Commit Graph

357 Commits

Author SHA1 Message Date
Jack Edge
39ae894c2a Verb for clearing transit 2016-07-02 01:23:49 +01:00
Jack Edge
94966c9997 Merge branch 'master' into tips 2016-06-24 07:47:41 +01:00
Jack Edge
233fee6667 Fun->Show Tip verb added
🆑 coiax
rscadd: Our administrators, here at /tg/, don't get enough credit for
their wealth of experience and knowledge. Now they get the chance to
share that with you by giving out custom tips!
/🆑

- Show Tip verb, asks for input, then outputs it to all players in
exactly the format that tips are displayed in. Also supresses the
automatic tip if given before it's sent out.
2016-06-21 20:01:50 +01:00
Jack Edge
5da579b7c4 Merge branch 'master' into random-space
Conflicts:
	_maps/asteroidstation.dm
2016-06-20 13:06:08 +01:00
unknown
a0c866967f Splits languages into languages_spoken and languages_understood. 2016-06-16 18:50:32 -04:00
Jack Edge
d4118f8798 Cleaned maps, ruin verbs
Also converts some into tgm
2016-06-12 01:32:59 +01:00
Jack Edge
b082011d22 Adds mass zombie cure, for the boring people 2016-06-05 13:05:21 +01:00
Jack Edge
a35a0d3306 Adds two Fun verbs for admins
- Mass Zombie Infection - gives all humans a zombie infection organ to
all humans, which will make them reanimate on death.

- Polymorph All - This applies a bolt of change to all living mobs.
Slightly laggy.
2016-06-05 12:54:35 +01:00
Jack Edge
3910a546e6 Adds admin logging to megafauna movement
🆑 coiax
rscadd: Admins are now notified if a megafauna uses a wormhole or a
shuttle.
rscadd: A new Shuttle Manipulator verb has been added for quick access
to probably the best and most bugfree feature on /tg/.
/🆑

Megafauna adminnotifies on portal TP

Standard shuttle names and logging

Also ignore .mdme files

Muh commit

Actually works and stuff
2016-05-28 16:26:28 +01:00
coiax
4483d5275c Shuttle manipulator (#17436)
* Starting out on our tgui journey

* God tgui, why do you need to be updated

You're dynamically generated anyway

* Commit of stuff

* Further progress is being made

* Everyone loves buildscripts

* Further modifications to my incredible running script

* Starting to modify the minimap code to be better

* It's going well thusfar, I guess

* What have I done

* RIP minimap

* FUN FUN FUN FUN FUN

* Adds shuttle_manipulator.dmi

MUH HOLOGRAMS

* Is it done? IS IT OVER

* Peer review

* Some bug fixes

* Makes that damn greentext shut up

* Shuttle registration

* Made the Emergency Escape Bar more robust

No climbing on the bar.

* Do not stare into the operation end of the device

* Compile shame

* THE MOST DUMB

* Passive barmaiden

* Emergency shuttle memes

* MORE SAFETY CODE

* Fancy shuttle manipulator icons

* Smoothing it out

* We are going to have a lot of fun with this one

* Independent blobbernauts

* WABBAJACK WABBAJACK

* Message for attempting to authenticate old style

* Angry alert noise is back

* Revert "Independent blobbernauts"

This reverts commit 34d6af7c9c88cfc2864990cb37b586bb90163dd3.

* No parrot sleep plz

* Moves the special shuttle stuff to special.dm

* No Bartender like a Centcom Bartender

* Non-controversial map changes

- Backup shuttle moved closer to Centcom main structure, docking tube
created
- Moved shuttle import landmark to above Centcom main building
- Added shuttle displays to Conference Room
- Squashed the Chapel a bit in Metastation
- Made the docking port on Z2 massive
- Made the docking port on Metastation a lot larger

* Hacks and slashes at Box

A bunch of things are extended and squashed so Box shuttle dock can
support the MetaStation emergency shuttle.

* Some Metastationshit

* Never ending changes

* Wabbajack to TGM

* Modified the bar, I think that's all of them

* Stops Barmaiden wandering around

* More code review

* Whitspace, the bane of us all

* DIE WHITESPACE DIE
2016-05-26 15:15:19 +02:00
coiax
5b5d956943 Alternate escape shuttles and ferries (#16761)
* Added a simple bar-theme escape shuttle

Features include a very tough Bardrone, with laws to be a good
bartender, bathroom, a quality lounge for the heads, and a small
gambling table.

