* Switches out the three billion args of electrocute act for flags
* Adds autodoc to electrocute flags, sets the boolean I removed and tries to fix the ed209 file
* tries to fix ed209 again
* Fixes 209 hopefully
* Finally fixes that darn file
* one final one to fix the diff
* Or i guess i'll just do it myself
* Makes plastitanium windows children of reinforced windows.
* Unanchored variety isn't fully tooled in now.
* Path moved to plasma/reinforced/plastitanium
* Fixes a blunder about neglecting a mapping path change.
* shitload of new sounds
* dme fix
* file fixes
* more file fixes
* more file fixes
* volume tweaks + better pistol sounds
* more new sounds + no through walls suppressed
* better suppressed
* more work
* pistol handling sounds
* small tweaks
* Doubtful improvement
* Switches out all the magic numbers with defines
* Thanks travis for finally finding a real error
* properly resolves some left over conflict
* Reverts italics-span back to no color.
* Cleans up many extra spaces and indents.
* Adds 'hear' span class.
* Replaces all 'italics' used in heard messages with 'hear'.
* relic file
* Revert "Merge branch 'master' of https://github.com/tralezab/tgstation"
This reverts commit 826916d87b421dbb0ebcfce7fad96e456b6d3674, reversing
changes made to a0f476d874.
* transit dispenser
* that should be all
* sprites
* true falses, dmi fixes
* Selectively randomisable characters
* it's a list now
* this doesn't work
* it's totally fucking fucked mate big time
* it works
* so sick of this goddamn pull request and yes i know this is a retarded way to do this it didn't work the other way
* anturk forestalls the inevitable suicide
'associative lists are more performant'
* final changes anturk requested
'remove all the "in randomise" and it's ready'
About The Pull Request
Non-taggers' graffiti counts as bad art. Taggers' graffiti counts as good art, not great art.
Makes the art defines global defines and removes some magic numbers.
Re-orders the switch statement for art to go ascending instead of descending, because otherwise if something is at BAD_ART it will register as good instead, if it's at GOOD_ART it will register as great, etc., which defeats the purpose of having defines.
Why It's Good For The Game
The tagger component: Because there isn't really much bad art in the game ,and graffiti is as obvious a candidate as any, and gives the janitor an actual excuse to remove it besides being a dick. If you don't want the potential for a bad moodlet, don't examine the art. You have to go out of your way to do so anyway.
Very slightly nerfing tagger graffiti: Because "what a thought-provoking piece of art" is kind of much for graffiti.
The other component: Because there's no point in having defines if people are just going to put magic numbers everywhere anyway. (I left the impressiveness numbers for statues, etc. alone, because those can take damage, dropping their quality. But if something can't take damage, just use the define.)
Changelog
cl
tweak: Graffiti by a non-tagger counts as bad art.
/cl
About The Pull Request
Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls
This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE
I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game
Code usability
About The Pull Request
Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game
This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
About The Pull Request
Completely removes item_color and the clusterfuck of bad programming it caused.
In places where item_color was used for entirely unique purposes it was split off and renamed to a new var on that typepath only, or refactored so it wasn't needed
In places where item_color was used as a dye color, it was converted to the new dye_color var
In places where item_color was used as the worn overlay it was removed and instead now icon_state is always used as the clothing overlay.
A new mob_overlay_icon var was added for manually setting where the mob overlay icon path is for specific items.
Moved some mob overlay files relating to clothing to their own directory as well for organization purposes.
Totally refactors washing machines, instead of the horrible abortion that was iterating through the typepath it now uses a registry of dye results.
Some bonus functionality to come out of this:
the washing machine now supports arbitrary dye colors.
Why It's Good For The Game
It's been 4 years since the "this should be deprecated soonish" comment was added, and this var is a shitpile of confusion if you just trace the usage of it.
Changelog
cl
add: Washing machines now support arbitrary dye color
add: Washing machines now dye nearly every item.
refactor: lots of backend changes to clothing overlays, report any issues
/cl
* 150 hours
* it compiles guys
* PERF
* meta conflictor
* oldcabin
* Revert "meta conflictor"
This reverts commit 812343ca615e5b00711786be4413ce3301cfcc90.
* oldmeta
* TAKE 5000
* NAME THIS
Also redoes Multiver/Palletta
* FRICK U FIZ
* NERF PERF
* comment cringe
* Checks for restraints/incapacitated for ichiyuri
* URIKA
Removes Healing-Scaling of Ichiyuri, Nerfs Healing of Aiuri.
* organ
* please upvote this
* maps...
