* "vines", "plants" faction gives immunity to kuzdu
Adding "vines" and "plants" to podpeople's factions only makes them
immune to the snare of the venus human trap. Now added some checks to
spacevine.dm which checks for vine immunity, and a check in
mob/living.dm (apparently).
Podpeople (and venus human traps) are now no longer damaged,
poisoned or obstructed by space vines. Explosive vines still damage
them, because there's an actual explosion.
* Some grammar fixes for venus human traps
* Fixes compile error
* Pod people are now vine immune, completely
* AI fire immunity fixes
- The "Fireproof Core" ability now properly works for burn damage
projectiles.
* Revert changes, remove power
- Reverts my changes to this power and makes it a removal.
* Instant Runoff Voting!
This adds the game code required for voting IRV style
* Fixes votes not working for non-admins
* spans and databases
* this is a silly commit, you should never go here again.
* That explains why some people couldn't drag until they re-opened the page.
* Prevent window focus fuckary with voting.
* Fireball Spell Changes
- Changes the fireball spell to be click-to-fire.
- Converted Devil and Wand fireballs as well.
- Moved some code to the /proc_holder level to work across the /alien
and /spell branches.
* Tweaks and Fixes
- Infernal Fireball is now a projectile and has the right explosion
values.
- Removed non-projectile spell versions of fireball, as they are unused
- Fixed fireball not seeking adjacent targets.
- Fixed incorrect bolding slashes.
* Fix
Fixes the fireball sometimes missing.
* Fixes and tweak
- Uses TRUE/FALSE defines instead of 0 and 1 for boolean variables.
- Ranged abilities now remove themselves tries to use an ability in a
disabled state. (Such as being knocked out)
- Define for the click cooldown.
Weather has been refactored from a weather control machine on the lavaland z-level into a subsystem. All existing weather has been changed to accommodate this change, and their code has been optimized by using addtimer() instead of sleep().
The new subsystem also supports adding weather to any z-level; for instance, if you made a weather called /datum/weather/rain_storm and made it target z-level 3 with a 100% probability, the rain storm would occur as much as possible with 5-10 minute intermissions. These intermissions take into account the weather's duration.
* Faking your death is more complete
* just stop emotes
* so dead
* You can't shake the dead(?)
* who cares about 👽 aliens, they can't fake death 💀 anyway
Clockwork Marauders are no longer totally invincible to damage unless a holy weapon was involved.
Clockwork Marauders will take damage when attacked, but unless they're fighting excessive amounts, they'll be forced to return to their host before they'd normally die.
A holy weapon held in either hand in the presence of a marauder will massively increase the damage they take, making it much more likely the marauder can be killed.
Clockwork Marauders do slightly less damage at low fatigue levels.
Clockwork Marauders now have a chance to block melee attacks, negating the damage from them, and an additional chance to immediately counter, attacking whoever tried to attack them.
If Ratvar has awoken, Marauders have a much higher chance to block and counter, will block thrown items and projectiles, and gradually regenerate.
Clockwork Marauders no longer have a verb to communicate; they instead use :b to do so.
Ghosts can listen in on marauder chat.
Tweaks and QoL changes:
Kinetic accelerator now supports seclite attachment.
Miners now have a special heavy duty headset, it differs from regular supply headset only in sprite.
Miner's roundstart crowbar now spawns in box instead of backpack.
Preserved legion core no longer sparks and has a telling desc.
Balance changes:
All cyborgs are now ash-proof. Mining cyborg starts with ash-proof sprite to fit dark mining style. All borgs are superior to humans at their module's job, it makes sense for mining cyborg to come with ash-proof hull by default - after all, mining borgs can't deploy shelters to sit out ash storms.
Ash-proof plating upgrade was replaced with Lavaproof tracks. This upgrade allows mining cyborgs to roam lava safely.
Mining cyborg module now includes a tiny welding tool for basic self-repair. This welding tool holds 4 times less fuel than the one used by engineering cyborgs. It also includes a small fire extinguisher.
Miners start with a box of 3 brute and 1 burn paths instead of a single brute patch. This compensates for recent path nerf that dropped amount of reagents in single path more than in two.
Explorer's belt slot amount is increased by one, while mining belt crafted from sinew still has 5 slots.
Fixes:
Updates miner's corpse and mining wardrobe with new lavaland gear.
Fixes envy's knife path.
Fixes wing potion's misguided racism.
Fixes#18796. Fixes legion's nullspace corpse drop bug and two related runtimes.