* Changed drone's health to 3000

Bardrone is now strong, to cope from stray gunfire.

* Replaces banned variables with alternates

Step_[xy] is bad, mkay?

* Added STV5, the cramped transport shuttle

Well, looks like Centcom only had this ship ready for evacuation. I hope
you're friendly with your coworkers!

* Removed shuttle area from empty space on STV5

* Added cult shuttle

Looks like this automated shuttle may have wandered into the darkness
between the stars on route to the station. Let's not think too hard
about where all the bodies came from.

* Include the Narnar Shuttle

* Meat ferry added

Very basic, could probably use some love from a map wizard.

* Moved shuttle files to shuttles/ directory

* MAPS MOVED AND RENAMED

* Hyperfractal Gigashuttle

"I dunno, this seems kinda needlessly complicated."
"This shuttle has very a very high safety record, according to Centcom
Officer Cadet Yins."
"Are you sure?"
"Yes, it has a safety record of N-A-N, which is apparently larger than
100%."

* I REGRET ADDING THESE

* Into templates you go

* Changed floors

* Hugbox supermatter, for map making

* Shuttles KINDA delete themselves

* Hats in hats in hats in hats in hats

* Use the hugbox supermatter in the shuttle

* Include the new verbs

* Include our new verbs

* Fixed runtime when deleting emergency shuttle

* Added to verb list

* Fixes more runtimes with deleting the shuttle

* Shuttle Destroy verb now functions

* Moved them out of the shuttles/ folder

* We'll need these docks later

* shuttle_import landmark datum made

* Changes z2 to TGM format and adds shuttle_import landmark

* SHUTTLE IMPORT VERB

Is this it? Are we there?

* Some compile fixes

* Emergency bar map updated

* Updated cramped shuttle

* Updated narnar shuttle

* Supermatter shuttle updated

* Meat ferry updated

* Debugging information included

* Debug code, QDEL hints

* Minor updates to collection of maps

* May as well use the snowflake drone code

PICK YOUR OWN BARKEEPING HAT.

* The Lighthouse

*static*... part of a much larger vessel, possibly military in origin.
The weapon markings aren't anything we've seen ... *static* ... by
almost never the same person twice, possible use of unknown storage ...
*static* ... seeing ERT officers onboard, but no missions are on file
for ... *static* ... *static* ... *annoying jingle* ... only at The
LIGHTHOUSE! Fulfilling needs you didn't even know you had. We've got
EVERYTHING, and something else!

* Made supermatter hallucination too powerful

* Added force argument for docking testing

* Added emergency backup shuttle

Hopefully it will never be seen or used. But means that provided it's
there and untouched, even with the accidental deletion of a shuttle,
round will still be able to end as normal.

* Added templates for existing shuttles

* Backup shuttle used if emergency shuttle deleted

* Added backup shuttle transit space

Don't know why transit spaces aren't dynamically generated, to be
honest.

* Hyperfractal Gigashuttle improved

More radiation lockers, chairs which makes it "safer".

* Added Shuttle Under Construction

The documentation hasn't been finished yet for this shuttle. Break glass
in case of emergency.

* Added warnings for shuttle interaction

ARE YOU SURE YOU WANT TO DELETE THE EMERGENCY SHUTTLE?

I mean, I really don't know what will happen, and it's probably
nothing good.

* Snappop(tm)!

Hey kids and grownups! Are you bored of DULL and TEDIOUS shuttle
journeys after you're evacuating for probably BORING reasons. Well then
order the Snappop today! We've got fun activities for everyone, an all
access cockpit, and no boring security brig! Boo! Play dress up with
your friends! Collect all the bedsheets before your neighbour does so!
Check if the AI is watching you with our patent pending "Peeping Tom AI
Multitool Detector" or PEEEEEETUR for short. Have a fun ride!

* Fixed horrific experiment icon, added gambling spawner

* Candle changes

Infinite candles start fires but don't run out.
Infinite candles don't make messages when created.

* Shuttle can dock if already docked

* Fixing bugs with shuttle import

Also, some minor bugs with hugbox supermatter still consuming
gas moles and slowly depressurising the area.

* Admin notice, unload bad template

* Fixes problems with some shuttles

* Warning message if roundstart dock failed

* Compiles.