* Gives Instabitaluri a Brand Name
Oh wow it's synthflesh 😆
* Update cat2_medicine_reagents.dm
* what kinda characters is Krys using
About The Pull Request
Fixes a couple of issues related to window construction introduced by the tougher windows PR.
Also gives plastitanium and shuttle windows matching values to reinforced and plasmawindows like I intended to on the last PR.
Why It's Good For The Game
fix
Changelog
cl
fix: newly constructed reinforced windows start in the correct state, meaning they can be disassembled
fix: crowbar can no longer be used out of order on construction
fix: screwed down but not levered in windows can be unscrewed again
tweak: shuttle and plastitanium windows now have the proper values to match reinforced windows.
/cl
About The Pull Request
Changes our current underwear selection to greyscale so you can color them any way you like, just like hair.
Removed duplicate underwear types that only served as a few color options(female_yellow, male_blue, ect.) Underwear with designs are unaffected(female_uk, male_commie, ect.)
Added a new option in dressers to change underwear color.
Changed some underwear names to fit the new option(female_red is now female_lace, ect.)
A9hAqkxgin
If all is well i plan on adding this to undershirts and socks too.
also HUGE thank you to nonfictiongames for the help!!!!
Why It's Good For The Game
More character customization in roleplaying game GOOD
Changelog
cl
add: Underwear can now have any color. (Your character will most likely be nude now so check your prefs!!)
add: Underwear color option in dressers
tweak: changed some underwear names
imagedel: deleted duplicate underwear
/cl
About The Pull Request
full tile Reinforced windows now require a melee item over 11 damage to damage, have 150 health, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox.
full tile reinforced Plasmaglass windows now require a melee item over 21 damage to damage, have 200 health, and 95 melee resistance. This is approximately 3 minutes of sustained beating with a toolbox.
dir windows have been given the appropriate halved health values.
Current deconstruction steps:
heat one way screws (welder, 18 seconds, harm intent required)
unscrew one way screws (screwdriver, 8 seconds)
pop out panel (crowbar, 5 seconds)
cut connecting bars (wirecutter, 3 seconds)
unbolt frame (wrench, 5 seconds)
theoretical fastest time: 39 seconds
more practical time: 45 seconds
if the bolts are heated and then not unscrewed within 30 seconds they cool off again, and must be heated again
Construction is the same as before except the crowbar levering step takes 10 seconds instead of 3.
Why It's Good For The Game
Getting into places you shouldn't be is currently way too easy.
This change forces you to hack in, disassemble the window, or target a weak point like a windoor.
At the moment, it is possible to smash down what is intended to be a secure window with an item you get in your bag at roundstart for free. This is stupid. It should require some planning or at least thinking to be able to make your way in places you should not be.
Oranges has talked in the past about departments being designed like impenetrable fortresses with shutters everywhere, and this happens because reinforced windows are far too weak and unreliable to be able to have as effective defense of any department against even underequipped and underprepared people. This leads to the introduction of shutters which are too strong and difficult to deal with in most cases.
This is part of some plans to make departments more secure overall while still providing ample avenues for determined or properly prepared individuals able to get in if they want to. Despite having more plans along with this, this is a standalone change as is. This is not a "this will only work with later changes I'm totally going to do" situation
Changelog
cl
balance: Reinforced windows now require a melee item over 11 damage to damage, have 150 health, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox.
balance: Plasmaglass windows now require a melee item over 21 damage to damage, have 200 health, and 90 melee resistance. This is approximately 3 minutes of sustained beating with a toolbox.
/cl
* adds "you" to some combat visible_messages.
* more you-messages and attack verbs to present tense.
* small fixes
* more additions and small fixes
* few message tweaks
* Fixes a typo and few other wordings.
* Adds a GPS component. Megafauna no longer needs gps implants.
* Removes commented out code.
* Removes the last internal radio
* I was already wondering why the diff was so small
* The map itself
I hope it won't PR on /tg/station immediately.
* ok lavaland monster dmi thank you
"bruh you added two sprites oh shit im about to m-m-m-malfuncti-" *BOOM*
* cabin building stuff
Still need to merge master.
* Ninja's uniform PR got merged.
Good thing I used, like, only one jumpsuit for the entire map. I hope this merges before someone changes winter coats though.
* lmao
* MrDoomBringer forgot a few things
obj/iced_abductor. that's an ayy lmao moment.
Besides that, the block should work. Just don't destroy it before the round begins otherwise you see this: https://i.imgur.com/K3GGnqy.png
Proof that this works: https://i.imgur.com/MxVO0Og.png
* no more claustrophobic medbay
It doesn't look as good as I want it to. It also feels way too fucking cramped.