfix
Fix consistency issues with eyeball screwdrivers
2015-07-14 00:41:00 -05:00
Ikarrus
2bc5fd2db9 Reinforced windows and windoors are a bit more resistant to fires and blasts
- Regular windows/windoors: 1073k
- Reinforced windows/windoors: 1873k
- Reinforced windows/windoors will count as walls for blast range calculation (The lowest possible value)
2015-07-13 23:31:34 -06:00
Ikarrus
83a435273e Fixes grenade casings burning forever 2015-07-13 22:48:01 -06:00
Cheridan
723e6d6358 Merge pull request #10561 from xxalpha/hugboxone
Adds an empty hugbox.
2015-07-13 22:11:11 -05:00
bustygoku
4d0739c387 LowerCase K 2015-07-13 17:31:50 -07:00
Remie Richards
f08d4f4085 Merge pull request #10554 from nukeop/rcdbugfix
Fixes RCD-related issues
2015-07-14 01:04:48 +01:00
phil235
359a270de6 Merge branch 'master' of https://github.com/tgstation/-tg-station into MechRefactoring
Conflicts:
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
2015-07-14 01:20:37 +02:00
phil235
72547af481 Merge branch 'master' of https://github.com/tgstation/-tg-station into SmokeFoamBuff
Conflicts:
	code/modules/mob/living/carbon/human/species.dm
2015-07-14 01:02:37 +02:00
phil235
b570af6795 Fixed catching banana creampie in mid throw (and similar objs). 3824 10536 (hitting a wall now makes the smashed pie effect appear ON the wall)
Moved last_bumped var from movable to living.
Renamed /obj/machinery/field/proc/bump to bump_field() to avoid confusion with Bump(). Same thing with /obj/effect/mine/Bumped() -> triggermine().
Fixes sprite when hunter leaps into a wall. 10428
Removed some commented code here and there.
Remove allow_spin var, throw_at now uses a spin argument for that.
Throwpass atom var is no longer used to check whether thrown stuff can pass stuff (now using CanPass() proc like everything else), the var is still used for some adjacency click check.
A thrown mob hitting another mob now produces a sound; also thrown mob and target one no longer swap places even on help intent.
A thrown mob now is lightly hurt (and weakened) if he hits a wall/mob/dense object. Nerf the damage when thrown mob hit wall.(20 -> 10)
Thrown obj/mob no longer bounces off wall unless it's no grav. Heavy thrown items now push an unanchored obj/mob target.
Fixes losing all momentum when getting out of a thrown closet. 6569
A lot of work on throw_at, throw_impact, and hitby to make the code more OOP. Thrown items no longer collide with border items on the side. 10479
Fixes the killer crusher. 10507
2015-07-14 00:51:19 +02:00
bustygoku
bde367b9b9 KPa Added 2015-07-13 15:30:21 -07:00