* Inform admins of shuttle problems

* Names for shuttles, minor tweaks

* Moved shuttle templates to shuttles/

* Version numbers are lame

* Shuttle datums

* Shuttle manipulator barebones

It doesn't do anything at the moment.

* Added shuttle manipulator to Z2

It still doesn't do anything yet, but it looks pretty.

* Use GetAllContents(), don't delete ghosts

* Fixes bug where nothing would actually load

* Cancel button on Destroy Shuttle

* Fixed birdboat shuttle overwriting bar shuttle
2016-05-07 23:35:57 +02:00
phil235
750eaa4a57 invisibility = 100 and 101 now use defines. 2016-04-29 01:00:05 +02:00
duncathan
3f1375ba39 Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
Conflicts:
	_maps/RandomZLevels/Cabin.dmm
	_maps/RandomZLevels/beach2.dmm
	_maps/RandomZLevels/caves.dmm
	_maps/RandomZLevels/research.dmm
	_maps/RandomZLevels/snowdin.dmm
	_maps/RandomZLevels/undergroundoutpost45.dmm
	_maps/map_files/DreamStation/dreamstation04.dmm
	_maps/map_files/EfficiencyStation/EfficiencyStation.dmm
	_maps/map_files/MetaStation/MetaStation.v41I.dmm
	_maps/map_files/MiniStation/MiniStation.dmm
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
	_maps/map_files/generic/z4.dmm
	_maps/templates/lavaland_surface_automated_trade_outpost.dmm
	_maps/templates/lavaland_surface_biodome_winter.dmm
	_maps/templates/lavaland_surface_prisoner_crash.dmm
	_maps/templates/lavaland_surface_seed_vault.dmm
	code/controllers/subsystem/air.dm
	code/game/asteroid.dm
	code/game/atoms.dm
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/machinery/computer/arcade.dm
	code/game/objects/effects/aliens.dm
	code/game/objects/effects/overlays.dm
	code/game/objects/items/apc_frame.dm
	code/game/objects/structures/false_walls.dm
	code/game/objects/structures/girders.dm
	code/game/turfs/simulated.dm
	code/game/turfs/simulated/floor/fancy_floor.dm
	code/game/turfs/simulated/floor/mineral_floor.dm
	code/game/turfs/simulated/floor/plating.dm
	code/game/turfs/simulated/river.dm
	code/game/turfs/simulated/walls_misc.dm
	code/game/turfs/simulated/walls_reinforced.dm
	code/modules/admin/verbs/buildmode.dm
	code/modules/atmospherics/environmental/LINDA_turf_tile.dm
	code/modules/events/spacevine.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/holodeck/turfs.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/interactive.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/simple_animal/bot/floorbot.dm
	code/modules/mob/living/simple_animal/guardian/guardian.dm
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/mob/mob_movement.dm
	code/modules/power/singularity/narsie.dm
	code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
	code/modules/research/server.dm
2016-03-29 14:46:06 -06:00
duncathan
b9950c4358 turf/open and turf/closed 2016-03-29 13:38:56 -06:00
PKPenguin321
3bd3ff20ec adds a couple of naughty missing periods
@cheridan uuuu
2016-03-19 23:11:51 -07:00
duncathan
12a6205372 Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
Conflicts:
	_maps/RandomRuins/SpaceRuins/asteroid4.dmm
	_maps/RandomRuins/SpaceRuins/spacebar.dmm
	_maps/RandomZLevels/Academy.dmm
	_maps/RandomZLevels/beach.dmm
	_maps/RandomZLevels/caves.dmm
	_maps/RandomZLevels/research.dmm
	_maps/RandomZLevels/snowdin.dmm
	_maps/RandomZLevels/spacebattle.dmm
	_maps/RandomZLevels/undergroundoutpost45.dmm
	_maps/RandomZLevels/wildwest.dmm
	_maps/map_files/AsteroidStation/AsteroidStation.dmm
	_maps/map_files/BirdStation/BirdStation.dmm
	_maps/map_files/DreamStation/dreamstation04.dmm
	_maps/map_files/DreamStation/z5.dmm
	_maps/map_files/EfficiencyStation/EfficiencyStation.dmm
	_maps/map_files/MetaStation/MetaStation.v41I.dmm
	_maps/map_files/MiniStation/MiniStation.dmm
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
	_maps/map_files/generic/z4.dmm
	_maps/map_files/generic/z5.dmm
	_maps/map_files/generic/z6.dmm
	_maps/templates/lavaland_surface_prisoner_crash.dmm
	_maps/templates/lavaland_surface_seed_vault.dmm
	_maps/templates/lavaland_surface_ufo_crash.dmm
	code/game/asteroid.dm
	code/game/atoms.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/malfunction/Malf_Modules.dm
	code/game/machinery/computer/arcade.dm
	code/game/objects/structures/lattice.dm
	code/game/turfs/simulated/floor/fancy_floor.dm
	code/game/turfs/simulated/floor/misc_floor.dm
	code/game/turfs/simulated/floor/plasteel_floor.dm
	code/game/turfs/simulated/walls_misc.dm
	code/game/turfs/turf.dm
	code/modules/events/spacevine.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/simple_animal/bot/cleanbot.dm
	code/modules/mob/living/simple_animal/bot/mulebot.dm
	code/modules/mob/mob_movement.dm
2016-03-10 23:07:21 -06:00
duncathan
5bf31463da removes simulated turfs; adds space gas mixture for space 2016-03-10 17:27:01 -06:00
Shadowlight213
b5c398a252 Moves SNPC admin buttons to the debug tab 2016-03-05 19:05:54 -08:00
Sawu
3aabb070d8 SNPC Update v4: ;HELP I'M BEING BEATEN TO DEATH BY GIBBERING ROBOTS
* Updates the CustomiseSNPC verb to be less laggy
* Adds a resetSNPC verb to manually reset one.
* Adds a toggleSNPC verb to change between high and low profile mods
* Added a "High Profile" processing mode that can allow the SNPC to tick at custom rates, for special/story SNPCs
* All SNPCs now spawn as Assistants to prevent head spam.
* SNPCs can now be spawned as a doppelganger, and will take the name of a person with the same job as them.
* SNPCs now only hack doors their job doesn't have access to.
* SNPC augmentation values tweaked
* Runtime caused by limbs fixed
* Runtime caused by assigned the SNPC to be a chef fixed.
* Bartender SNPCs now receive a module which allows them to serve drinks to nearby patrons.
* Fixed Chef SNPCs having incorrect modules and home areas.
* Certain modules will now skip being processed if combat is taking precidence.
* Fixed an incorrect emote.
* Clown SNPCs will now drop less items (to prevent massive piles of soap or bananas)
* SNPCs using the healing module will now try to use stackable healing items, and if they are out, instead use their inbuilt tricordrazine hypospray.
* Janitor SNPCs no longer attempt to mop things, and instead use an inbuilt space-cleaner spray
* Chef SNPCs will no longer leave behind uncooked food when trying to process it.
* Chef SNPCs will now use the smartfridge as a source to make custom food.
* Chef SNPCs will no longer run amok, spraying food everywhere.
* Chef SNPCs will attempt to serve up completed food to the Chef's window
* If a Chef SNPC cannot find any viable food source, they will synthesize clones of regular food, which have a lower nutriment count than the real ones.
* SNPCs will no longer explode into items when entering combat, and will no longer throw guns instead of shooting them.
2016-03-04 21:14:02 +11:00
Sawu
a932be993f SNPC verb hotfix 2016-03-02 22:05:23 +11:00
Shadowlight213
c895016caa Adds admin button to change central command's name. 2016-02-27 23:38:21 -08:00
oranges
b6c0aa64b6 Set bomb epicenter after chosing splosion size
:weed:
2016-02-19 11:32:42 +13:00
Bjorn Neergaard
c82fb09ed4 Fix and refactor deadmin/readmin 2016-02-13 13:23:40 -06:00
Bjorn Neergaard
063dd9fb84 Get the code running on 510
* Travis for 510
* Remove json, list2text, text2list, bygex
* Change blind and click catcher to a low plane
2016-02-04 17:19:40 -06:00
Remie Richards
7f7cfa1326 Merge pull request #14838 from tkdrg/stealthmin_improvement_improvement
Stealthmin will no longer make humans invisible
2016-01-31 19:58:13 +00:00
Tkdrg
ddcc552e1c Stealthmin will no longer make humans invisible 2016-01-24 09:07:53 -03:00
Firecage
0cb6814c18 Merge conflict fix 2016-01-17 19:15:30 +02:00
Firecage
332bde0f4f Does the rest of the if()'s/ else's 2016-01-17 19:03:12 +02:00
Leo
92584201f4 Fix indentation
Because I am stupid.
2016-01-12 03:21:18 -02:00
Leo
ea69ea0fef Change so it works as intended
But at least stops triggering the message when you don't have a body
2016-01-12 03:12:42 -02:00
Leo
cb8080dd60 Changed so you can re-enter corpse with normal ghost verb 2016-01-12 02:43:25 -02:00
Lzimann
cb1b91bc9f Fix re-enter corpse message 2016-01-09 19:27:27 -02:00
Cheridan
92ba9dd695 Merge pull request #14147 from tkdrg/steelth
Stealthmin Improvements
2015-12-31 22:24:03 -06:00
Cheridan
a40b732fe4 Merge pull request #13943 from tkdrg/abos
Checking antagonists will now message admins
2015-12-29 15:02:00 -06:00
Tkdrg
2a08622b7e Stealthmin Improvements
Removes stealthmins from the orbit list and makes them invisible.
Remember to always use dsay instead of say to avoid the (F) links!
2015-12-29 15:09:27 -03:00
tkdrg
1dec16cbb9 Merge pull request #13936 from Shadowlight213/AdminAIToggle2
Makes Admin AI interaction a logged toggle. Take 2
2015-12-27 22:01:01 -03:00
Tkdrg
575f47988a Checking antagonists will now message admins 2015-12-24 00:43:06 -03:00
Shadowlight213
deac088c47 Adds a toggle for Admin AI interaction and makes it logged.
Also fixes Admin interaction with emagging borgs via the robotics console
2015-12-22 18:24:18 -08:00
Remie Richards
67c71b5961 Allows admins to upload a map template to be used by themselves or other admins, does NOT persist between rounds. 2015-12-23 02:24:08 +00:00
Remie Richards
5f257aa8fe Admins with +DEBUG can now Load map files in the _map/templates folder where they (or their ghost) is standing. 2015-12-20 21:21:33 +00:00
oranges
134a76cc8f Line ending apocalypse 2015-12-17 14:12:37 +13:00
Bjorn Neergaard
f089428e63 Coffeescript; Bower; Gulp; asset_cache
We now write frontend code in Coffeescript, alongside our LESS.
PostCSS adds hacks to make CSS work on old versions of IE.
Bower is used to manage dependencies.
Gulp is used to build the code.

Images are dropped in favor of SVG or CSS effects.

NanoUI is now a 'simple' asset in the asset_cache
2015-12-15 13:09:51 -06:00
Bjorn Neergaard
97ca70cd34 Rework Master Controller, Failsafe, and Subsystem code 2015-12-04 15:40:58 -06:00
Tkdrg
598fea785e Jobban cleanup & performance improvements
Clients now cache their jobbans to save on DB queries.
Legacy jobbans and "new" (savefile) jobbans have been removed.
These are old cruft that has been unused for years, and since we require
a DB for notes anyway we might as well just get rid of the legacy stuff.

I considered removing legacy bans as well, but I was unsure if that
would go way beyond the scope of this PR (my main goal here is making
jobban_isbanned not awful).

Also note that this was basically untested, as I do not have a test
database. Any help testing this would be much appreciated.
2015-11-28 12:35:54 -03:00
Bjorn Neergaard
6005d54d40 Update NanoUI to use the asset_cache system
Also move a bunch of folders around.
2015-11-28 00:56:30 -05:00
Bjorn Neergaard
588a170c8d Fix NanoUI debug verb 2015-11-26 07:11:32 -05:00
Bjorn Neergaard
5e9c0adc3b Add NanoUI debug verb
A quick tool that helps me reload templates.
Also refactor NanoUI resource code a bit.
2015-11-26 07:11:29 -05:00
Kyle Spier-Swenson
226c92bbca Fixes readmin not working with keys 2015-11-20 21:11:26 -08:00
Tkdrg
35d09e7cc0 Adds Admin-only Antag HUDs
Togglable by a verb in the Admin tab. Only Rev, Cult, Ops and Shadowling
atm because the others don't have huds/have more than one hud and I'm
too lazy to handle it properly here. Also adds a debug verb for huds.
2015-10-24 02:53:38 -03:00
Razharas
acbe87be22 Merge pull request #12186 from MrStonedOne/patch-46
Adds logging and admin announce to admin ghosting.
2015-10-10 03:16:05 +03:00